Fix world deletion (#7494)

* Fix world deletion
This commit is contained in:
Vitaliy 2018-06-30 16:13:53 +03:00 committed by Loïc Blot
parent f3b7be97fe
commit 9f19b7d936

@ -594,31 +594,18 @@ int ModApiMainMenu::l_create_world(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_delete_world(lua_State *L)
{
int worldidx = luaL_checkinteger(L,1) -1;
int world_id = luaL_checkinteger(L, 1) - 1;
std::vector<WorldSpec> worlds = getAvailableWorlds();
if ((worldidx >= 0) &&
(worldidx < (int) worlds.size())) {
WorldSpec spec = worlds[worldidx];
std::vector<std::string> paths;
paths.push_back(spec.path);
fs::GetRecursiveSubPaths(spec.path, paths, true);
// Delete files
if (!fs::DeletePaths(paths)) {
lua_pushstring(L, "Failed to delete world");
}
else {
lua_pushnil(L);
}
}
else {
if (world_id < 0 || world_id >= (int) worlds.size()) {
lua_pushstring(L, "Invalid world index");
return 1;
}
return 1;
const WorldSpec &spec = worlds[world_id];
if (!fs::RecursiveDelete(spec.path)) {
lua_pushstring(L, "Failed to delete world");
return 1;
}
return 0;
}
/******************************************************************************/