forked from Mirrorlandia_minetest/minetest
Merge remote branch 'origin/master'
This commit is contained in:
commit
a27857e938
@ -239,6 +239,10 @@
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||||
#congestion_control_aim_rtt = 0.2
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||||
#congestion_control_max_rate = 400
|
||||
#congestion_control_min_rate = 10
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||||
# Specifies URL from which client fetches media instead of using UDP
|
||||
# $filename should be accessible from $remote_media$filename via cURL
|
||||
# (obviously, remote_media should end with a slash)
|
||||
# Files that are not present would be fetched the usual way
|
||||
#remote_media =
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# Mapgen stuff
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|
@ -127,7 +127,7 @@ void BiomeDefManager::addBiome(Biome *b) {
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bgroup->push_back(b);
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verbosestream << "BiomeDefManager: added biome '" << b->name <<
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"' to biome group " << b->groupid << std::endl;
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"' to biome group " << (int)b->groupid << std::endl;
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}
|
||||
|
||||
|
||||
|
@ -177,7 +177,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("mg_name", "v6");
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settings->setDefault("water_level", "1");
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settings->setDefault("chunksize", "5");
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settings->setDefault("mg_flags", "19");
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settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
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settings->setDefault("mgv6_freq_desert", "0.45");
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settings->setDefault("mgv6_freq_beach", "0.15");
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|
17
src/map.cpp
17
src/map.cpp
@ -2013,10 +2013,10 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
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if (g_settings->get("fixed_map_seed").empty())
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{
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m_seed = (((u64)(myrand()%0xffff)<<0)
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+ ((u64)(myrand()%0xffff)<<16)
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+ ((u64)(myrand()%0xffff)<<32)
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+ ((u64)(myrand()&0xffff)<<48));
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m_seed = (((u64)(myrand() & 0xffff) << 0)
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| ((u64)(myrand() & 0xffff) << 16)
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| ((u64)(myrand() & 0xffff) << 32)
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| ((u64)(myrand() & 0xffff) << 48));
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m_mgparams->seed = m_seed;
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}
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@ -3078,14 +3078,7 @@ void ServerMap::saveMapMeta()
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Settings params;
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params.set("mg_name", m_emerge->params->mg_name);
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params.setU64("seed", m_emerge->params->seed);
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params.setS16("water_level", m_emerge->params->water_level);
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params.setS16("chunksize", m_emerge->params->chunksize);
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params.setS32("mg_flags", m_emerge->params->flags);
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m_emerge->params->writeParams(¶ms);
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m_emerge->setParamsToSettings(¶ms);
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params.writeLines(os);
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os<<"[end_of_params]\n";
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|
@ -35,6 +35,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "treegen.h"
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#include "mapgen_v6.h"
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FlagDesc flagdesc_mapgen[] = {
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{"trees", MG_TREES},
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{"caves", MG_CAVES},
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{"dungeons", MG_DUNGEONS},
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{"v6_forests", MGV6_FORESTS},
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{"v6_biome_blend", MGV6_BIOME_BLEND},
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{"flat", MG_FLAT},
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{NULL, 0}
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};
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///////////////////////////////////////////////////////////////////////////////
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/////////////////////////////// Emerge Manager ////////////////////////////////
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@ -149,7 +158,7 @@ MapgenParams *EmergeManager::getParamsFromSettings(Settings *settings) {
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mgparams->seed = settings->getU64(settings == g_settings ? "fixed_map_seed" : "seed");
