Run callback in IDropAction, refactor function arguments

This commit is contained in:
SmallJoker 2018-03-31 13:47:19 +02:00 committed by Loïc Blot
parent f6eff57f7c
commit 9fa547bb80
8 changed files with 220 additions and 263 deletions

@ -266,8 +266,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::DETACHED && to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name) { from_inv.name == to_inv.name) {
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove( src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
from_inv.name, from_list, from_i, *this, try_take_count, player);
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count; dst_can_put_count = src_can_take_count;
} else { } else {
// Destination is detached // Destination is detached
@ -275,14 +274,14 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count; src_item.count = try_take_count;
dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut( dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut(
to_inv.name, to_list, to_i, src_item, player); *this, src_item, player);
} }
// Source is detached // Source is detached
if (from_inv.type == InventoryLocation::DETACHED) { if (from_inv.type == InventoryLocation::DETACHED) {
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count; src_item.count = try_take_count;
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
from_inv.name, from_list, from_i, src_item, player); *this, src_item, player);
} }
} }
@ -294,8 +293,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::NODEMETA && to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p) { from_inv.p == to_inv.p) {
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove( src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
from_inv.p, from_list, from_i, *this, try_take_count, player);
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count; dst_can_put_count = src_can_take_count;
} else { } else {
// Destination is nodemeta // Destination is nodemeta
@ -303,14 +301,14 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count; src_item.count = try_take_count;
dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut( dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut(
to_inv.p, to_list, to_i, src_item, player); *this, src_item, player);
} }
// Source is nodemeta // Source is nodemeta
if (from_inv.type == InventoryLocation::NODEMETA) { if (from_inv.type == InventoryLocation::NODEMETA) {
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count; src_item.count = try_take_count;
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
from_inv.p, from_list, from_i, src_item, player); *this, src_item, player);
} }
} }
@ -321,8 +319,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::PLAYER && to_inv.type == InventoryLocation::PLAYER &&
from_inv.name == to_inv.name) { from_inv.name == to_inv.name) {
src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowMove( src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowMove(
from_inv, from_list, from_i, *this, try_take_count, player);
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count; dst_can_put_count = src_can_take_count;
} else { } else {
// Destination is a player // Destination is a player
@ -330,14 +327,14 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count; src_item.count = try_take_count;
dst_can_put_count = PLAYER_TO_SA(player)->player_inventory_AllowPut( dst_can_put_count = PLAYER_TO_SA(player)->player_inventory_AllowPut(
to_inv, to_list, to_i, src_item, player); *this, src_item, player);
} }
// Source is a player // Source is a player
if (from_inv.type == InventoryLocation::PLAYER) { if (from_inv.type == InventoryLocation::PLAYER) {
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count; src_item.count = try_take_count;
src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake( src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake(
from_inv, from_list, from_i, src_item, player); *this, src_item, player);
} }
} }
@ -478,18 +475,17 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::DETACHED && to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name) { from_inv.name == to_inv.name) {
PLAYER_TO_SA(player)->detached_inventory_OnMove( PLAYER_TO_SA(player)->detached_inventory_OnMove(
from_inv.name, from_list, from_i, *this, count, player);
to_list, to_i, count, player);
} else { } else {
// Destination is detached // Destination is detached
if (to_inv.type == InventoryLocation::DETACHED) { if (to_inv.type == InventoryLocation::DETACHED) {
PLAYER_TO_SA(player)->detached_inventory_OnPut( PLAYER_TO_SA(player)->detached_inventory_OnPut(
to_inv.name, to_list, to_i, src_item, player); *this, src_item, player);
} }
// Source is detached // Source is detached
if (from_inv.type == InventoryLocation::DETACHED) { if (from_inv.type == InventoryLocation::DETACHED) {
PLAYER_TO_SA(player)->detached_inventory_OnTake( PLAYER_TO_SA(player)->detached_inventory_OnTake(
from_inv.name, from_list, from_i, src_item, player); *this, src_item, player);
} }
} }
@ -500,18 +496,17 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::NODEMETA && to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p) { from_inv.p == to_inv.p) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnMove( PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
from_inv.p, from_list, from_i, *this, count, player);
to_list, to_i, count, player);
} else { } else {
// Destination is nodemeta // Destination is nodemeta
if (to_inv.type == InventoryLocation::NODEMETA) { if (to_inv.type == InventoryLocation::NODEMETA) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnPut( PLAYER_TO_SA(player)->nodemeta_inventory_OnPut(
