From a2003b0d553c7223a61c75e5dad79ea68e058ba2 Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Tue, 15 Apr 2014 16:25:04 -0400 Subject: [PATCH] Use bit shifts rather than multiplication in block position encoding --- src/database.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/database.cpp b/src/database.cpp index cf208be8d..15579a7f0 100644 --- a/src/database.cpp +++ b/src/database.cpp @@ -32,9 +32,9 @@ static inline s16 unsigned_to_signed(u16 i, u16 max_positive) s64 Database::getBlockAsInteger(const v3s16 pos) const { - return (u64) pos.Z * 0x1000000 + - (u64) pos.Y * 0x1000 + - (u64) pos.X; + return (((u64) pos.Z) << 24) + + (((u64) pos.Y) << 12) + + ((u64) pos.X); } v3s16 Database::getIntegerAsBlock(const s64 i) const