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mgparams->water_level = settings->getS16("water_level");
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mgparams->chunksize = settings->getS16("chunksize");
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mgparams->flags = settings->getS32("mg_flags");
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mgparams->flags = settings->getFlagStr("mg_flags", flagdesc_mapgen);
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if (!mgparams->readParams(settings)) {
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delete mgparams;
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@ -159,7 +168,18 @@ MapgenParams *EmergeManager::getParamsFromSettings(Settings *settings) {
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}
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bool EmergeManager::registerMapgen(std::string mgname, MapgenFactory *mgfactory) {
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void EmergeManager::setParamsToSettings(Settings *settings) {
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settings->set("mg_name", params->mg_name);
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settings->setU64("seed", params->seed);
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settings->setS16("water_level", params->water_level);
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settings->setS16("chunksize", params->chunksize);
|
||||
settings->setFlagStr("mg_flags", params->flags, flagdesc_mapgen);
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||||
|
||||
params->writeParams(settings);
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||||
}
|
||||
|
||||
|
||||
void EmergeManager::registerMapgen(std::string mgname, MapgenFactory *mgfactory) {
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||||
mglist.insert(std::make_pair(mgname, mgfactory));
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infostream << "EmergeManager: registered mapgen " << mgname << std::endl;
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||||
}
|
||||
|
@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#define MG_DUNGEONS 0x04
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||||
#define MGV6_FORESTS 0x08
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||||
#define MGV6_BIOME_BLEND 0x10
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||||
#define MG_FLAT 0x20
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||||
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||||
class BiomeDefManager;
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||||
class Biome;
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||||
@ -121,8 +122,9 @@ public:
|
||||
Mapgen *getMapgen();
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||||
void addBlockToQueue();
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||||
|
||||
bool registerMapgen(std::string name, MapgenFactory *mgfactory);
|
||||
void registerMapgen(std::string name, MapgenFactory *mgfactory);
|
||||
MapgenParams *getParamsFromSettings(Settings *settings);
|
||||
void setParamsToSettings(Settings *settings);
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||||
|
||||
//mapgen helper methods
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Biome *getBiomeAtPoint(v3s16 p);
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||||
|
@ -278,6 +278,9 @@ bool MapgenV6::block_is_underground(u64 seed, v3s16 blockpos)
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double MapgenV6::base_rock_level_2d(u64 seed, v2s16 p)
|
||||
{
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||||
if (flags & MG_FLAT)
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return water_level;
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|
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int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
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||||
|
||||
// The base ground level
|
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@ -333,6 +336,9 @@ double MapgenV6::base_rock_level_2d(u64 seed, v2s16 p)
|
||||
}
|
||||
|
||||
double MapgenV6::baseRockLevelFromNoise(v2s16 p) {
|
||||
if (flags & MG_FLAT)
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||||
return water_level;
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||||
|
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double base = water_level +
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NoisePerlin2DPosOffset(noise_terrain_base->np, p.X, 0.5, p.Y, 0.5, seed);
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double higher = water_level +
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@ -370,6 +376,9 @@ s16 MapgenV6::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision)
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||||
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||||
double MapgenV6::get_mud_add_amount(u64 seed, v2s16 p)
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||||
{
|
||||
if (flags & MG_FLAT)
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||||
return AVERAGE_MUD_AMOUNT;
|
||||
|
||||
/*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
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0.5+(float)p.X/200, 0.5+(float)p.Y/200,
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||||
seed+91013, 3, 0.55));*/
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@ -491,34 +500,37 @@ void MapgenV6::makeChunk(BlockMakeData *data)
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int z = node_min.Z;
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||||
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||||
// Need to adjust for the original implementation's +.5 offset...