to_inv.p, to_list, to_i, src_item, player); *this, src_item, player);
} }
// Source is nodemeta // Source is nodemeta
if (from_inv.type == InventoryLocation::NODEMETA) { if (from_inv.type == InventoryLocation::NODEMETA) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnTake( PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
from_inv.p, from_list, from_i, src_item, player); *this, src_item, player);
} }
} }
@ -522,18 +517,17 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::PLAYER && to_inv.type == InventoryLocation::PLAYER &&
from_inv.name == to_inv.name) { from_inv.name == to_inv.name) {
PLAYER_TO_SA(player)->player_inventory_OnMove( PLAYER_TO_SA(player)->player_inventory_OnMove(
from_inv, from_list, from_i, *this, count, player);
to_list, to_i, count, player);
} else { } else {
// Destination is player inventory // Destination is player inventory
if (to_inv.type == InventoryLocation::PLAYER) { if (to_inv.type == InventoryLocation::PLAYER) {
PLAYER_TO_SA(player)->player_inventory_OnPut( PLAYER_TO_SA(player)->player_inventory_OnPut(
to_inv, to_list, to_i, src_item, player); *this, src_item, player);
} }
// Source is player inventory // Source is player inventory
if (from_inv.type == InventoryLocation::PLAYER) { if (from_inv.type == InventoryLocation::PLAYER) {
PLAYER_TO_SA(player)->player_inventory_OnTake( PLAYER_TO_SA(player)->player_inventory_OnTake(
from_inv, from_list, from_i, src_item, player); *this, src_item, player);
} }
} }
@ -635,20 +629,25 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
take_count = count; take_count = count;
int src_can_take_count = take_count; int src_can_take_count = take_count;
// Source is detached ItemStack src_item = list_from->getItem(from_i);
if (from_inv.type == InventoryLocation::DETACHED) { src_item.count = take_count;
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta // Run callbacks depending on source inventory
if (from_inv.type == InventoryLocation::NODEMETA) { switch (from_inv.type) {
ItemStack src_item = list_from->getItem(from_i); case InventoryLocation::DETACHED:
src_item.count = take_count; src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
*this, src_item, player);
break;
case InventoryLocation::NODEMETA:
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
from_inv.p, from_list, from_i, src_item, player); *this, src_item, player);
break;
case InventoryLocation::PLAYER:
src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake(
*this, src_item, player);
break;
default:
break;
} }
if (src_can_take_count != -1 && src_can_take_count < take_count) if (src_can_take_count != -1 && src_can_take_count < take_count)
@ -656,7 +655,8 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
int actually_dropped_count = 0; int actually_dropped_count = 0;
ItemStack src_item = list_from->getItem(from_i); // Update item due executed callbacks
src_item = list_from->getItem(from_i);
// Drop the item // Drop the item
ItemStack item1 = list_from->getItem(from_i); ItemStack item1 = list_from->getItem(from_i);
@ -694,16 +694,21 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
Report drop to endpoints Report drop to endpoints
*/ */
// Source is detached switch (from_inv.type) {
if (from_inv.type == InventoryLocation::DETACHED) { case InventoryLocation::DETACHED:
PLAYER_TO_SA(player)->detached_inventory_OnTake( PLAYER_TO_SA(player)->detached_inventory_OnTake(
from_inv.name, from_list, from_i, src_item, player); *this, src_item, player);
} break;
case InventoryLocation::NODEMETA:
// Source is nodemeta
if (from_inv.type == InventoryLocation::NODEMETA) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnTake( PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
from_inv.p, from_list, from_i, src_item, player); *this, src_item, player);
break;
case InventoryLocation::PLAYER:
PLAYER_TO_SA(player)->player_inventory_OnTake(
*this, src_item, player);
break;
default:
break;
} }
/* /*

@ -134,16 +134,20 @@ struct InventoryAction
virtual ~InventoryAction() = default;; virtual ~InventoryAction() = default;;
}; };
struct IMoveAction : public InventoryAction struct MoveAction
{ {
// count=0 means "everything"
u16 count = 0;
InventoryLocation from_inv; InventoryLocation from_inv;
std::string from_list; std::string from_list;
s16 from_i = -1; s16 from_i = -1;
InventoryLocation to_inv; InventoryLocation to_inv;
std::string to_list; std::string to_list;
s16 to_i = -1; s16 to_i = -1;
};
struct IMoveAction : public InventoryAction, public MoveAction
{
// count=0 means "everything"
u16 count = 0;
bool move_somewhere = false; bool move_somewhere = false;
// treat these as private // treat these as private
@ -181,13 +185,10 @@ struct IMoveAction : public InventoryAction
void clientApply(InventoryManager *mgr, IGameDef *gamedef); void clientApply(InventoryManager *mgr, IGameDef *gamedef);
}; };
struct IDropAction : public InventoryAction struct IDropAction : public InventoryAction, public MoveAction
{ {
// count=0 means "everything" // count=0 means "everything"
u16 count = 0; u16 count = 0;
InventoryLocation from_inv;
std::string from_list;
s16 from_i = -1;
IDropAction() = default; IDropAction() = default;

@ -26,33 +26,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// Return number of accepted items to be moved // Return number of accepted items to be moved
int ScriptApiDetached::detached_inventory_AllowMove( int ScriptApiDetached::detached_inventory_AllowMove(
const std::string &name, const MoveAction &ma, int count,
