forked from Mirrorlandia_minetest/minetest
fixed face updating slowness bug
This commit is contained in:
parent
aaafb5add0
commit
a18525a14e
@ -1224,8 +1224,7 @@ bool Client::AsyncProcessData()
|
||||
}
|
||||
return false;
|
||||
|
||||
/*
|
||||
LazyMeshUpdater mesh_updater(&m_env);
|
||||
/*LazyMeshUpdater mesh_updater(&m_env);
|
||||
for(;;)
|
||||
{
|
||||
bool r = AsyncProcessPacket(mesh_updater);
|
||||
@ -1233,6 +1232,7 @@ bool Client::AsyncProcessData()
|
||||
break;
|
||||
}
|
||||
return false;*/
|
||||
|
||||
}
|
||||
|
||||
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
|
||||
|
@ -95,6 +95,7 @@ struct IncomingPacket
|
||||
s32 *m_refcount;
|
||||
};
|
||||
|
||||
// TODO: Remove this. It is not used as supposed.
|
||||
class LazyMeshUpdater
|
||||
{
|
||||
public:
|
||||
|
@ -197,6 +197,8 @@ Before release:
|
||||
|
||||
TODO: Check what goes wrong with caching map to disk (Kray)
|
||||
|
||||
TODO: Remove LazyMeshUpdater. It is not used as supposed.
|
||||
|
||||
Doing now:
|
||||
======================================================================
|
||||
|
||||
@ -335,6 +337,7 @@ void set_default_settings()
|
||||
g_settings.set("height_randfactor", "constant 0.6");
|
||||
g_settings.set("height_base", "linear 0 35 0");
|
||||
g_settings.set("plants_amount", "1.0");
|
||||
g_settings.set("ravines_amount", "1.0");
|
||||
g_settings.set("objectdata_interval", "0.2");
|
||||
g_settings.set("active_object_range", "2");
|
||||
g_settings.set("max_simultaneous_block_sends_per_client", "2");
|
||||
@ -1024,6 +1027,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
MapParams map_params;
|
||||
map_params.plants_amount = g_settings.getFloat("plants_amount");
|
||||
map_params.ravines_amount = g_settings.getFloat("ravines_amount");
|
||||
|
||||
/*
|
||||
Ask some stuff
|
||||
|
@ -1521,7 +1521,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
|
||||
Add ravine (randomly)
|
||||
*/
|
||||
{
|
||||
if(rand()%10 == 0)
|
||||
if(rand()%(s32)(10.0 * m_params.ravines_amount) == 0)
|
||||
{
|
||||
s16 s = 6;
|
||||
s16 x = rand()%(MAP_BLOCKSIZE-s*2-1)+s;
|
||||
|
@ -388,9 +388,11 @@ struct MapParams
|
||||
MapParams()
|
||||
{
|
||||
plants_amount = 1.0;
|
||||
ravines_amount = 1.0;
|
||||
//max_objects_in_block = 30;
|
||||
}
|
||||
float plants_amount;
|
||||
float ravines_amount;
|
||||
//u16 max_objects_in_block;
|
||||
};
|
||||
|
||||
|
120
src/mapblock.cpp
120
src/mapblock.cpp
@ -283,6 +283,98 @@ void MapBlock::updateFastFaceRow(v3s16 startpos,
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
This is used because CMeshBuffer::append() is very slow
|
||||
*/
|
||||
struct PreMeshBuffer
|
||||
{
|
||||
video::SMaterial material;
|
||||
core::array<u16> indices;
|
||||
core::array<video::S3DVertex> vertices;
|
||||
};
|
||||
|
||||
class MeshCollector
|
||||
{
|
||||
public:
|
||||
void append(
|
||||
video::SMaterial material,
|
||||
const video::S3DVertex* const vertices,
|
||||
u32 numVertices,
|
||||
const u16* const indices,
|
||||
u32 numIndices
|
||||
)
|
||||
{
|
||||
PreMeshBuffer *p = NULL;
|
||||
for(u32 i=0; i<m_prebuffers.size(); i++)
|
||||
{
|
||||
PreMeshBuffer &pp = m_prebuffers[i];
|
||||
if(pp.material != material)
|
||||
continue;
|
||||
|
||||
p = &pp;
|
||||
break;
|
||||
}
|
||||
|
||||
if(p == NULL)
|
||||
{
|
||||
PreMeshBuffer pp;
|
||||
pp.material = material;
|
||||
m_prebuffers.push_back(pp);
|
||||
p = &m_prebuffers[m_prebuffers.size()-1];
|
||||