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noise_terrain_base->perlinMap2D(
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x + 0.5 * noise_terrain_base->np->spread.X,
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||||
z + 0.5 * noise_terrain_base->np->spread.Z);
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||||
noise_terrain_base->transformNoiseMap();
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if (!(flags & MG_FLAT)) {
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||||
noise_terrain_base->perlinMap2D(
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x + 0.5 * noise_terrain_base->np->spread.X,
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z + 0.5 * noise_terrain_base->np->spread.Z);
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noise_terrain_base->transformNoiseMap();
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||||
noise_terrain_higher->perlinMap2D(
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||||
x + 0.5 * noise_terrain_higher->np->spread.X,
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z + 0.5 * noise_terrain_higher->np->spread.Z);
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||||
noise_terrain_higher->transformNoiseMap();
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||||
noise_terrain_higher->perlinMap2D(
|
||||
x + 0.5 * noise_terrain_higher->np->spread.X,
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z + 0.5 * noise_terrain_higher->np->spread.Z);
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noise_terrain_higher->transformNoiseMap();
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noise_steepness->perlinMap2D(
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x + 0.5 * noise_steepness->np->spread.X,
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||||
z + 0.5 * noise_steepness->np->spread.Z);
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noise_steepness->transformNoiseMap();
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noise_height_select->perlinMap2D(
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x + 0.5 * noise_height_select->np->spread.X,
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z + 0.5 * noise_height_select->np->spread.Z);
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noise_steepness->perlinMap2D(
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x + 0.5 * noise_steepness->np->spread.X,
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z + 0.5 * noise_steepness->np->spread.Z);
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noise_steepness->transformNoiseMap();
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noise_height_select->perlinMap2D(
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x + 0.5 * noise_height_select->np->spread.X,
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||||
z + 0.5 * noise_height_select->np->spread.Z);
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}
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noise_trees->perlinMap2D(
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x + 0.5 * noise_trees->np->spread.X,
|
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z + 0.5 * noise_trees->np->spread.Z);
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noise_mud->perlinMap2D(
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x + 0.5 * noise_mud->np->spread.X,
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z + 0.5 * noise_mud->np->spread.Z);
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noise_mud->transformNoiseMap();
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if (!(flags & MG_FLAT)) {
