Connection: Fix deadlock in debug mode (#9550)

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SmallJoker 2020-03-26 19:13:50 +01:00 committed by GitHub
parent f7c7353a9a
commit a0998754a7
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@ -44,6 +44,7 @@ namespace con
#define LOG(a) a
#define PROFILE(a)
#else
#if 0
/* this mutex is used to achieve log message consistency */
std::mutex log_message_mutex;
#define LOG(a) \
@ -51,6 +52,11 @@ std::mutex log_message_mutex;
MutexAutoLock loglock(log_message_mutex); \
a; \
}
#else
// Prevent deadlocks until a solution is found after 5.2.0 (TODO)
#define LOG(a) a
#endif
#define PROFILE(a) a
#endif
@ -1073,6 +1079,10 @@ bool UDPPeer::processReliableSendCommand(
FATAL_ERROR_IF(!successfully_put_back_sequence_number, "error");
}
// DO NOT REMOVE n_queued! It avoids a deadlock of async locked
// 'log_message_mutex' and 'm_list_mutex'.
u32 n_queued = channels[c.channelnum].outgoing_reliables_sent.size();
LOG(dout_con<<m_connection->getDesc()
<< " Windowsize exceeded on reliable sending "
<< c.data.getSize() << " bytes"
@ -1081,7 +1091,7 @@ bool UDPPeer::processReliableSendCommand(
<< std::endl << "\t\tgot at most : "
<< packets_available << " packets"
<< std::endl << "\t\tpackets queued : "
<< channels[c.channelnum].outgoing_reliables_sent.size()
<< n_queued
<< std::endl);
return false;