const std::string &from_list, int from_index, ServerActiveObject *player)
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack // Push callback function on stack
if (!getDetachedInventoryCallback(name, "allow_move")) if (!getDetachedInventoryCallback(ma.from_inv.name, "allow_move"))
return count; return count;
// function(inv, from_list, from_index, to_list, to_index, count, player) // function(inv, from_list, from_index, to_list, to_index, count, player)
// inv // inv
InventoryLocation loc; InvRef::create(L, ma.from_inv);
loc.setDetached(name); lua_pushstring(L, ma.from_list.c_str()); // from_list
InvRef::create(L, loc); lua_pushinteger(L, ma.from_i + 1); // from_index
lua_pushstring(L, from_list.c_str()); // from_list lua_pushstring(L, ma.to_list.c_str()); // to_list
lua_pushinteger(L, from_index + 1); // from_index lua_pushinteger(L, ma.to_i + 1); // to_index
lua_pushstring(L, to_list.c_str()); // to_list lua_pushinteger(L, count); // count
lua_pushinteger(L, to_index + 1); // to_index objectrefGetOrCreate(L, player); // player
lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 7, 1, error_handler)); PCALL_RES(lua_pcall(L, 7, 1, error_handler));
if(!lua_isnumber(L, -1)) if(!lua_isnumber(L, -1))
throw LuaError("allow_move should return a number. name=" + name); throw LuaError("allow_move should return a number. name=" + ma.from_inv.name);
int ret = luaL_checkinteger(L, -1); int ret = luaL_checkinteger(L, -1);
lua_pop(L, 2); // Pop integer and error handler lua_pop(L, 2); // Pop integer and error handler
return ret; return ret;
@ -60,8 +56,7 @@ int ScriptApiDetached::detached_inventory_AllowMove(
// Return number of accepted items to be put // Return number of accepted items to be put
int ScriptApiDetached::detached_inventory_AllowPut( int ScriptApiDetached::detached_inventory_AllowPut(
const std::string &name, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player) ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
@ -69,20 +64,18 @@ int ScriptApiDetached::detached_inventory_AllowPut(
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack // Push callback function on stack
if (!getDetachedInventoryCallback(name, "allow_put")) if (!getDetachedInventoryCallback(ma.to_inv.name, "allow_put"))
return stack.count; // All will be accepted return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player) // Call function(inv, listname, index, stack, player)
InventoryLocation loc; InvRef::create(L, ma.to_inv); // inv
loc.setDetached(name); lua_pushstring(L, ma.to_list.c_str()); // listname
InvRef::create(L, loc); // inv lua_pushinteger(L, ma.to_i + 1); // index
lua_pushstring(L, listname.c_str()); // listname
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 1, error_handler)); PCALL_RES(lua_pcall(L, 5, 1, error_handler));
if (!lua_isnumber(L, -1)) if (!lua_isnumber(L, -1))
throw LuaError("allow_put should return a number. name=" + name); throw LuaError("allow_put should return a number. name=" + ma.to_inv.name);
int ret = luaL_checkinteger(L, -1); int ret = luaL_checkinteger(L, -1);
lua_pop(L, 2); // Pop integer and error handler lua_pop(L, 2); // Pop integer and error handler
return ret; return ret;
@ -90,8 +83,7 @@ int ScriptApiDetached::detached_inventory_AllowPut(
// Return number of accepted items to be taken // Return number of accepted items to be taken
int ScriptApiDetached::detached_inventory_AllowTake( int ScriptApiDetached::detached_inventory_AllowTake(
const std::string &name, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player) ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
@ -99,20 +91,18 @@ int ScriptApiDetached::detached_inventory_AllowTake(
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack // Push callback function on stack
if (!getDetachedInventoryCallback(name, "allow_take")) if (!getDetachedInventoryCallback(ma.from_inv.name, "allow_take"))
return stack.count; // All will be accepted return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player) // Call function(inv, listname, index, stack, player)
InventoryLocation loc; InvRef::create(L, ma.from_inv); // inv
loc.setDetached(name); lua_pushstring(L, ma.from_list.c_str()); // listname
InvRef::create(L, loc); // inv lua_pushinteger(L, ma.from_i + 1); // index
lua_pushstring(L, listname.c_str()); // listname
lua_pushinteger(L, index + 1); // index
LuaItemStack::create(L, stack); // stack LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 1, error_handler)); PCALL_RES(lua_pcall(L, 5, 1, error_handler));
if (!lua_isnumber(L, -1)) if (!lua_isnumber(L, -1))
throw LuaError("allow_take should return a number. name=" + name); throw LuaError("allow_take should return a number. name=" + ma.from_inv.name);
int ret = luaL_checkinteger(L, -1); int ret = luaL_checkinteger(L, -1);
lua_pop(L, 2); // Pop integer and error handler lua_pop(L, 2); // Pop integer and error handler
return ret; return ret;
@ -120,38 +110,33 @@ int ScriptApiDetached::detached_inventory_AllowTake(
// Report moved items // Report moved items
void ScriptApiDetached::detached_inventory_OnMove( void ScriptApiDetached::detached_inventory_OnMove(
const std::string &name, const MoveAction &ma, int count,
const std::string &from_list, int from_index, ServerActiveObject *player)
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack // Push callback function on stack
if (!getDetachedInventoryCallback(name, "on_move")) if (!getDetachedInventoryCallback(ma.from_inv.name, "on_move"))
return; return;
// function(inv, from_list, from_index, to_list, to_index, count, player) // function(inv, from_list, from_index, to_list, to_index, count, player)
