Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)

This will help to avoid some strange bugs.
This commit is contained in:
Thomas--S 2017-06-10 13:24:05 +02:00 committed by Loïc Blot
parent 740b4bec07
commit 9c497aa71f

@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/pointedthing.h"
// Should be ordered exactly like enum NodeDrawType in nodedef.h
struct EnumString ScriptApiNode::es_DrawType[] =
{
{NDT_NORMAL, "normal"},
@ -34,17 +35,17 @@ struct EnumString ScriptApiNode::es_DrawType[] =
{NDT_LIQUID, "liquid"},
{NDT_FLOWINGLIQUID, "flowingliquid"},
{NDT_GLASSLIKE, "glasslike"},
{NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
{NDT_GLASSLIKE_FRAMED_OPTIONAL, "glasslike_framed_optional"},
{NDT_ALLFACES, "allfaces"},
{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
{NDT_TORCHLIKE, "torchlike"},
{NDT_SIGNLIKE, "signlike"},
{NDT_PLANTLIKE, "plantlike"},
{NDT_FIRELIKE, "firelike"},
{NDT_FENCELIKE, "fencelike"},
{NDT_RAILLIKE, "raillike"},
{NDT_NODEBOX, "nodebox"},
{NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
{NDT_FIRELIKE, "firelike"},
{NDT_GLASSLIKE_FRAMED_OPTIONAL, "glasslike_framed_optional"},
{NDT_MESH, "mesh"},
{0, NULL},
};