forked from Mirrorlandia_minetest/minetest
Split compilation instructions from README.md (#13457)
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README.md
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README.md
@ -124,326 +124,10 @@ Command-line options
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Compiling
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---------
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### Compiling on GNU/Linux
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#### Dependencies
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| Dependency | Version | Commentary |
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|------------|---------|------------|
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| GCC | 5.1+ | or Clang 3.5+ |
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| CMake | 3.5+ | |
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| IrrlichtMt | - | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
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| Freetype | 2.0+ | |
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| SQLite3 | 3+ | |
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| Zstd | 1.0+ | |
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| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
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| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
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| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
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For Debian/Ubuntu users:
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sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxi-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev
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For Fedora users:
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sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libpng-devel libjpeg-devel libvorbis-devel libXi-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel
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For Arch users:
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sudo pacman -S base-devel libcurl-gnutls cmake libxi libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd
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For Alpine users:
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sudo apk add build-base cmake libpng-dev jpeg-dev libxi-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev
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#### Download
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You can install Git for easily keeping your copy up to date.
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If you don’t want Git, read below on how to get the source without Git.
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This is an example for installing Git on Debian/Ubuntu:
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sudo apt install git
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For Fedora users:
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sudo dnf install git
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For Arch users:
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sudo pacman -S git
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For Alpine users:
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sudo apk add git
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Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
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git clone --depth 1 https://github.com/minetest/minetest.git
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cd minetest
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Download Minetest Game (otherwise only the "Development Test" game is available) using Git:
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git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
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Download IrrlichtMt to `lib/irrlichtmt`, it will be used to satisfy the IrrlichtMt dependency that way:
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git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
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Download source, without using Git:
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wget https://github.com/minetest/minetest/archive/master.tar.gz
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tar xf master.tar.gz
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cd minetest-master
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Download Minetest Game, without using Git:
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cd games/
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wget https://github.com/minetest/minetest_game/archive/master.tar.gz
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tar xf master.tar.gz
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mv minetest_game-master minetest_game
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cd ..
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Download IrrlichtMt, without using Git:
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cd lib/
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wget https://github.com/minetest/irrlicht/archive/master.tar.gz
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tar xf master.tar.gz
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mv irrlicht-master irrlichtmt
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cd ..
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#### Build
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Build a version that runs directly from the source directory:
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cmake . -DRUN_IN_PLACE=TRUE
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make -j$(nproc)
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Run it:
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./bin/minetest
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- Use `cmake . -LH` to see all CMake options and their current state.
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- If you want to install it system-wide (or are making a distribution package),
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you will want to use `-DRUN_IN_PLACE=FALSE`.
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- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
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- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
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- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
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- Debug build is slower, but gives much more useful output in a debugger.
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- If you build a bare server you don't need to compile IrrlichtMt, just the headers suffice.
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- In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlichtmt/include`.
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- Minetest will use the IrrlichtMt package that is found first, given by the following order:
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1. Specified `IRRLICHTMT_BUILD_DIR` CMake variable
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2. `${PROJECT_SOURCE_DIR}/lib/irrlichtmt` (if existent)
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3. Installation of IrrlichtMt in the system-specific library paths
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4. For server builds with disabled `BUILD_CLIENT` variable, the headers from `IRRLICHT_INCLUDE_DIR` will be used.