// inv // inv
InventoryLocation loc; InvRef::create(L, ma.from_inv);
loc.setDetached(name); lua_pushstring(L, ma.from_list.c_str()); // from_list
InvRef::create(L, loc); lua_pushinteger(L, ma.from_i + 1); // from_index
lua_pushstring(L, from_list.c_str()); // from_list lua_pushstring(L, ma.to_list.c_str()); // to_list
lua_pushinteger(L, from_index + 1); // from_index lua_pushinteger(L, ma.to_i + 1); // to_index
lua_pushstring(L, to_list.c_str()); // to_list lua_pushinteger(L, count); // count
lua_pushinteger(L, to_index + 1); // to_index objectrefGetOrCreate(L, player); // player
lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 7, 0, error_handler)); PCALL_RES(lua_pcall(L, 7, 0, error_handler));
lua_pop(L, 1); // Pop error handler lua_pop(L, 1); // Pop error handler
} }
// Report put items // Report put items
void ScriptApiDetached::detached_inventory_OnPut( void ScriptApiDetached::detached_inventory_OnPut(
const std::string &name, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player) ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
@ -159,26 +144,23 @@ void ScriptApiDetached::detached_inventory_OnPut(
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack // Push callback function on stack
if (!getDetachedInventoryCallback(name, "on_put")) if (!getDetachedInventoryCallback(ma.to_inv.name, "on_put"))
return; return;
// Call function(inv, listname, index, stack, player) // Call function(inv, listname, index, stack, player)
// inv // inv
InventoryLocation loc; InvRef::create(L, ma.to_inv);
loc.setDetached(name); lua_pushstring(L, ma.to_list.c_str()); // listname
InvRef::create(L, loc); lua_pushinteger(L, ma.to_i + 1); // index
lua_pushstring(L, listname.c_str()); // listname LuaItemStack::create(L, stack); // stack
lua_pushinteger(L, index + 1); // index objectrefGetOrCreate(L, player); // player
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 0, error_handler)); PCALL_RES(lua_pcall(L, 5, 0, error_handler));
lua_pop(L, 1); // Pop error handler lua_pop(L, 1); // Pop error handler
} }
// Report taken items // Report taken items
void ScriptApiDetached::detached_inventory_OnTake( void ScriptApiDetached::detached_inventory_OnTake(
const std::string &name, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player) ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
@ -186,18 +168,16 @@ void ScriptApiDetached::detached_inventory_OnTake(
int error_handler = PUSH_ERROR_HANDLER(L); int error_handler = PUSH_ERROR_HANDLER(L);
// Push callback function on stack // Push callback function on stack
if (!getDetachedInventoryCallback(name, "on_take")) if (!getDetachedInventoryCallback(ma.from_inv.name, "on_take"))
return; return;
// Call function(inv, listname, index, stack, player) // Call function(inv, listname, index, stack, player)
// inv // inv
InventoryLocation loc; InvRef::create(L, ma.from_inv);
loc.setDetached(name); lua_pushstring(L, ma.from_list.c_str()); // listname
InvRef::create(L, loc); lua_pushinteger(L, ma.from_i + 1); // index
lua_pushstring(L, listname.c_str()); // listname LuaItemStack::create(L, stack); // stack
lua_pushinteger(L, index + 1); // index objectrefGetOrCreate(L, player); // player
LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 0, error_handler)); PCALL_RES(lua_pcall(L, 5, 0, error_handler));
lua_pop(L, 1); // Pop error handler lua_pop(L, 1); // Pop error handler
} }

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_base.h" #include "cpp_api/s_base.h"
struct MoveAction;
struct ItemStack; struct ItemStack;
class ScriptApiDetached class ScriptApiDetached
@ -30,35 +31,27 @@ public:
/* Detached inventory callbacks */ /* Detached inventory callbacks */
// Return number of accepted items to be moved // Return number of accepted items to be moved
int detached_inventory_AllowMove( int detached_inventory_AllowMove(
const std::string &name, const MoveAction &ma, int count,
const std::string &from_list, int from_index, ServerActiveObject *player);
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Return number of accepted items to be put // Return number of accepted items to be put
int detached_inventory_AllowPut( int detached_inventory_AllowPut(
const std::string &name, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player); ServerActiveObject *player);
// Return number of accepted items to be taken // Return number of accepted items to be taken
int detached_inventory_AllowTake( int detached_inventory_AllowTake(
const std::string &name, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player); ServerActiveObject *player);
// Report moved items // Report moved items
void detached_inventory_OnMove( void detached_inventory_OnMove(
const std::string &name, const MoveAction &ma, int count,
const std::string &from_list, int from_index, ServerActiveObject *player);
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Report put items // Report put items
void detached_inventory_OnPut( void detached_inventory_OnPut(
const std::string &name, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player); ServerActiveObject *player);
// Report taken items // Report taken items
void detached_inventory_OnTake( void detached_inventory_OnTake(
const std::string &name, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player); ServerActiveObject *player);
private: private:
bool getDetachedInventoryCallback( bool getDetachedInventoryCallback(

@ -27,10 +27,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_item.h" #include "lua_api/l_item.h"
