Fix persistent ^[brighten after damage again (#5739)

The old texture modifier is restored by passing `m_previous_texture_modifier`.
Either copy it manually or let the function parameter do that.

Victims so far:
8e0b80a Apr 2018
eb2bda7 May 2019
This commit is contained in:
SmallJoker 2019-05-26 09:54:23 +02:00
parent 40dadecb6e
commit a1459a9eac
2 changed files with 6 additions and 15 deletions

@ -1062,7 +1062,8 @@ void GenericCAO::updateTexturePos()
}
}
void GenericCAO::updateTextures(const std::string &modref)
// Do not pass by reference, see header.
void GenericCAO::updateTextures(std::string mod)
{
ITextureSource *tsrc = m_client->tsrc();
@ -1071,21 +1072,9 @@ void GenericCAO::updateTextures(const std::string &modref)
bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
m_previous_texture_modifier = m_current_texture_modifier;
m_current_texture_modifier = modref;
m_current_texture_modifier = mod;
m_glow = m_prop.glow;
// Create a reference to the copy of "modref" just created. The
// following code will then use this reference instead of the
// original parameter which was passed by reference. This is
// necessary as "modref" can be a class member and there is a swap on
// those class members which can get triggered by the rest of the
// code of this method. This is faster than passing the "mod" by
// value because it reuses the copy made by the assignment to
// m_current_texture_modifier for the "mod" instead of having two
// copies, one for "mod" and another one (created from "mod") for
// the m_current_texture_modifier class member.
const std::string &mod = m_current_texture_modifier;
video::E_MATERIAL_TYPE material_type = (m_prop.use_texture_alpha) ?
video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;

@ -225,7 +225,9 @@ public:
void updateTexturePos();
void updateTextures(const std::string &modref);
// ffs this HAS TO BE a string copy! See #5739 if you think otherwise
// Reason: updateTextures(m_previous_texture_modifier);
void updateTextures(std::string mod);
void updateAnimation();