Dont dig or place nodes if interact priv is missing (clientside)

This commit is contained in:
PilzAdam 2013-06-19 21:00:14 +00:00
parent 53066024f6
commit 9b6f1d647c

@ -2589,7 +2589,8 @@ void the_game(
Handle digging
*/
if(nodig_delay_timer <= 0.0 && input->getLeftState())
if(nodig_delay_timer <= 0.0 && input->getLeftState()
&& client.checkPrivilege("interact"))
{
if(!digging)
{
@ -2716,8 +2717,10 @@ void the_game(
camera.setDigging(0); // left click animation
}
if(input->getRightClicked() ||
repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
if((input->getRightClicked() ||
repeat_rightclick_timer >=
g_settings->getFloat("repeat_rightclick_time")) &&
client.checkPrivilege("interact"))
{
repeat_rightclick_timer = 0;
infostream<<"Ground right-clicked"<<std::endl;