Add mute setting (toggled by the mute key and in the volume menu) (#6415)

* Add mute setting (toggled by the mute key and in the volume menu)
This commit is contained in:
DTA7 2017-09-26 08:17:50 +02:00 committed by Loïc Blot
parent 6f1c907204
commit 9eb163ab4f
4 changed files with 70 additions and 34 deletions

@ -763,6 +763,8 @@ enable_sound (Sound) bool true
sound_volume (Volume) float 0.7 0.0 1.0 sound_volume (Volume) float 0.7 0.0 1.0
mute_sound (Mute sound) bool false
[Client] [Client]
[*Network] [*Network]

@ -37,6 +37,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("address", ""); settings->setDefault("address", "");
settings->setDefault("enable_sound", "true"); settings->setDefault("enable_sound", "true");
settings->setDefault("sound_volume", "0.8"); settings->setDefault("sound_volume", "0.8");
settings->setDefault("mute_sound", "false");
settings->setDefault("enable_mesh_cache", "false"); settings->setDefault("enable_mesh_cache", "false");
settings->setDefault("mesh_generation_interval", "0"); settings->setDefault("mesh_generation_interval", "0");
settings->setDefault("meshgen_block_cache_size", "20"); settings->setDefault("meshgen_block_cache_size", "20");

@ -2553,14 +2553,12 @@ void Game::processKeyInput()
} else if (wasKeyDown(KeyType::NOCLIP)) { } else if (wasKeyDown(KeyType::NOCLIP)) {
toggleNoClip(); toggleNoClip();
} else if (wasKeyDown(KeyType::MUTE)) { } else if (wasKeyDown(KeyType::MUTE)) {
float volume = g_settings->getFloat("sound_volume"); bool new_mute_sound = !g_settings->getBool("mute_sound");
if (volume < 0.001f) { g_settings->setBool("mute_sound", new_mute_sound);
g_settings->setFloat("sound_volume", 1.0f); if (new_mute_sound)
showStatusTextSimple("Volume changed to 100%"); showStatusTextSimple("Sound muted");
} else { else
g_settings->setFloat("sound_volume", 0.0f); showStatusTextSimple("Sound unmuted");
showStatusTextSimple("Volume changed to 0%");
}
runData.statustext_time = 0; runData.statustext_time = 0;
} else if (wasKeyDown(KeyType::INC_VOLUME)) { } else if (wasKeyDown(KeyType::INC_VOLUME)) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f); float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
@ -3558,13 +3556,18 @@ void Game::updateSound(f32 dtime)
camera->getDirection(), camera->getDirection(),
camera->getCameraNode()->getUpVector()); camera->getCameraNode()->getUpVector());
// Check if volume is in the proper range, else fix it. bool mute_sound = g_settings->getBool("mute_sound");
float old_volume = g_settings->getFloat("sound_volume"); if (mute_sound) {
float new_volume = rangelim(old_volume, 0.0f, 1.0f); sound->setListenerGain(0.0f);
sound->setListenerGain(new_volume); } else {
// Check if volume is in the proper range, else fix it.
float old_volume = g_settings->getFloat("sound_volume");
float new_volume = rangelim(old_volume, 0.0f, 1.0f);
sound->setListenerGain(new_volume);
if (old_volume != new_volume) { if (old_volume != new_volume) {
g_settings->setFloat("sound_volume", new_volume); g_settings->setFloat("sound_volume", new_volume);
}
} }
LocalPlayer *player = client->getEnv().getLocalPlayer(); LocalPlayer *player = client->getEnv().getLocalPlayer();

