Biome-defined dungeon nodes: Use faster biome calculation

This commit is contained in:
paramat 2018-04-26 13:33:12 +01:00 committed by SmallJoker
parent f23dd62e2f
commit 9d7335a99c

@ -868,7 +868,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
// Get biome at mapchunk midpoint // Get biome at mapchunk midpoint
v3s16 chunk_mid = node_min + (node_max - node_min) / v3s16(2, 2, 2); v3s16 chunk_mid = node_min + (node_max - node_min) / v3s16(2, 2, 2);
Biome *biome = (Biome *)biomegen->calcBiomeAtPoint(chunk_mid); Biome *biome = (Biome *)biomegen->getBiomeAtPoint(chunk_mid);
DungeonParams dp; DungeonParams dp;