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noise_mud->perlinMap2D(
|
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x + 0.5 * noise_mud->np->spread.X,
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z + 0.5 * noise_mud->np->spread.Z);
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noise_mud->transformNoiseMap();
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}
|
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noise_beach->perlinMap2D(
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x + 0.2 * noise_beach->np->spread.X,
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z + 0.7 * noise_beach->np->spread.Z);
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|
@ -367,6 +367,7 @@ void Noise::resizeNoiseBuf(bool is3d) {
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* values from the previous noise lattice as midpoints in the new lattice for the
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* next octave.
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*/
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#define idx(x, y) ((y) * nlx + (x))
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void Noise::gradientMap2D(float x, float y, float step_x, float step_y, int seed) {
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float v00, v01, v10, v11, u, v, orig_u;
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||||
int index, i, j, x0, y0, noisex, noisey;
|
||||
@ -387,25 +388,26 @@ void Noise::gradientMap2D(float x, float y, float step_x, float step_y, int seed
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||||
noisebuf[index++] = noise2d(x0 + i, y0 + j, seed);
|
||||
|
||||
//calculate interpolations
|
||||
index = 0;
|
||||
noisey = 0;
|
||||
for (j = 0; j != sy; j++) {
|
||||
v00 = noisebuf[noisey * nlx];
|
||||
v10 = noisebuf[noisey * nlx + 1];
|
||||
v01 = noisebuf[(noisey + 1) * nlx];
|
||||
v11 = noisebuf[(noisey + 1) * nlx + 1];
|
||||
v00 = noisebuf[idx(0, noisey)];
|
||||
v10 = noisebuf[idx(1, noisey)];
|
||||
v01 = noisebuf[idx(0, noisey + 1)];
|
||||
v11 = noisebuf[idx(1, noisey + 1)];
|
||||
|
||||
u = orig_u;
|
||||
noisex = 0;
|
||||
for (i = 0; i != sx; i++) {
|
||||
buf[j * sx + i] = biLinearInterpolation(v00, v10, v01, v11, u, v);
|
||||
buf[index++] = biLinearInterpolation(v00, v10, v01, v11, u, v);
|
||||
u += step_x;
|
||||
if (u >= 1.0) {
|
||||
u -= 1.0;
|
||||
noisex++;
|
||||
v00 = v10;
|
||||
v01 = v11;
|
||||
v10 = noisebuf[noisey * nlx + noisex + 1];
|
||||
v11 = noisebuf[(noisey + 1) * nlx + noisex + 1];
|
||||
v10 = noisebuf[idx(noisex + 1, noisey)];
|
||||
v11 = noisebuf[idx(noisex + 1, noisey + 1)];
|
||||
}
|
||||
}
|
||||
|
||||
@ -416,14 +418,16 @@ void Noise::gradientMap2D(float x, float y, float step_x, float step_y, int seed
|
||||
}
|
||||
}
|
||||
}
|
||||
#undef idx
|
||||
|
||||
|
||||
#define idx(x, y, z) ((z) * nly * nlx + (y) * nlx + (x))
|
||||
void Noise::gradientMap3D(float x, float y, float z,
|
||||
float step_x, float step_y, float step_z,
|
||||
int seed) {
|
||||
float v000, v010, v100, v110;
|
||||
float v001, v011, v101, v111;
|
||||
float u, v, w, orig_u, orig_w;
|
||||
float u, v, w, orig_u, orig_v;
|
||||
int index, i, j, k, x0, y0, z0, noisex, noisey, noisez;
|
||||
int nlx, nly, nlz;
|
||||
|
||||
@ -434,49 +438,39 @@ void Noise::gradientMap3D(float x, float y, float z,
|
||||
v = y - (float)y0;
|
||||
w = z - (float)z0;
|
||||
orig_u = u;
|
||||
orig_w = w;
|
||||
orig_v = v;
|
||||
|
||||
//calculate noise point lattice
|
||||
nlx = (int)(u + sx * step_x) + 2;
|
||||
nly = (int)(v + sy * step_y) + 2;
|
||||
nlz = (int)(v + sy * step_z) + 2;