// Return number of accepted items to be moved // Return number of accepted items to be moved
int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p, int ScriptApiNodemeta::nodemeta_inventory_AllowMove(
const std::string &from_list, int from_index, const MoveAction &ma, int count,
const std::string &to_list, int to_index, ServerActiveObject *player)
int count, ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
@ -39,23 +38,23 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
const NodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call // If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p); MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p);
if (node.getContent() == CONTENT_IGNORE) if (node.getContent() == CONTENT_IGNORE)
return 0; return 0;
// Push callback function on stack // Push callback function on stack
std::string nodename = ndef->get(node).name; std::string nodename = ndef->get(node).name;
if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_move", &p)) if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_move", &ma.to_inv.p))
return count; return count;
// function(pos, from_list, from_index, to_list, to_index, count, player) // function(pos, from_list, from_index, to_list, to_index, count, player)
push_v3s16(L, p); // pos push_v3s16(L, ma.to_inv.p); // pos
lua_pushstring(L, from_list.c_str()); // from_list lua_pushstring(L, ma.from_list.c_str()); // from_list
lua_pushinteger(L, from_index + 1); // from_index lua_pushinteger(L, ma.from_i + 1); // from_index
lua_pushstring(L, to_list.c_str()); // to_list lua_pushstring(L, ma.to_list.c_str()); // to_list
lua_pushinteger(L, to_index + 1); // to_index lua_pushinteger(L, ma.to_i + 1); // to_index
lua_pushinteger(L, count); // count lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 7, 1, error_handler)); PCALL_RES(lua_pcall(L, 7, 1, error_handler));
if (!lua_isnumber(L, -1)) if (!lua_isnumber(L, -1))
throw LuaError("allow_metadata_inventory_move should" throw LuaError("allow_metadata_inventory_move should"
@ -66,8 +65,8 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
} }
// Return number of accepted items to be put // Return number of accepted items to be put
int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p, int ScriptApiNodemeta::nodemeta_inventory_AllowPut(
const std::string &listname, int index, ItemStack &stack, const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player) ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
@ -77,21 +76,21 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
const NodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call // If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p); MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p);
if (node.getContent() == CONTENT_IGNORE) if (node.getContent() == CONTENT_IGNORE)
return 0; return 0;
// Push callback function on stack // Push callback function on stack
std::string nodename = ndef->get(node).name; std::string nodename = ndef->get(node).name;
if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_put", &p)) if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_put", &ma.to_inv.p))
return stack.count; return stack.count;
// Call function(pos, listname, index, stack, player) // Call function(pos, listname, index, stack, player)
push_v3s16(L, p); // pos push_v3s16(L, ma.to_inv.p); // pos
lua_pushstring(L, listname.c_str()); // listname lua_pushstring(L, ma.to_list.c_str()); // listname
lua_pushinteger(L, index + 1); // index lua_pushinteger(L, ma.to_i + 1); // index
LuaItemStack::create(L, stack); // stack LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 1, error_handler)); PCALL_RES(lua_pcall(L, 5, 1, error_handler));
if(!lua_isnumber(L, -1)) if(!lua_isnumber(L, -1))
throw LuaError("allow_metadata_inventory_put should" throw LuaError("allow_metadata_inventory_put should"
@ -102,8 +101,8 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
} }
// Return number of accepted items to be taken // Return number of accepted items to be taken
int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p, int ScriptApiNodemeta::nodemeta_inventory_AllowTake(
const std::string &listname, int index, ItemStack &stack, const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player) ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
@ -113,21 +112,21 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
const NodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call // If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p); MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p);
if (node.getContent() == CONTENT_IGNORE) if (node.getContent() == CONTENT_IGNORE)
return 0; return 0;
// Push callback function on stack // Push callback function on stack
std::string nodename = ndef->get(node).name; std::string nodename = ndef->get(node).name;
if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_take", &p)) if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_take", &ma.from_inv.p))
return stack.count; return stack.count;
// Call function(pos, listname, index, count, player) // Call function(pos, listname, index, count, player)
push_v3s16(L, p); // pos push_v3s16(L, ma.from_inv.p); // pos
lua_pushstring(L, listname.c_str()); // listname lua_pushstring(L, ma.from_list.c_str()); // listname
lua_pushinteger(L, index + 1); // index lua_pushinteger(L, ma.from_i + 1); // index
LuaItemStack::create(L, stack); // stack LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 1, error_handler)); PCALL_RES(lua_pcall(L, 5, 1, error_handler));
