forked from Mirrorlandia_minetest/minetest
New lighting curve (#5279)
* New lighting curve * Make polynomial lighting curve * Update default lighting settings
This commit is contained in:
parent
1d8d01074f
commit
9c8fec83af
@ -602,7 +602,11 @@ zoom_fov (Field of view for zoom) int 15 7 160
|
|||||||
|
|
||||||
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
|
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
|
||||||
# This setting is for the client only and is ignored by the server.
|
# This setting is for the client only and is ignored by the server.
|
||||||
display_gamma (Gamma) float 2.2 1.0 3.0
|
display_gamma (Gamma) float 1.0 0.5 3.0
|
||||||
|
|
||||||
|
lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
|
||||||
|
|
||||||
|
lighting_beta (Lightness sharpness) float 0.0 0.0 4.0
|
||||||
|
|
||||||
# Path to texture directory. All textures are first searched from here.
|
# Path to texture directory. All textures are first searched from here.
|
||||||
texture_path (Texture path) path
|
texture_path (Texture path) path
|
||||||
|
@ -702,8 +702,14 @@
|
|||||||
|
|
||||||
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
|
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
|
||||||
# This setting is for the client only and is ignored by the server.
|
# This setting is for the client only and is ignored by the server.
|
||||||
# type: float min: 1 max: 3
|
# type: float min: 0.5 max: 3.0
|
||||||
# display_gamma = 2.2
|
# display_gamma = 1.0
|
||||||
|
|
||||||
|
# type: float min: 0.0 max: 4.0
|
||||||
|
# lighting_alpha = 0.0
|
||||||
|
|
||||||
|
# type: float min: 0.0 max: 4.0
|
||||||
|
# lighting_beta = 0.0
|
||||||
|
|
||||||
# Path to texture directory. All textures are first searched from here.
|
# Path to texture directory. All textures are first searched from here.
|
||||||
# type: path
|
# type: path
|
||||||
|
@ -168,7 +168,9 @@ void set_default_settings(Settings *settings)
|
|||||||
settings->setDefault("leaves_style", "fancy");
|
settings->setDefault("leaves_style", "fancy");
|
||||||
settings->setDefault("connected_glass", "false");
|
settings->setDefault("connected_glass", "false");
|
||||||
settings->setDefault("smooth_lighting", "true");
|
settings->setDefault("smooth_lighting", "true");
|
||||||
settings->setDefault("display_gamma", "2.2");
|
settings->setDefault("lighting_alpha", "0.0");
|
||||||
|
settings->setDefault("lighting_beta", "0.0");
|
||||||
|
settings->setDefault("display_gamma", "1.0");
|
||||||
settings->setDefault("texture_path", "");
|
settings->setDefault("texture_path", "");
|
||||||
settings->setDefault("shader_path", "");
|
settings->setDefault("shader_path", "");
|
||||||
settings->setDefault("video_driver", "opengl");
|
settings->setDefault("video_driver", "opengl");
|
||||||
|
@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
#include "light.h"
|
#include "light.h"
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include "util/numeric.h"
|
#include "util/numeric.h"
|
||||||
|
#include "settings.h"
|
||||||
|
|
||||||
#ifndef SERVER
|
#ifndef SERVER
|
||||||
|
|
||||||
@ -32,52 +33,27 @@ u8 light_LUT[LIGHT_MAX+1];
|
|||||||
const u8 *light_decode_table = light_LUT;
|
const u8 *light_decode_table = light_LUT;
|
||||||
|
|
||||||
/** Initialize or update the light value tables using the specified \p gamma.
|
/** Initialize or update the light value tables using the specified \p gamma.
|
||||||
* If \p gamma == 1.0 then the light table is linear. Typically values for
|
|
||||||
* gamma range between 1.8 and 2.2.
|
|
||||||
*
|
|
||||||
* @note The value for gamma will be restricted to the range 1.1 <= gamma <= 3.0.
|
|
||||||
*
|
|
||||||
* @note This function is not, currently, a simple linear to gamma encoding
|
|
||||||
* because adjustments are made so that a gamma of 1.8 gives the same
|
|
||||||
* results as those hardcoded for use by the server.
