forked from Mirrorlandia_minetest/minetest
cleaning up main.cpp a bit
This commit is contained in:
parent
bda4681242
commit
9f17664336
193
src/main.cpp
193
src/main.cpp
@ -336,7 +336,7 @@ MapDrawControl draw_control;
|
||||
*/
|
||||
|
||||
Settings g_settings;
|
||||
|
||||
// This is located in defaultsettings.cpp
|
||||
extern void set_default_settings();
|
||||
|
||||
/*
|
||||
@ -346,12 +346,6 @@ extern void set_default_settings();
|
||||
IrrlichtDevice *g_device = NULL;
|
||||
Client *g_client = NULL;
|
||||
|
||||
/*const s16 quickinv_size = 40;
|
||||
const s16 quickinv_padding = 8;
|
||||
const s16 quickinv_spacing = quickinv_size + quickinv_padding;
|
||||
const s16 quickinv_outer_padding = 4;
|
||||
const s16 quickinv_itemcount = 8;*/
|
||||
|
||||
const s32 hotbar_itemcount = 8;
|
||||
const s32 hotbar_imagesize = 36;
|
||||
|
||||
@ -362,6 +356,8 @@ const s32 hotbar_imagesize = 36;
|
||||
gui::IGUIEnvironment* guienv = NULL;
|
||||
gui::IGUIStaticText *guiroot = NULL;
|
||||
|
||||
// Handler for the modal menus
|
||||
|
||||
class MainMenuManager : public IMenuManager
|
||||
{
|
||||
public:
|
||||
@ -421,11 +417,16 @@ bool noMenuActive()
|
||||
return (g_menumgr.menuCount() == 0);
|
||||
}
|
||||
|
||||
bool g_disconnect_requested = false;
|
||||
// Passed to menus to allow disconnecting and exiting
|
||||
|
||||
class MainGameCallback : public IGameCallback
|
||||
{
|
||||
public:
|
||||
MainGameCallback():
|
||||
disconnect_requested(false)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void exitToOS()
|
||||
{
|
||||
g_device->closeDevice();
|
||||
@ -433,23 +434,25 @@ public:
|
||||
|
||||
virtual void disconnect()
|
||||
{
|
||||
g_disconnect_requested = true;
|
||||
disconnect_requested = true;
|
||||
}
|
||||
|
||||
bool disconnect_requested;
|
||||
};
|
||||
|
||||
MainGameCallback g_gamecallback;
|
||||
|
||||
/*
|
||||
Inventory stuff
|
||||
*/
|
||||
|
||||
// Inventory actions from the menu are buffered here before sending
|
||||
// TODO: Get rid of this
|
||||
Queue<InventoryAction*> inventory_action_queue;
|
||||
// This is a copy of the inventory that the client's environment has
|
||||
Inventory local_inventory;
|
||||
|
||||
u16 g_selected_item = 0;
|
||||
|
||||
/*bool g_show_map_plot = false;
|
||||
bool g_refresh_map_plot = false;*/
|
||||
|
||||
/*
|
||||
Debug streams
|
||||
*/
|
||||
@ -562,6 +565,10 @@ struct TextDestSignNode : public TextDest
|
||||
Client *m_client;
|
||||
};
|
||||
|
||||
/*
|
||||
Event handler for Irrlicht
|
||||
*/
|
||||
|
||||
class MyEventReceiver : public IEventReceiver
|
||||
{
|
||||
public:
|
||||
@ -801,6 +808,10 @@ private:
|
||||
IrrlichtDevice *m_device;
|
||||
};
|
||||
|
||||
/*
|
||||
Separated input handler
|
||||
*/
|
||||
|
||||
class InputHandler
|
||||
{
|
||||
public:
|
||||
@ -1072,6 +1083,10 @@ private:
|
||||
bool rightreleased;
|
||||
};
|
||||
|
||||
/*
|
||||
Render distance feedback loop
|
||||
*/
|
||||
|
||||
void updateViewingRange(f32 frametime_in, Client *client)
|
||||
{
|
||||
if(draw_control.range_all == true)
|
||||
@ -1203,6 +1218,10 @@ void updateViewingRange(f32 frametime_in, Client *client)
|
||||
frametime_old = frametime;
|
||||
}
|
||||
|
||||
/*
|
||||
Hotbar draw routine
|
||||
*/
|
||||
|
||||
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
|
||||
v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
|
||||
Inventory *inventory, s32 halfheartcount)
|
||||
@ -1290,150 +1309,6 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
video::ITexture *g_map_plot_texture = NULL;
|
||||
float g_map_plot_texture_scale = 4;
|
||||
|
||||
void updateMapPlotTexture(v2f centerpos, video::IVideoDriver* driver,
|
||||
Client *client)
|
||||
{
|
||||
assert(driver);
|
||||
assert(client);
|
||||
|
||||
core::dimension2d<u32> dim(640,480);
|
||||
video::IImage *img = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
assert(img);
|
||||
for(u32 y=0; y<dim.Height; y++)
|
||||
for(u32 x=0; x<dim.Width; x++)
|
||||
{
|
||||
v2f pf = v2f(x, dim.Height-y) - v2f(dim.Width, dim.Height)/2;
|
||||
pf *= g_map_plot_texture_scale;
|
||||
pf += centerpos;
|
||||
double h = base_rock_level_2d(client->getMapSeed(), pf);