if (!lua_isnumber(L, -1)) if (!lua_isnumber(L, -1))
throw LuaError("allow_metadata_inventory_take should" throw LuaError("allow_metadata_inventory_take should"
@ -138,10 +137,9 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
} }
// Report moved items // Report moved items
void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p, void ScriptApiNodemeta::nodemeta_inventory_OnMove(
const std::string &from_list, int from_index, const MoveAction &ma, int count,
const std::string &to_list, int to_index, ServerActiveObject *player)
int count, ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
@ -150,30 +148,30 @@ void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
const NodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call // If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p); MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p);
if (node.getContent() == CONTENT_IGNORE) if (node.getContent() == CONTENT_IGNORE)
return; return;
// Push callback function on stack // Push callback function on stack
std::string nodename = ndef->get(node).name; std::string nodename = ndef->get(node).name;
if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_move", &p)) if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_move", &ma.from_inv.p))
return; return;
// function(pos, from_list, from_index, to_list, to_index, count, player) // function(pos, from_list, from_index, to_list, to_index, count, player)
push_v3s16(L, p); // pos push_v3s16(L, ma.from_inv.p); // pos
lua_pushstring(L, from_list.c_str()); // from_list lua_pushstring(L, ma.from_list.c_str()); // from_list
lua_pushinteger(L, from_index + 1); // from_index lua_pushinteger(L, ma.from_i + 1); // from_index
lua_pushstring(L, to_list.c_str()); // to_list lua_pushstring(L, ma.to_list.c_str()); // to_list
lua_pushinteger(L, to_index + 1); // to_index lua_pushinteger(L, ma.to_i + 1); // to_index
lua_pushinteger(L, count); // count lua_pushinteger(L, count); // count
objectrefGetOrCreate(L, player); // player objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 7, 0, error_handler)); PCALL_RES(lua_pcall(L, 7, 0, error_handler));
lua_pop(L, 1); // Pop error handler lua_pop(L, 1); // Pop error handler
} }
// Report put items // Report put items
void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p, void ScriptApiNodemeta::nodemeta_inventory_OnPut(
const std::string &listname, int index, ItemStack &stack, const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player) ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
@ -183,28 +181,28 @@ void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
const NodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call // If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p); MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p);
if (node.getContent() == CONTENT_IGNORE) if (node.getContent() == CONTENT_IGNORE)
return; return;
// Push callback function on stack // Push callback function on stack
std::string nodename = ndef->get(node).name; std::string nodename = ndef->get(node).name;
if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_put", &p)) if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_put", &ma.to_inv.p))
return; return;
// Call function(pos, listname, index, stack, player) // Call function(pos, listname, index, stack, player)
push_v3s16(L, p); // pos push_v3s16(L, ma.to_inv.p); // pos
lua_pushstring(L, listname.c_str()); // listname lua_pushstring(L, ma.to_list.c_str()); // listname
lua_pushinteger(L, index + 1); // index lua_pushinteger(L, ma.to_i + 1); // index
LuaItemStack::create(L, stack); // stack LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 0, error_handler)); PCALL_RES(lua_pcall(L, 5, 0, error_handler));
lua_pop(L, 1); // Pop error handler lua_pop(L, 1); // Pop error handler
} }
// Report taken items // Report taken items
void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p, void ScriptApiNodemeta::nodemeta_inventory_OnTake(
const std::string &listname, int index, ItemStack &stack, const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player) ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
@ -214,21 +212,21 @@ void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
const NodeDefManager *ndef = getServer()->ndef(); const NodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call // If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p); MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p);
if (node.getContent() == CONTENT_IGNORE) if (node.getContent() == CONTENT_IGNORE)
return; return;
// Push callback function on stack // Push callback function on stack
std::string nodename = ndef->get(node).name; std::string nodename = ndef->get(node).name;
if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_take", &p)) if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_take", &ma.from_inv.p))
return; return;
// Call function(pos, listname, index, stack, player) // Call function(pos, listname, index, stack, player)
push_v3s16(L, p); // pos push_v3s16(L, ma.from_inv.p); // pos
lua_pushstring(L, listname.c_str()); // listname lua_pushstring(L, ma.from_list.c_str()); // listname
lua_pushinteger(L, index + 1); // index lua_pushinteger(L, ma.from_i + 1); // index
LuaItemStack::create(L, stack); // stack LuaItemStack::create(L, stack); // stack
objectrefGetOrCreate(L, player); // player objectrefGetOrCreate(L, player); // player
PCALL_RES(lua_pcall(L, 5, 0, error_handler)); PCALL_RES(lua_pcall(L, 5, 0, error_handler));
lua_pop(L, 1); // Pop error handler lua_pop(L, 1); // Pop error handler