|
|
||||||
*/
|
*/
|
||||||
void set_light_table(float gamma)
|
void set_light_table(float gamma)
|
||||||
{
|
{
|
||||||
static const float brightness_step = 255.0f / (LIGHT_MAX + 1);
|
// lighting curve derivatives
|
||||||
|
const float alpha = g_settings->getFloat("lighting_alpha");
|
||||||
// this table is pure arbitrary values, made so that
|
const float beta = g_settings->getFloat("lighting_beta");
|
||||||
// at gamma 2.2 the game looks not too dark at light=1,
|
// lighting curve coefficients
|
||||||
// and mostly linear for the rest of the scale.
|
const float a = alpha + beta - 2;
|
||||||
// we could try to inverse the gamma power function, but this
|
const float b = 3 - 2 * alpha - beta;
|
||||||
// is simpler and quicker.
|
const float c = alpha;
|
||||||
static const int adjustments[LIGHT_MAX + 1] = {
|
// gamma correction
|
||||||
-67,
|
gamma = rangelim(gamma, 0.5, 3.0);
|
||||||
-91,
|
|
||||||
-125,
|
|
||||||
-115,
|
|
||||||
-104,
|
|
||||||
-85,
|
|
||||||
-70,
|
|
||||||
-63,
|
|
||||||
-56,
|
|
||||||
-49,
|
|
||||||
-42,
|
|
||||||
-35,
|
|
||||||
-28,
|
|
||||||
-22,
|
|
||||||
0
|
|
||||||
};
|
|
||||||
|
|
||||||
gamma = rangelim(gamma, 1.0, 3.0);
|
|
||||||
|
|
||||||
float brightness = brightness_step;
|
|
||||||
|
|
||||||
for (size_t i = 0; i < LIGHT_MAX; i++) {
|
for (size_t i = 0; i < LIGHT_MAX; i++) {
|
||||||
light_LUT[i] = (u8)(255 * powf(brightness / 255.0f, 1.0 / gamma));
|
float x = i;
|
||||||
light_LUT[i] = rangelim(light_LUT[i] + adjustments[i], 0, 255);
|
x /= LIGHT_MAX;
|
||||||
if (i > 1 && light_LUT[i] < light_LUT[i - 1])
|
float brightness = a * x * x * x + b * x * x + c * x;
|
||||||
|
brightness = powf(brightness, 1.0 / gamma);
|
||||||
|
light_LUT[i] = rangelim((u32)(255 * brightness), 0, 255);
|
||||||
|
if (i > 1 && light_LUT[i] <= light_LUT[i - 1])
|
||||||
light_LUT[i] = light_LUT[i - 1] + 1;
|
light_LUT[i] = light_LUT[i - 1] + 1;
|
||||||
brightness += brightness_step;
|
|
||||||
}
|
}
|
||||||
light_LUT[LIGHT_MAX] = 255;
|
light_LUT[LIGHT_MAX] = 255;
|
||||||
}
|
}
|
||||||
|
@ -245,6 +245,8 @@ fake_function() {
|
|||||||
gettext("Field of view while zooming in degrees.\nThis requires the \"zoom\" privilege on the server.");
|
gettext("Field of view while zooming in degrees.\nThis requires the \"zoom\" privilege on the server.");
|
||||||
gettext("Gamma");
|
gettext("Gamma");
|
||||||
gettext("Adjust the gamma encoding for the light tables. Higher numbers are brighter.\nThis setting is for the client only and is ignored by the server.");
|
gettext("Adjust the gamma encoding for the light tables. Higher numbers are brighter.\nThis setting is for the client only and is ignored by the server.");
|
||||||
|
gettext("Darkness sharpness");
|
||||||
|
gettext("Lightness sharpness");
|
||||||
gettext("Texture path");
|
gettext("Texture path");
|
||||||
gettext("Path to texture directory. All textures are first searched from here.");
|
gettext("Path to texture directory. All textures are first searched from here.");
|
||||||
gettext("Video driver");
|
gettext("Video driver");
|
||||||
|
Loading…
Reference in New Issue
Block a user