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- NOTE: Changing the IrrlichtMt build directory (includes system installs) requires regenerating the CMake cache (`rm CMakeCache.txt`)
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### CMake options
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General options and their default values:
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BUILD_CLIENT=TRUE - Build Minetest client
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BUILD_SERVER=FALSE - Build Minetest server
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BUILD_UNITTESTS=TRUE - Build unittest sources
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BUILD_BENCHMARKS=FALSE - Build benchmark sources
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CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
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Release - Release build
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Debug - Debug build
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SemiDebug - Partially optimized debug build
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RelWithDebInfo - Release build with debug information
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MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
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ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
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ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
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ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
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ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
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ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
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ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
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ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
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ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
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ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
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ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
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ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
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ENABLE_SYSTEM_JSONCPP=ON - Use JsonCPP from system
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RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
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ENABLE_UPDATE_CHECKER=TRUE - Whether to enable update checks by default
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INSTALL_DEVTEST=FALSE - Whether the Development Test game should be installed alongside Minetest
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USE_GPROF=FALSE - Enable profiling using GProf
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VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
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ENABLE_TOUCH=FALSE - Enable Touchscreen support (requires support by IrrlichtMt)
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Library specific options:
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CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
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CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
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CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
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EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
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EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
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EXTRA_DLL - Only on Windows; optional paths to additional DLLs that should be packaged
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FREETYPE_INCLUDE_DIR_freetype2 - Directory that contains files such as ftimage.h
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FREETYPE_INCLUDE_DIR_ft2build - Directory that contains ft2build.h
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FREETYPE_LIBRARY - Path to libfreetype.a/libfreetype.so/freetype.lib
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FREETYPE_DLL - Only on Windows; path to libfreetype-6.dll
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GETTEXT_DLL - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
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GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains libintl.h
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GETTEXT_LIBRARY - Optional/platform-dependent with gettext; path to libintl.so/libintl.dll.a
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GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
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ICONV_LIBRARY - Optional/platform-dependent; path to libiconv.so/libiconv.dylib
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IRRLICHT_DLL - Only on Windows; path to IrrlichtMt.dll
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IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h (usable for server build only)
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LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
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LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
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LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
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PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
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PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
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REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
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REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
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SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
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SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex.so/spatialindex-32.lib
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LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
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LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
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OGG_DLL - Only if building with sound on Windows; path to libogg.dll
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OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
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OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
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OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
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OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
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OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
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SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
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SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
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VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
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VORBIS_DLL - Only if building with sound on Windows; paths to vorbis DLLs
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VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
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VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
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ZLIB_DLL - Only on Windows; path to zlib1.dll
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ZLIB_INCLUDE_DIR - Directory that contains zlib.h
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ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
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ZSTD_DLL - Only on Windows; path to libzstd.dll
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ZSTD_INCLUDE_DIR - Directory that contains zstd.h
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ZSTD_LIBRARY - Path to libzstd.a/libzstd.so/ztd.lib
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### Compiling on Windows using MSVC
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### Requirements
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- [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
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- [CMake](https://cmake.org/download/)
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- [vcpkg](https://github.com/Microsoft/vcpkg)
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- [Git](https://git-scm.com/downloads)
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### Compiling and installing the dependencies
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It is highly recommended to use vcpkg as package manager.
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After you successfully built vcpkg you can easily install the required libraries:
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```powershell
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vcpkg install zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp opengl-registry --triplet x64-windows
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```
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- **Don't forget about IrrlichtMt.** The easiest way is to clone it to `lib/irrlichtmt` as described in the Linux section.
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- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
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- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
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- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
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- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
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There are other optional libraries, but they are not tested if they can build and link correctly.
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Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
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### Compile Minetest
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#### a) Using the vcpkg toolchain and CMake GUI
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1. Start up the CMake GUI
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2. Select **Browse Source...** and select DIR/minetest
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3. Select **Browse Build...** and select DIR/minetest-build
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4. Select **Configure**
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5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
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6. Choose **Specify toolchain file for cross-compiling**
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7. Click **Next**
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8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
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9. Click Finish
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10. Wait until cmake have generated the cash file
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11. If there are any errors, solve them and hit **Configure**
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12. Click **Generate**
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13. Click **Open Project**
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14. Compile Minetest inside Visual studio.
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#### b) Using the vcpkg toolchain and the commandline
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Run the following script in PowerShell:
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```powershell
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cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF
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cmake --build . --config Release
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```
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Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
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### Windows Installer using WiX Toolset
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Requirements:
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* [Visual Studio 2017](https://visualstudio.microsoft.com/)
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* [WiX Toolset](https://wixtoolset.org/)
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In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
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Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
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Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
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It may take some minutes to generate the installer.