} }

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_item.h" #include "cpp_api/s_item.h"
#include "irr_v3d.h" #include "irr_v3d.h"
struct MoveAction;
struct ItemStack; struct ItemStack;
class ScriptApiNodemeta class ScriptApiNodemeta
@ -34,30 +35,28 @@ public:
virtual ~ScriptApiNodemeta() = default; virtual ~ScriptApiNodemeta() = default;
// Return number of accepted items to be moved // Return number of accepted items to be moved
int nodemeta_inventory_AllowMove(v3s16 p, int nodemeta_inventory_AllowMove(
const std::string &from_list, int from_index, const MoveAction &ma, int count,
const std::string &to_list, int to_index, ServerActiveObject *player);
int count, ServerActiveObject *player);
// Return number of accepted items to be put // Return number of accepted items to be put
int nodemeta_inventory_AllowPut(v3s16 p, int nodemeta_inventory_AllowPut(
const std::string &listname, int index, ItemStack &stack, const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player); ServerActiveObject *player);
// Return number of accepted items to be taken // Return number of accepted items to be taken
int nodemeta_inventory_AllowTake(v3s16 p, int nodemeta_inventory_AllowTake(
const std::string &listname, int index, ItemStack &stack, const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player); ServerActiveObject *player);
// Report moved items // Report moved items
void nodemeta_inventory_OnMove(v3s16 p, void nodemeta_inventory_OnMove(
const std::string &from_list, int from_index, const MoveAction &ma, int count,
const std::string &to_list, int to_index, ServerActiveObject *player);
int count, ServerActiveObject *player);
// Report put items // Report put items
void nodemeta_inventory_OnPut(v3s16 p, void nodemeta_inventory_OnPut(
const std::string &listname, int index, ItemStack &stack, const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player); ServerActiveObject *player);
// Report taken items // Report taken items
void nodemeta_inventory_OnTake(v3s16 p, void nodemeta_inventory_OnTake(
const std::string &listname, int index, ItemStack &stack, const MoveAction &ma, const ItemStack &stack,
ServerActiveObject *player); ServerActiveObject *player);
private: private:

@ -230,26 +230,24 @@ void ScriptApiPlayer::on_auth_failure(const std::string &name, const std::string
} }
void ScriptApiPlayer::pushMoveArguments( void ScriptApiPlayer::pushMoveArguments(
const InventoryLocation &loc, const MoveAction &ma, int count,
const std::string &from_list, int from_index, ServerActiveObject *player)
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{ {
lua_State *L = getStack(); lua_State *L = getStack();
objectrefGetOrCreate(L, player); // player objectrefGetOrCreate(L, player); // player
lua_pushstring(L, "move"); // action lua_pushstring(L, "move"); // action
InvRef::create(L, loc); // inventory InvRef::create(L, ma.from_inv); // inventory
lua_newtable(L); lua_newtable(L);
{ {
// Table containing the action information // Table containing the action information
lua_pushstring(L, from_list.c_str()); lua_pushstring(L, ma.from_list.c_str());
lua_setfield(L, -2, "from_list"); lua_setfield(L, -2, "from_list");
lua_pushstring(L, to_list.c_str()); lua_pushstring(L, ma.to_list.c_str());
lua_setfield(L, -2, "to_list"); lua_setfield(L, -2, "to_list");
lua_pushinteger(L, from_index + 1); lua_pushinteger(L, ma.from_i + 1);
lua_setfield(L, -2, "from_index"); lua_setfield(L, -2, "from_index");
lua_pushinteger(L, to_index + 1); lua_pushinteger(L, ma.to_i + 1);
lua_setfield(L, -2, "to_index"); lua_setfield(L, -2, "to_index");
lua_pushinteger(L, count); lua_pushinteger(L, count);
@ -282,16 +280,14 @@ void ScriptApiPlayer::pushPutTakeArguments(
// Return number of accepted items to be moved // Return number of accepted items to be moved
int ScriptApiPlayer::player_inventory_AllowMove( int ScriptApiPlayer::player_inventory_AllowMove(
const InventoryLocation &loc, const MoveAction &ma, int count,
const std::string &from_list, int from_index, ServerActiveObject *player)
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "core"); lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_allow_player_inventory_actions"); lua_getfield(L, -1, "registered_allow_player_inventory_actions");
pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player); pushMoveArguments(ma, count, player);
runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC); runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : count; return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : count;
@ -299,15 +295,14 @@ int ScriptApiPlayer::player_inventory_AllowMove(
// Return number of accepted items to be put // Return number of accepted items to be put
int ScriptApiPlayer::player_inventory_AllowPut( int ScriptApiPlayer::player_inventory_AllowPut(
const InventoryLocation &loc, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player) ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "core"); lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_allow_player_inventory_actions"); lua_getfield(L, -1, "registered_allow_player_inventory_actions");
pushPutTakeArguments("put", loc, listname, index, stack, player); pushPutTakeArguments("put", ma.to_inv, ma.to_list, ma.to_i, stack, player);
runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC); runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count; return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
@ -315,15 +310,14 @@ int ScriptApiPlayer::player_inventory_AllowPut(
// Return number of accepted items to be taken // Return number of accepted items to be taken
