forked from Mirrorlandia_minetest/minetest
Update Linux build instructions in README.txt a bit and list the bat script used for releases
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@ -53,12 +53,12 @@ Compiling on GNU/Linux:
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-----------------------
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Install dependencies. Here's an example for Debian/Ubuntu:
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$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev
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$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev
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Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
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$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz
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$ tar xf tip.tar.gz
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$ cd minetest
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$ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz
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$ tar xf master.tar.gz
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$ cd celeron55-minetest-286edd4 (or similar)
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Build a version that runs directly from the source directory:
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$ cmake . -DRUN_IN_PLACE=1
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@ -163,6 +163,22 @@ Compiling on Windows:
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- You should now have a working game with the executable in
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DIR/minetest/bin/minetest.exe
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Windows releases of minetest are built using a bat script like this:
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--------------------------------------------------------------------
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set installpath="C:\tmp\minetest_install"
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set irrlichtpath="C:\tmp\irrlicht-1.7.2"
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set sourcedir=%CD%
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set builddir=%sourcedir%\bvc10
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mkdir %builddir%
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pushd %builddir%
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cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
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popd
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License of Minetest-c55
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-----------------------
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