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### Compiling on MacOS
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#### Requirements
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- [Homebrew](https://brew.sh/)
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- [Git](https://git-scm.com/downloads)
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Install dependencies with homebrew:
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```
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brew install cmake freetype gettext gmp hiredis jpeg jsoncpp leveldb libogg libpng libvorbis luajit zstd
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```
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#### Download
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Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
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```bash
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git clone --depth 1 https://github.com/minetest/minetest.git
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cd minetest
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```
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Download Minetest Game (otherwise only the "Development Test" game is available) using Git:
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```
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git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
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```
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Download Minetest's fork of Irrlicht:
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```
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git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
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```
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#### Build
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```bash
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mkdir build
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cd build
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cmake .. \
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-DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
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-DCMAKE_FIND_FRAMEWORK=LAST \
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-DCMAKE_INSTALL_PREFIX=../build/macos/ \
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-DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE
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make -j$(sysctl -n hw.logicalcpu)
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make install
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```
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#### Run
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```
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open ./build/macos/minetest.app
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```
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- [Compiling on GNU/Linux](doc/compiling/linux.md)
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- [Compiling on Windows](doc/compiling/windows.md)
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- [Compiling on MacOS](doc/compiling/macos.md)
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Docker
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------
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88
doc/compiling/README.md
Normal file
88
doc/compiling/README.md
Normal file
@ -0,0 +1,88 @@
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# Compiling Minetest
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- [Compiling on GNU/Linux](linux.md)
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- [Compiling on Windows](windows.md)
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- [Compiling on MacOS](macos.md)
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## CMake options
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General options and their default values:
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BUILD_CLIENT=TRUE - Build Minetest client
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BUILD_SERVER=FALSE - Build Minetest server
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BUILD_UNITTESTS=TRUE - Build unittest sources
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BUILD_BENCHMARKS=FALSE - Build benchmark sources
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CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
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Release - Release build
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Debug - Debug build
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SemiDebug - Partially optimized debug build
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RelWithDebInfo - Release build with debug information
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MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
|
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ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
|
||||
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
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ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
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||||
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
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ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
|
||||
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
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ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
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ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
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ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
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ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
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ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
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ENABLE_SYSTEM_JSONCPP=ON - Use JsonCPP from system
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RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
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ENABLE_UPDATE_CHECKER=TRUE - Whether to enable update checks by default
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INSTALL_DEVTEST=FALSE - Whether the Development Test game should be installed alongside Minetest
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USE_GPROF=FALSE - Enable profiling using GProf
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VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
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ENABLE_TOUCH=FALSE - Enable Touchscreen support (requires support by IrrlichtMt)
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||||
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||||
Library specific options:
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||||
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CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
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CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
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CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
|
||||
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
|
||||
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
|
||||
EXTRA_DLL - Only on Windows; optional paths to additional DLLs that should be packaged
|
||||
FREETYPE_INCLUDE_DIR_freetype2 - Directory that contains files such as ftimage.h
|
||||
FREETYPE_INCLUDE_DIR_ft2build - Directory that contains ft2build.h
|
||||
FREETYPE_LIBRARY - Path to libfreetype.a/libfreetype.so/freetype.lib
|
||||
FREETYPE_DLL - Only on Windows; path to libfreetype-6.dll
|
||||
GETTEXT_DLL - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
|
||||
GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains libintl.h
|
||||
GETTEXT_LIBRARY - Optional/platform-dependent with gettext; path to libintl.so/libintl.dll.a
|
||||
GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
|
||||
ICONV_LIBRARY - Optional/platform-dependent; path to libiconv.so/libiconv.dylib
|
||||
IRRLICHT_DLL - Only on Windows; path to IrrlichtMt.dll
|
||||
IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h (usable for server build only)
|
||||
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
|
||||
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
|
||||
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
|
||||
PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
|
||||
PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
|
||||
REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
|
||||
REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
|
||||
SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
|
||||
SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex.so/spatialindex-32.lib
|
||||
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
|
||||
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
|
||||
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
|
||||
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
|
||||
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
|
||||
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
|
||||
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
|
||||
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
|
||||
SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
|
||||
SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
|
||||
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
|
||||
VORBIS_DLL - Only if building with sound on Windows; paths to vorbis DLLs
|
||||
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
|
||||
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
|
||||
ZLIB_DLL - Only on Windows; path to zlib1.dll
|
||||
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
|
||||
ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
|
||||
ZSTD_DLL - Only on Windows; path to libzstd.dll
|
||||
ZSTD_INCLUDE_DIR - Directory that contains zstd.h
|
||||
ZSTD_LIBRARY - Path to libzstd.a/libzstd.so/ztd.lib
|
114
doc/compiling/linux.md
Normal file
114
doc/compiling/linux.md
Normal file
@ -0,0 +1,114 @@
|
||||
# Compiling on GNU/Linux
|
||||
|
||||
## Dependencies
|
||||
|
||||
| Dependency | Version | Commentary |
|
||||
|------------|---------|------------|
|
||||
| GCC | 5.1+ | or Clang 3.5+ |
|
||||
| CMake | 3.5+ | |
|
||||
| IrrlichtMt | - | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
|
||||
| Freetype | 2.0+ | |
|
||||
| SQLite3 | 3+ | |
|
||||
| Zstd | 1.0+ | |
|
||||
| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
|
||||
| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
|
||||
| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
|
||||
|
||||
For Debian/Ubuntu users:
|
||||
|
||||
sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxi-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev
|
||||
|
||||
For Fedora users:
|
||||
|
||||
sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libpng-devel libjpeg-devel libvorbis-devel libXi-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel
|
||||
|
||||
For Arch users:
|
||||
|
||||
sudo pacman -S base-devel libcurl-gnutls cmake libxi libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd
|
||||
|
||||
For Alpine users:
|
||||
|
||||
sudo apk add build-base cmake libpng-dev jpeg-dev libxi-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev
|
||||
|
||||
## Download
|
||||
|
||||
You can install Git for easily keeping your copy up to date.