int ScriptApiPlayer::player_inventory_AllowTake( int ScriptApiPlayer::player_inventory_AllowTake(
const InventoryLocation &loc, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player) ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "core"); lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_allow_player_inventory_actions"); lua_getfield(L, -1, "registered_allow_player_inventory_actions");
pushPutTakeArguments("take", loc, listname, index, stack, player); pushPutTakeArguments("take", ma.from_inv, ma.from_list, ma.from_i, stack, player);
runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC); runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count; return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
@ -331,43 +325,39 @@ int ScriptApiPlayer::player_inventory_AllowTake(
// Report moved items // Report moved items
void ScriptApiPlayer::player_inventory_OnMove( void ScriptApiPlayer::player_inventory_OnMove(
const InventoryLocation &loc, const MoveAction &ma, int count,
const std::string &from_list, int from_index, ServerActiveObject *player)
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "core"); lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_player_inventory_actions"); lua_getfield(L, -1, "registered_on_player_inventory_actions");
pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player); pushMoveArguments(ma, count, player);
runCallbacks(4, RUN_CALLBACKS_MODE_FIRST); runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
} }
// Report put items // Report put items
void ScriptApiPlayer::player_inventory_OnPut( void ScriptApiPlayer::player_inventory_OnPut(
const InventoryLocation &loc, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player) ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "core"); lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_player_inventory_actions"); lua_getfield(L, -1, "registered_on_player_inventory_actions");
pushPutTakeArguments("put", loc, listname, index, stack, player); pushPutTakeArguments("put", ma.to_inv, ma.to_list, ma.to_i, stack, player);
runCallbacks(4, RUN_CALLBACKS_MODE_FIRST); runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
} }
// Report taken items // Report taken items
void ScriptApiPlayer::player_inventory_OnTake( void ScriptApiPlayer::player_inventory_OnTake(
const InventoryLocation &loc, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player) ServerActiveObject *player)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "core"); lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_player_inventory_actions"); lua_getfield(L, -1, "registered_on_player_inventory_actions");
pushPutTakeArguments("take", loc, listname, index, stack, player); pushPutTakeArguments("take", ma.from_inv, ma.from_list, ma.from_i, stack, player);
runCallbacks(4, RUN_CALLBACKS_MODE_FIRST); runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
} }

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_v3d.h" #include "irr_v3d.h"
#include "util/string.h" #include "util/string.h"
struct MoveAction;
struct InventoryLocation; struct InventoryLocation;
struct ItemStack; struct ItemStack;
struct ToolCapabilities; struct ToolCapabilities;
@ -54,43 +55,33 @@ public:
// Player inventory callbacks // Player inventory callbacks
// Return number of accepted items to be moved // Return number of accepted items to be moved
int player_inventory_AllowMove( int player_inventory_AllowMove(
const InventoryLocation &loc, const MoveAction &ma, int count,
const std::string &from_list, int from_index, ServerActiveObject *player);
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Return number of accepted items to be put // Return number of accepted items to be put
int player_inventory_AllowPut( int player_inventory_AllowPut(
const InventoryLocation &loc, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player); ServerActiveObject *player);
// Return number of accepted items to be taken // Return number of accepted items to be taken
int player_inventory_AllowTake( int player_inventory_AllowTake(
const InventoryLocation &loc, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player); ServerActiveObject *player);
// Report moved items // Report moved items
void player_inventory_OnMove( void player_inventory_OnMove(
const InventoryLocation &loc, const MoveAction &ma, int count,
const std::string &from_list, int from_index, ServerActiveObject *player);
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Report put items // Report put items
void player_inventory_OnPut( void player_inventory_OnPut(
const InventoryLocation &loc, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player); ServerActiveObject *player);
// Report taken items // Report taken items
void player_inventory_OnTake( void player_inventory_OnTake(
const InventoryLocation &loc, const MoveAction &ma, const ItemStack &stack,
const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player); ServerActiveObject *player);
private: private:
void pushPutTakeArguments( void pushPutTakeArguments(
const char *method, const InventoryLocation &loc, const char *method, const InventoryLocation &loc,
const std::string &listname, int index, const ItemStack &stack, const std::string &listname, int index, const ItemStack &stack,
ServerActiveObject *player); ServerActiveObject *player);
void pushMoveArguments(const InventoryLocation &loc, void pushMoveArguments(const MoveAction &ma,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player); int count, ServerActiveObject *player);
}; };