forked from Mirrorlandia_minetest/minetest
added (optional) support for 6d facedir in dir_to_facedir and added facedir_to_dir
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@ -34,8 +34,45 @@ function minetest.get_pointed_thing_position(pointed_thing, above)
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end
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end
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function minetest.dir_to_facedir(dir)
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if math.abs(dir.x) > math.abs(dir.z) then
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function minetest.dir_to_facedir(dir, is6d)
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--account for y if requested
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if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
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--from above
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if dir.y < 0 then
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if math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 19
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else
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return 13
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end
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else
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if dir.z < 0 then
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return 10
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else
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return 4
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end
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end
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--from below
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else
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if math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 15
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else
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return 17
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end
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else
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if dir.z < 0 then
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return 6
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else
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return 8
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end
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end
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end
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--otherwise, place horizontally
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elseif math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 3
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else
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@ -50,6 +87,27 @@ function minetest.dir_to_facedir(dir)
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end
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end
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function minetest.facedir_to_dir(facedir)
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--a table of possible dirs
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return ({{x=0, y=0, z=1},
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{x=1, y=0, z=0},
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{x=0, y=0, z=-1},
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{x=-1, y=0, z=0},
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{x=0, y=-1, z=0},
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{x=0, y=1, z=0}})
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--indexed into by a table of correlating facedirs
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[({[0]=1, 2, 3, 4,
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5, 2, 6, 4,
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6, 2, 5, 4,
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1, 5, 3, 6,
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1, 6, 3, 5,
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1, 4, 3, 2})
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--indexed into by the facedir in question
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[facedir]]
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end
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function minetest.dir_to_wallmounted(dir)
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if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
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if dir.y < 0 then
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@ -1270,8 +1270,10 @@ minetest.inventorycube(img1, img2, img3)
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^ Returns a string for making an image of a cube (useful as an item image)
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minetest.get_pointed_thing_position(pointed_thing, above)
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^ Get position of a pointed_thing (that you can get from somewhere)
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minetest.dir_to_facedir(dir)
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^ Convert a vector to a facedir value, used in param2 for paramtype2="facedir"
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minetest.dir_to_facedir(dir, is6d)
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^ Convert a vector to a facedir value, used in param2 for paramtype2="facedir"; passing something non-nil/false for the optional second parameter causes it to take the y component into account
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minetest.facedir_to_dir(facedir)
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^ Convert a facedir back into a vector aimed directly out the "back" of a node
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minetest.dir_to_wallmounted(dir)
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^ Convert a vector to a wallmounted value, used for paramtype2="wallmounted"
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minetest.get_node_drops(nodename, toolname)
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