Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index

This commit is contained in:
kwolekr 2013-07-03 01:25:26 -04:00
parent ad4c065344
commit a225efaec5
2 changed files with 27 additions and 12 deletions

@ -437,6 +437,22 @@ end
--------------------------------------------------------------------------------
function tabbuilder.dialog_create_world()
local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
local current_mg = engine.setting_get("mg_name")
local mglist = ""
local selindex = 1
local i = 1
for k,v in pairs(mapgens) do
if current_mg == v then
selindex = i
end
i = i + 1
mglist = mglist .. v .. ","
end
mglist = mglist:sub(1, -2)
local retval =
"label[2,0;World name]"..
"label[2,1;Mapgen]"..
@ -444,7 +460,7 @@ function tabbuilder.dialog_create_world()
"label[2,2;Game]"..
"button[5,4.5;2.6,0.5;world_create_confirm;Create]" ..
"button[7.5,4.5;2.8,0.5;world_create_cancel;Cancel]" ..
"dropdown[4.2,1;6.3;dd_mapgen;v6,v7,indev,singlenode,math;1]" .. --TODO read from minetest
"dropdown[4.2,1;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
"textlist[4.2,1.9;5.8,2.3;games;" ..
gamemgr.gamelist() ..
";" .. menu.last_game .. ";true]"
@ -534,16 +550,12 @@ function tabbuilder.handle_create_world_buttons(fields)
for i=1,#worldlist,1 do
if worldlist[i].name == worldname then
index = i
print("found new world index: " .. index)
break
end
end
if tabbuilder.current_tab == "singleplayer" then
engine.setting_set("main_menu_singleplayer_world_idx",index)
else
menu.last_world = index
end
engine.setting_set("main_menu_singleplayer_world_idx", index)
menu.last_world = index
end
else
gamedata.errormessage = "No worldname given or no game selected"

@ -300,6 +300,8 @@ GUIEngine::~GUIEngine()
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver != 0);
//TODO: clean up m_menu here
lua_close(m_engineluastack);
m_irr_toplefttext->setText(L"");
@ -310,7 +312,8 @@ GUIEngine::~GUIEngine()
driver->removeTexture(m_textures[i]);
}
m_cloud.clouds->drop();
if (m_cloud.clouds)
m_cloud.clouds->drop();
}
/******************************************************************************/