forked from Mirrorlandia_minetest/minetest
Optimize getting active objects a bit. #8674
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41229696be
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9fe3246154
@ -91,15 +91,16 @@ void ActiveObjectMgr::removeObject(u16 id)
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void ActiveObjectMgr::getActiveObjects(const v3f &origin, f32 max_d,
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std::vector<DistanceSortedActiveObject> &dest)
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{
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f32 max_d2 = max_d * max_d;
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for (auto &ao_it : m_active_objects) {
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ClientActiveObject *obj = ao_it.second;
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f32 d = (obj->getPosition() - origin).getLength();
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f32 d2 = (obj->getPosition() - origin).getLengthSQ();
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if (d > max_d)
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if (d2 > max_d2)
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continue;
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dest.emplace_back(obj, d);
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dest.emplace_back(obj, d2);
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}
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}
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@ -90,10 +90,10 @@ private:
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static std::unordered_map<u16, Factory> m_types;
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};
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struct DistanceSortedActiveObject
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class DistanceSortedActiveObject
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{
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public:
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ClientActiveObject *obj;
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f32 d;
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DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d)
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{
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@ -105,4 +105,7 @@ struct DistanceSortedActiveObject
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{
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return d < other.d;
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}
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private:
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f32 d;
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};
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@ -115,11 +115,12 @@ void ActiveObjectMgr::removeObject(u16 id)
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void ActiveObjectMgr::getObjectsInsideRadius(
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const v3f &pos, float radius, std::vector<u16> &result)
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{
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float r2 = radius * radius;
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for (auto &activeObject : m_active_objects) {
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ServerActiveObject *obj = activeObject.second;
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u16 id = activeObject.first;
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const v3f &objectpos = obj->getBasePosition();
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if (objectpos.getDistanceFrom(pos) > radius)
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if (objectpos.getDistanceFromSQ(pos) > r2)
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continue;
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result.push_back(id);
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}
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