|
||||
nlz = (int)(w + sz * step_z) + 2;
|
||||
index = 0;
|
||||
for (k = 0; k != nlz; k++)
|
||||
for (j = 0; j != nly; j++)
|
||||
for (i = 0; i != nlx; i++)
|
||||
noisebuf[index++] = noise3d(x0 + i, y0 + j, z0 + k, seed);
|
||||
|
||||
#define index(x, y, z) ((z) * nly * nlx + (y) * nlx + (x))
|
||||
|
||||
//calculate interpolations
|
||||
index = 0;
|
||||
noisey = 0;
|
||||
noisez = 0;
|
||||
for (k = 0; k != sz; k++) {
|
||||
v000 = noisebuf[index(0, noisey, noisez)];
|
||||
v100 = noisebuf[index(1, noisey, noisez)];
|
||||
v010 = noisebuf[index(0, noisey + 1, noisez)];
|
||||
v110 = noisebuf[index(1, noisey + 1, noisez)];
|
||||
v001 = noisebuf[index(0, noisey, noisez + 1)];
|
||||
v101 = noisebuf[index(1, noisey, noisez + 1)];
|
||||
v011 = noisebuf[index(0, noisey + 1, noisez + 1)];
|
||||
v111 = noisebuf[index(1, noisey + 1, noisez + 1)];
|
||||
|
||||
w = orig_w;
|
||||
v = orig_v;
|
||||
noisey = 0;
|
||||
for (j = 0; j != sy; j++) {
|
||||
v000 = noisebuf[index(0, noisey, noisez)];
|
||||
v100 = noisebuf[index(1, noisey, noisez)];
|
||||
v010 = noisebuf[index(0, noisey + 1, noisez)];
|
||||
v110 = noisebuf[index(1, noisey + 1, noisez)];
|
||||
v001 = noisebuf[index(0, noisey, noisez + 1)];
|
||||
v101 = noisebuf[index(1, noisey, noisez + 1)];
|
||||
v011 = noisebuf[index(0, noisey + 1, noisez + 1)];
|
||||
v111 = noisebuf[index(1, noisey + 1, noisez + 1)];
|
||||
v000 = noisebuf[idx(0, noisey, noisez)];
|
||||
v100 = noisebuf[idx(1, noisey, noisez)];
|
||||
v010 = noisebuf[idx(0, noisey + 1, noisez)];
|
||||
v110 = noisebuf[idx(1, noisey + 1, noisez)];
|
||||
v001 = noisebuf[idx(0, noisey, noisez + 1)];
|
||||
v101 = noisebuf[idx(1, noisey, noisez + 1)];
|
||||
v011 = noisebuf[idx(0, noisey + 1, noisez + 1)];
|
||||
v111 = noisebuf[idx(1, noisey + 1, noisez + 1)];
|
||||
|
||||
u = orig_u;
|
||||
noisex = 0;
|
||||
for (i = 0; i != sx; i++) {
|
||||
buf[j * sx + i] = triLinearInterpolation(
|
||||
buf[index++] = triLinearInterpolation(
|
||||
v000, v100, v010, v110,
|
||||
v001, v101, v011, v111,
|
||||
u, v, w);
|
||||
@ -486,12 +480,12 @@ void Noise::gradientMap3D(float x, float y, float z,
|
||||
noisex++;
|
||||
v000 = v100;
|
||||
v010 = v110;
|
||||
v100 = noisebuf[index(noisex + 1, noisey, noisez)];
|
||||
v110 = noisebuf[index(noisex + 1, noisey + 1, noisez)];
|
||||
v100 = noisebuf[idx(noisex + 1, noisey, noisez)];
|
||||
v110 = noisebuf[idx(noisex + 1, noisey + 1, noisez)];
|
||||
v001 = v101;
|
||||
v011 = v111;
|
||||
v101 = noisebuf[index(noisex + 1, noisey, noisez + 1)];
|
||||
v111 = noisebuf[index(noisex + 1, noisey + 1, noisez + 1)];
|
||||
v101 = noisebuf[idx(noisex + 1, noisey, noisez + 1)];
|
||||
v111 = noisebuf[idx(noisex + 1, noisey + 1, noisez + 1)];
|
||||
}
|
||||
}
|
||||
|
||||
@ -509,6 +503,7 @@ void Noise::gradientMap3D(float x, float y, float z,
|
||||
}
|
||||
}
|
||||
}
|
||||
#undef idx
|
||||
|
||||
|
||||
float *Noise::perlinMap2D(float x, float y) {
|
||||
|
@ -220,7 +220,7 @@ void initializePaths()
|
||||
//TODO: Test this code
|
||||
char buf[BUFSIZ];
|
||||
uint32_t len = sizeof(buf);
|
||||
assert(_NSGetExecutablePath(buf, &len) != 0);
|
||||
assert(_NSGetExecutablePath(buf, &len) != -1);
|
||||
|
||||
pathRemoveFile(buf, '/');
|
||||
|
||||
|
@ -56,6 +56,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#define strtof(x, y) (float)strtod(x, y)
|
||||
#define strtoll(x, y, z) _strtoi64(x, y, z)
|
||||
#define strtoull(x, y, z) _strtoui64(x, y, z)
|
||||
#define strcasecmp(x, y) stricmp(x, y)
|
||||
#else
|
||||
#define ALIGNOF(x) __alignof__(x)
|
||||
#endif
|
||||
|
@ -693,6 +693,30 @@ static NodeBox read_nodebox(lua_State *L, int index)