|
||||
If you don’t want Git, read below on how to get the source without Git.
|
||||
This is an example for installing Git on Debian/Ubuntu:
|
||||
|
||||
sudo apt install git
|
||||
|
||||
For Fedora users:
|
||||
|
||||
sudo dnf install git
|
||||
|
||||
For Arch users:
|
||||
|
||||
sudo pacman -S git
|
||||
|
||||
For Alpine users:
|
||||
|
||||
sudo apk add git
|
||||
|
||||
Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
|
||||
|
||||
git clone --depth 1 https://github.com/minetest/minetest.git
|
||||
cd minetest
|
||||
|
||||
Download Minetest Game (otherwise only the "Development Test" game is available) using Git:
|
||||
|
||||
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
|
||||
|
||||
Download IrrlichtMt to `lib/irrlichtmt`, it will be used to satisfy the IrrlichtMt dependency that way:
|
||||
|
||||
git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
|
||||
|
||||
Download source, without using Git:
|
||||
|
||||
wget https://github.com/minetest/minetest/archive/master.tar.gz
|
||||
tar xf master.tar.gz
|
||||
cd minetest-master
|
||||
|
||||
Download Minetest Game, without using Git:
|
||||
|
||||
cd games/
|
||||
wget https://github.com/minetest/minetest_game/archive/master.tar.gz
|
||||
tar xf master.tar.gz
|
||||
mv minetest_game-master minetest_game
|
||||
cd ..
|
||||
|
||||
Download IrrlichtMt, without using Git:
|
||||
|
||||
cd lib/
|
||||
wget https://github.com/minetest/irrlicht/archive/master.tar.gz
|
||||
tar xf master.tar.gz
|
||||
mv irrlicht-master irrlichtmt
|
||||
cd ..
|
||||
|
||||
## Build
|
||||
|
||||
Build a version that runs directly from the source directory:
|
||||
|
||||
cmake . -DRUN_IN_PLACE=TRUE
|
||||
make -j$(nproc)
|
||||
|
||||
Run it:
|
||||
|
||||
./bin/minetest
|
||||
|
||||
- Use `cmake . -LH` to see all CMake options and their current state.
|
||||
- If you want to install it system-wide (or are making a distribution package),
|
||||
you will want to use `-DRUN_IN_PLACE=FALSE`.
|
||||
- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
|
||||
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
|
||||
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
|
||||
- Debug build is slower, but gives much more useful output in a debugger.
|
||||
- If you build a bare server you don't need to compile IrrlichtMt, just the headers suffice.
|
||||
- In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlichtmt/include`.
|
||||
|
||||
- Minetest will use the IrrlichtMt package that is found first, given by the following order:
|
||||
1. Specified `IRRLICHTMT_BUILD_DIR` CMake variable
|
||||
2. `${PROJECT_SOURCE_DIR}/lib/irrlichtmt` (if existent)