|
||||
video::SColor c;
|
||||
//double d1 = 50;
|
||||
/*s32 ux = x - centerpos.X / g_map_plot_texture_scale;
|
||||
s32 uy = y - centerpos.Y / g_map_plot_texture_scale;*/
|
||||
|
||||
// Screen coordinates that are based on multiples of
|
||||
// 1000/g_map_plot_texture_scale and never negative
|
||||
u32 ux = x + (u32)(1000/g_map_plot_texture_scale) * 10;
|
||||
u32 uy = y + (u32)(1000/g_map_plot_texture_scale) * 10;
|
||||
// Offset to center of image
|
||||
ux -= dim.Width/2;
|
||||
uy -= dim.Height/2;
|
||||
|
||||
if(uy % (u32)(1000/g_map_plot_texture_scale) == 0
|
||||
|| ux % (u32)(1000/g_map_plot_texture_scale) == 0)
|
||||
c.set(255, 255, 255, 255);
|
||||
else if(uy % (u32)(100/g_map_plot_texture_scale) == 0
|
||||
|| ux % (u32)(100/g_map_plot_texture_scale) == 0)
|
||||
c.set(255, 160, 160, 160);
|
||||
else if(h < WATER_LEVEL - 0.5) // Water
|
||||
c.set(255, 50, 50, 255);
|
||||
#if 0
|
||||
else if(get_have_sand_ground(client->getMapSeed(), pf)
|
||||
|| (h < WATER_LEVEL + 2
|
||||
&& get_have_sand_coast(client->getMapSeed(), pf)))
|
||||
{
|
||||
h -= WATER_LEVEL;
|
||||
h /= 50.0;
|
||||
h = 1.0 - exp(-h);
|
||||
|
||||
video::SColor c1(255,237,201,175);
|
||||
//video::SColor c2(255,20,20,20);
|
||||
video::SColor c2(255,150,0,0);
|
||||
c = c2.getInterpolated(c1, h);
|
||||
}
|
||||
else
|
||||
{
|
||||
h -= WATER_LEVEL;
|
||||
h /= 50.0;
|
||||
h = 1.0 - exp(-h);
|
||||
|
||||
video::SColor c1(255,110,185,90);
|
||||
//video::SColor c2(255,20,20,20);
|
||||
video::SColor c2(255,150,0,0);
|
||||
c = c2.getInterpolated(c1, h);
|
||||
}
|
||||
#endif
|
||||
#if 1
|
||||
#if 0
|
||||
else if(get_have_sand_ground(client->getMapSeed(), pf))
|
||||
{
|
||||
h -= WATER_LEVEL;
|
||||
h /= 20.0;
|
||||
h = 1.0 - exp(-h);
|
||||
|
||||
video::SColor c1(255,237,201,175);
|
||||
//video::SColor c2(255,20,20,20);
|
||||
video::SColor c2(255,150,0,0);
|
||||
c = c2.getInterpolated(c1, h);
|
||||
}
|
||||
#endif
|
||||
// Sand
|
||||
else if(h < WATER_LEVEL + 2
|
||||
&& get_have_sand_coast(client->getMapSeed(), pf))
|
||||
c.set(255, 237, 201, 175);
|
||||
#if 1
|
||||
else if(h < WATER_LEVEL + 10)
|
||||
c.set(255, 50, 150, 50); // Green
|
||||
else if(h < WATER_LEVEL + 20)
|
||||
c.set(255, 110, 185, 50); // Yellowish green
|
||||
else if(h < WATER_LEVEL + 40)
|
||||
c.set(255, 180, 210, 50); // Greenish yellow
|
||||
else if(h < WATER_LEVEL + 60)
|
||||
c.set(255, 220, 220, 50); // Yellow
|
||||
else if(h < WATER_LEVEL + 80)
|
||||
c.set(255, 200, 200, 110); // Yellowish white
|
||||
else if(h < WATER_LEVEL + 100)
|
||||
c.set(255, 190, 190, 190); // Grey
|
||||
else
|
||||
c.set(255, 255, 255, 255); // White
|
||||
#endif
|
||||
#endif
|
||||
#if 0
|
||||
else
|
||||
{
|
||||
h -= WATER_LEVEL;
|
||||
h /= 20.0;
|
||||
h = 1.0 - exp(-h);
|
||||
|
||||
video::SColor c1(255,200,200,50);
|
||||
video::SColor c2(255,0,150,0);
|
||||
c = c1.getInterpolated(c2, h);
|
||||
|
||||
/*u32 a = (u32)(h*255);
|
||||
if(a > 255)
|
||||
a = 255;
|
||||
a = 255-a;
|
||||
c.set(255, a, a, a);*/
|
||||
}
|
||||
#endif
|
||||
#if 1
|
||||
if(h >= WATER_LEVEL - 0.5
|
||||
&& get_have_sand_ground(client->getMapSeed(), pf))
|
||||
{
|
||||
video::SColor c1(255,237,201,175);
|
||||
c = c.getInterpolated(c1, 0.5);
|
||||
}
|
||||
#endif
|
||||
#if 1
|
||||
double tf = get_turbulence_factor_2d(client->getMapSeed(), pf);
|
||||
if(tf > 0.001)
|
||||
{
|
||||
video::SColor c1(255,255,0,0);
|
||||
c = c.getInterpolated(c1, 1.0-(0.5*tf));
|
||||
}
|
||||
#endif
|
||||
img->setPixel(x, y, c);
|
||||
}
|
||||
g_map_plot_texture = driver->addTexture("map_plot", img);
|
||||
img->drop();
|
||||
assert(g_map_plot_texture);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Chat data
|
||||
struct ChatLine
|
||||
{
|
||||
@ -2456,9 +2331,9 @@ int main(int argc, char *argv[])
|
||||
|
||||
while(device->run() && kill == false)
|
||||
{
|
||||
if(g_disconnect_requested)
|
||||
if(g_gamecallback.disconnect_requested)
|
||||
{
|
||||
g_disconnect_requested = false;
|
||||
g_gamecallback.disconnect_requested = false;
|
||||
break;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user