|
||||
return nodebox;
|
||||
}
|
||||
|
||||
/*
|
||||
NoiseParams
|
||||
*/
|
||||
static NoiseParams *read_noiseparams(lua_State *L, int index)
|
||||
{
|
||||
if (index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
||||
if (!lua_istable(L, index))
|
||||
return NULL;
|
||||
|
||||
NoiseParams *np = new NoiseParams;
|
||||
|
||||
np->offset = getfloatfield_default(L, index, "offset", 0.0);
|
||||
np->scale = getfloatfield_default(L, index, "scale", 0.0);
|
||||
lua_getfield(L, index, "spread");
|
||||
np->spread = read_v3f(L, -1);
|
||||
np->seed = getintfield_default(L, index, "seed", 0);
|
||||
np->octaves = getintfield_default(L, index, "octaves", 0);
|
||||
np->persist = getfloatfield_default(L, index, "persist", 0.0);
|
||||
|
||||
return np;
|
||||
}
|
||||
|
||||
/*
|
||||
Groups
|
||||
*/
|
||||
@ -3241,11 +3265,6 @@ static void objectref_get_or_create(lua_State *L,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
PerlinNoise
|
||||
*/
|
||||
|
||||
class LuaPerlinNoise
|
||||
{
|
||||
private:
|
||||
@ -3355,6 +3374,145 @@ const luaL_reg LuaPerlinNoise::methods[] = {
|
||||
{0,0}
|
||||
};
|
||||
|
||||
/*
|
||||
PerlinNoiseMap
|
||||
*/
|
||||
class LuaPerlinNoiseMap
|
||||
{
|
||||
private:
|
||||
Noise *noise;
|
||||
static const char className[];
|
||||
static const luaL_reg methods[];
|
||||
|
||||
static int gc_object(lua_State *L)
|
||||
{
|
||||
LuaPerlinNoiseMap *o = *(LuaPerlinNoiseMap **)(lua_touserdata(L, 1));
|
||||
delete o;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get2dMap(lua_State *L)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
LuaPerlinNoiseMap *o = checkobject(L, 1);
|
||||
v2f p = read_v2f(L, 2);
|
||||
|
||||
Noise *n = o->noise;
|
||||
n->perlinMap2D(p.X, p.Y);
|
||||
|
||||
lua_newtable(L);
|
||||
for (int y = 0; y != n->sy; y++) {
|
||||
lua_newtable(L);
|
||||
for (int x = 0; x != n->sx; x++) {
|
||||
float noiseval = n->np->offset + n->np->scale * n->result[i++];
|
||||
lua_pushnumber(L, noiseval);
|
||||
lua_rawseti(L, -2, x + 1);
|
||||
}
|
||||
lua_rawseti(L, -2, y + 1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_get3dMap(lua_State *L)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
LuaPerlinNoiseMap *o = checkobject(L, 1);
|
||||
v3f p = read_v3f(L, 2);
|
||||
|
||||
Noise *n = o->noise;
|
||||
n->perlinMap3D(p.X, p.Y, p.Z);
|
||||
|
||||
lua_newtable(L);
|
||||
for (int z = 0; z != n->sz; z++) {
|
||||
lua_newtable(L);
|
||||
for (int y = 0; y != n->sy; y++) {
|
||||
lua_newtable(L);
|
||||
for (int x = 0; x != n->sx; x++) {
|
||||
lua_pushnumber(L, n->np->offset + n->np->scale * n->result[i++]);
|
||||
lua_rawseti(L, -2, x + 1);
|
||||
}
|
||||
lua_rawseti(L, -2, y + 1);
|
||||
}
|
||||
lua_rawseti(L, -2, z + 1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
public:
|
||||
LuaPerlinNoiseMap(NoiseParams *np, int seed, v3s16 size) {
|
||||
noise = new Noise(np, seed, size.X, size.Y, size.Z);
|
||||
}
|
||||
|
||||
~LuaPerlinNoiseMap()
|
||||
{
|
||||
delete noise->np;
|
||||
delete noise;
|
||||
}
|
||||
|
||||
// LuaPerlinNoiseMap(np, size)
|
||||
// Creates an LuaPerlinNoiseMap and leaves it on top of stack
|
||||
static int create_object(lua_State *L)
|
||||
{
|
||||
NoiseParams *np = read_noiseparams(L, 1);
|
||||
if (!np)
|
||||
return 0;
|
||||
v3s16 size = read_v3s16(L, 2);
|
||||
|
||||
LuaPerlinNoiseMap *o = new LuaPerlinNoiseMap(np, 0, size);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static LuaPerlinNoiseMap *checkobject(lua_State *L, int narg)
|
||||
{
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
|
||||