}
|
||||
|
||||
u32 vertex_count = p->vertices.size();
|
||||
for(u32 i=0; i<numIndices; i++)
|
||||
{
|
||||
u32 j = indices[i] + vertex_count;
|
||||
if(j > 65535)
|
||||
{
|
||||
dstream<<"FIXME: Meshbuffer ran out of indices"<<std::endl;
|
||||
// NOTE: Fix is to just add an another MeshBuffer
|
||||
}
|
||||
p->indices.push_back(j);
|
||||
}
|
||||
for(u32 i=0; i<numVertices; i++)
|
||||
{
|
||||
p->vertices.push_back(vertices[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void fillMesh(scene::SMesh *mesh)
|
||||
{
|
||||
/*dstream<<"Filling mesh with "<<m_prebuffers.size()
|
||||
<<" meshbuffers"<<std::endl;*/
|
||||
for(u32 i=0; i<m_prebuffers.size(); i++)
|
||||
{
|
||||
PreMeshBuffer &p = m_prebuffers[i];
|
||||
|
||||
/*dstream<<"p.vertices.size()="<<p.vertices.size()
|
||||
<<", p.indices.size()="<<p.indices.size()
|
||||
<<std::endl;*/
|
||||
|
||||
// Create meshbuffer
|
||||
|
||||
// This is a "Standard MeshBuffer",
|
||||
// it's a typedeffed CMeshBuffer<video::S3DVertex>
|
||||
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
// Set material
|
||||
((scene::SMeshBuffer*)buf)->Material = p.material;
|
||||
// Use VBO
|
||||
//buf->setHardwareMappingHint(scene::EHM_STATIC);
|
||||
// Add to mesh
|
||||
mesh->addMeshBuffer(buf);
|
||||
// Mesh grabbed it
|
||||
buf->drop();
|
||||
|
||||
buf->append(p.vertices.pointer(), p.vertices.size(),
|
||||
p.indices.pointer(), p.indices.size());
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
core::array<PreMeshBuffer> m_prebuffers;
|
||||
};
|
||||
|
||||
void MapBlock::updateMesh()
|
||||
{
|
||||
/*v3s16 p = getPosRelative();
|
||||
@ -344,7 +436,25 @@ void MapBlock::updateMesh()
|
||||
|
||||
if(fastfaces_new->getSize() > 0)
|
||||
{
|
||||
MeshCollector collector;
|
||||
|
||||
core::list<FastFace*>::Iterator i = fastfaces_new->begin();
|
||||
|
||||
for(; i != fastfaces_new->end(); i++)
|
||||
{
|
||||
FastFace *f = *i;
|
||||
|
||||
const u16 indices[] = {0,1,2,2,3,0};
|
||||
|
||||
collector.append(g_materials[f->material], f->vertices, 4,
|
||||
indices, 6);
|
||||
}
|
||||
|
||||
mesh_new = new scene::SMesh();
|
||||
|
||||
collector.fillMesh(mesh_new);
|
||||
|
||||
#if 0
|
||||
scene::IMeshBuffer *buf = NULL;
|
||||
|
||||
core::list<FastFace*>::Iterator i = fastfaces_new->begin();
|
||||
@ -377,17 +487,19 @@ void MapBlock::updateMesh()
|
||||
}
|
||||
material_in_use = f->material;
|
||||
}
|
||||
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
buf->append(f->vertices, 4, indices, 6);
|
||||
|
||||
u16 new_indices[] = {0,1,2,2,3,0};
|
||||
|
||||
//buf->append(f->vertices, 4, indices, 6);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Use VBO for mesh (this just would set this for ever buffer)
|
||||
//mesh_new->setHardwareMappingHint(scene::EHM_STATIC);
|
||||
|
||||
/*std::cout<<"MapBlock has "<<fastfaces_new->getSize()<<" faces "
|
||||
<<"and uses "<<mesh_new->getMeshBufferCount()
|
||||
<<" materials"<<std::endl;*/
|
||||
<<" materials (meshbuffers)"<<std::endl;*/
|
||||
}
|
||||
|
||||
// TODO: Get rid of the FastFace stage
|
||||
|
@ -380,7 +380,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
||||
|
||||
Also, don't send blocks that are already flying.
|
||||
*/
|
||||
if(d >= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
|
||||
if(d > BLOCK_SEND_DISABLE_LIMITS_MAX_D)
|
||||
{
|
||||
JMutexAutoLock lock(m_blocks_sending_mutex);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user