@ -33,6 +33,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
const int ID_soundText = 263; const int ID_soundText = 263;
const int ID_soundExitButton = 264; const int ID_soundExitButton = 264;
const int ID_soundSlider = 265; const int ID_soundSlider = 265;
const int ID_soundMuteButton = 266;
GUIVolumeChange::GUIVolumeChange(gui::IGUIEnvironment* env, GUIVolumeChange::GUIVolumeChange(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id, gui::IGUIElement* parent, s32 id,
@ -85,7 +86,7 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
*/ */
{ {
core::rect<s32> rect(0, 0, 160, 20); core::rect<s32> rect(0, 0, 160, 20);
rect = rect + v2s32(size.X / 2 - 80, size.Y / 2 - 35); rect = rect + v2s32(size.X / 2 - 80, size.Y / 2 - 70);
const wchar_t *text = wgettext("Sound Volume: "); const wchar_t *text = wgettext("Sound Volume: ");
core::stringw volume_text = text; core::stringw volume_text = text;
@ -105,12 +106,20 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
} }
{ {
core::rect<s32> rect(0, 0, 300, 20); core::rect<s32> rect(0, 0, 300, 20);
rect = rect + v2s32(size.X/2-150, size.Y/2); rect = rect + v2s32(size.X / 2 - 150, size.Y / 2);
gui::IGUIScrollBar *e = Environment->addScrollBar(true, gui::IGUIScrollBar *e = Environment->addScrollBar(true,
rect, this, ID_soundSlider); rect, this, ID_soundSlider);
e->setMax(100); e->setMax(100);
e->setPos(volume); e->setPos(volume);
} }
{
core::rect<s32> rect(0, 0, 160, 20);
rect = rect + v2s32(size.X / 2 - 80, size.Y / 2 - 35);
const wchar_t *text = wgettext("Muted");
Environment->addCheckBox(g_settings->getBool("mute_sound"), rect, this,
ID_soundMuteButton, text);
delete[] text;
}
} }
void GUIVolumeChange::drawMenu() void GUIVolumeChange::drawMenu()
@ -136,29 +145,50 @@ bool GUIVolumeChange::OnEvent(const SEvent& event)
quitMenu(); quitMenu();
return true; return true;
} }
} } else if (event.EventType == EET_GUI_EVENT) {
if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED) {
gui::IGUIElement *e = getElementFromId(ID_soundMuteButton);
if (e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) {
g_settings->setBool("mute_sound", ((gui::IGUICheckBox*)e)->isChecked());
}
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) { Environment->setFocus(this);
if (event.GUIEvent.Caller->getID() == ID_soundExitButton) {
quitMenu();
return true; return true;
} }
}
if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) { if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) {
if (event.GUIEvent.Caller->getID() == ID_soundSlider) { if (event.GUIEvent.Caller->getID() == ID_soundExitButton) {
s32 pos = ((gui::IGUIScrollBar*)event.GUIEvent.Caller)->getPos(); quitMenu();
g_settings->setFloat("sound_volume", (float) pos / 100); return true;
}
gui::IGUIElement *e = getElementFromId(ID_soundText); Environment->setFocus(this);
const wchar_t *text = wgettext("Sound Volume: ");
core::stringw volume_text = text;
delete [] text;
volume_text += core::stringw(pos) + core::stringw("%");
e->setText(volume_text.c_str());
return true;
} }
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
&& isVisible()) {
if (!canTakeFocus(event.GUIEvent.Element)) {
dstream << "GUIMainMenu: Not allowing focus change."
<< std::endl;
// Returning true disables focus change
return true;
}
}
if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) {
if (event.GUIEvent.Caller->getID() == ID_soundSlider) {
s32 pos = ((gui::IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
g_settings->setFloat("sound_volume", (float) pos / 100);
gui::IGUIElement *e = getElementFromId(ID_soundText);
const wchar_t *text = wgettext("Sound Volume: ");
core::stringw volume_text = text;
delete [] text;
volume_text += core::stringw(pos) + core::stringw("%");
e->setText(volume_text.c_str());
return true;
}
}
} }
return Parent ? Parent->OnEvent(event) : false; return Parent ? Parent->OnEvent(event) : false;