|
||||
3. Installation of IrrlichtMt in the system-specific library paths
|
||||
4. For server builds with disabled `BUILD_CLIENT` variable, the headers from `IRRLICHT_INCLUDE_DIR` will be used.
|
||||
- NOTE: Changing the IrrlichtMt build directory (includes system installs) requires regenerating the CMake cache (`rm CMakeCache.txt`)
|
55
doc/compiling/macos.md
Normal file
55
doc/compiling/macos.md
Normal file
@ -0,0 +1,55 @@
|
||||
# Compiling on MacOS
|
||||
|
||||
## Requirements
|
||||
|
||||
- [Homebrew](https://brew.sh/)
|
||||
- [Git](https://git-scm.com/downloads)
|
||||
|
||||
Install dependencies with homebrew:
|
||||
|
||||
```
|
||||
brew install cmake freetype gettext gmp hiredis jpeg jsoncpp leveldb libogg libpng libvorbis luajit zstd
|
||||
```
|
||||
|
||||
## Download
|
||||
|
||||
Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
|
||||
|
||||
```bash
|
||||
git clone --depth 1 https://github.com/minetest/minetest.git
|
||||
cd minetest
|
||||
```
|
||||
|
||||
Download Minetest Game (otherwise only the "Development Test" game is available) using Git:
|
||||
|
||||
```
|
||||
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
|
||||
```
|
||||
|
||||
Download Minetest's fork of Irrlicht:
|
||||
|
||||
```
|
||||
git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
|
||||
```
|
||||
|
||||
## Build
|
||||
|
||||
```bash
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
cmake .. \
|
||||
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
|
||||
-DCMAKE_FIND_FRAMEWORK=LAST \
|
||||
-DCMAKE_INSTALL_PREFIX=../build/macos/ \
|
||||
-DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE
|
||||
|
||||
make -j$(sysctl -n hw.logicalcpu)
|
||||
make install
|
||||
```
|
||||
|
||||
## Run
|
||||
|
||||
```
|
||||
open ./build/macos/minetest.app
|
||||
```
|
72
doc/compiling/windows.md
Normal file
72
doc/compiling/windows.md
Normal file
@ -0,0 +1,72 @@
|
||||
# Compiling on Windows using MSVC
|
||||
|
||||
## Requirements
|
||||
|
||||
- [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
|
||||
- [CMake](https://cmake.org/download/)
|
||||
- [vcpkg](https://github.com/Microsoft/vcpkg)
|
||||
- [Git](https://git-scm.com/downloads)
|
||||
|
||||
|
||||
## Compiling and installing the dependencies
|
||||
|
||||
It is highly recommended to use vcpkg as package manager.
|
||||
|
||||
After you successfully built vcpkg you can easily install the required libraries:
|
||||
```powershell
|
||||
vcpkg install zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp opengl-registry --triplet x64-windows
|
||||
```
|
||||
|
||||
- **Don't forget about IrrlichtMt.** The easiest way is to clone it to `lib/irrlichtmt` as described in the Linux section.
|
||||
- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
|
||||
- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
|
||||
- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
|
||||
- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
|
||||
|
||||
There are other optional libraries, but they are not tested if they can build and link correctly.
|
||||
|
||||
Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
|
||||
|
||||
|
||||
## Compile Minetest
|
||||
|
||||
### a) Using the vcpkg toolchain and CMake GUI
|
||||
|
||||
1. Start up the CMake GUI
|
||||
2. Select **Browse Source...** and select DIR/minetest
|
||||
3. Select **Browse Build...** and select DIR/minetest-build
|
||||
4. Select **Configure**
|
||||
5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
|
||||
6. Choose **Specify toolchain file for cross-compiling**
|
||||
7. Click **Next**
|
||||
8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
|
||||
9. Click Finish
|
||||
10. Wait until cmake have generated the cash file
|
||||
11. If there are any errors, solve them and hit **Configure**
|
||||
12. Click **Generate**
|
||||
13. Click **Open Project**
|
||||
14. Compile Minetest inside Visual studio.
|
||||
|
||||
### b) Using the vcpkg toolchain and the commandline
|
||||
|
||||
Run the following script in PowerShell:
|
||||
|
||||
```powershell
|
||||
cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF
|
||||
cmake --build . --config Release
|
||||
```
|
||||
Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
|
||||
|
||||
|
||||
## Windows Installer using WiX Toolset
|
||||
|
||||
Requirements:
|
||||
* [Visual Studio 2017](https://visualstudio.microsoft.com/)
|
||||
* [WiX Toolset](https://wixtoolset.org/)
|
||||
|
||||
In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
|
||||
|
||||
Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
|
||||
|
||||
Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
|
||||
It may take some minutes to generate the installer.
|
Loading…
Reference in New Issue
Block a user