void *ud = luaL_checkudata(L, narg, className);
|
||||
if (!ud)
|
||||
luaL_typerror(L, narg, className);
|
||||
|
||||
return *(LuaPerlinNoiseMap **)ud; // unbox pointer
|
||||
}
|
||||
|
||||
static void Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int methodtable = lua_gettop(L);
|
||||
luaL_newmetatable(L, className);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
lua_pushliteral(L, "__metatable");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
||||
|
||||
lua_pushliteral(L, "__index");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pushliteral(L, "__gc");
|
||||
lua_pushcfunction(L, gc_object);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pop(L, 1); // drop metatable
|
||||
|
||||
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
||||
lua_pop(L, 1); // drop methodtable
|
||||
|
||||
// Can be created from Lua (PerlinNoiseMap(np, size)
|
||||
lua_register(L, className, create_object);
|
||||
}
|
||||
};
|
||||
const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
|
||||
const luaL_reg LuaPerlinNoiseMap::methods[] = {
|
||||
method(LuaPerlinNoiseMap, get2dMap),
|
||||
method(LuaPerlinNoiseMap, get3dMap),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
/*
|
||||
NodeTimerRef
|
||||
*/
|
||||
@ -4019,6 +4177,28 @@ private:
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:get_perlin_map(noiseparams, size)
|
||||
// returns world-specific PerlinNoiseMap
|
||||
static int l_get_perlin_map(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if (env == NULL)
|
||||
return 0;
|
||||
|
||||
NoiseParams *np = read_noiseparams(L, 2);
|
||||
if (!np)
|
||||
return 0;
|
||||
v3s16 size = read_v3s16(L, 3);
|
||||
|
||||
int seed = (int)(env->getServerMap().getSeed());
|
||||
LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
|
||||
luaL_getmetatable(L, "PerlinNoiseMap");
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:clear_objects()
|
||||
// clear all objects in the environment
|
||||
@ -4158,8 +4338,7 @@ const luaL_reg EnvRef::methods[] = {
|
||||
method(EnvRef, find_node_near),
|
||||
method(EnvRef, find_nodes_in_area),
|
||||
method(EnvRef, get_perlin),
|
||||
//method{EnvRef, get_perlin_map_2d},
|
||||
//method{EnvRef, get_perlin_map_3d},
|
||||
method(EnvRef, get_perlin_map),
|
||||
method(EnvRef, clear_objects),
|
||||
method(EnvRef, spawn_tree),
|
||||
{0,0}
|
||||
@ -5424,6 +5603,7 @@ void scriptapi_export(lua_State *L, Server *server)
|
||||
EnvRef::Register(L);
|
||||
LuaPseudoRandom::Register(L);
|
||||
LuaPerlinNoise::Register(L);
|
||||
LuaPerlinNoiseMap::Register(L);
|
||||
}
|
||||
|
||||
bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
|
||||
|
@ -569,6 +569,12 @@ public:
|
||||
return value;
|
||||
}
|
||||
|
||||
u32 getFlagStr(std::string name, FlagDesc *flagdesc)
|
||||
{
|
||||
std::string val = get(name);
|
||||
return (isdigit(val[0])) ? stoi(val) : readFlagString(val, flagdesc);
|
||||
}
|
||||
|
||||
template <class T> T *getStruct(std::string name, std::string format)
|
||||
{
|
||||
size_t len = sizeof(T);
|
||||
@ -831,6 +837,11 @@ fail:
|
||||
set(name, std::string(sbuf));
|
||||
return true;
|
||||
}
|
||||
|
||||
void setFlagStr(std::string name, u32 flags, FlagDesc *flagdesc)
|
||||
{
|
||||
set(name, writeFlagString(flags, flagdesc));
|
||||
}
|
||||
|
||||
void setBool(std::string name, bool value)
|
||||
{
|
||||
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "../sha1.h"
|
||||
#include "../base64.h"
|
||||
#include "../porting.h"
|
||||
|
||||
// Get an sha-1 hash of the player's name combined with
|
||||
// the password entered. That's what the server uses as
|
||||
@ -48,6 +49,45 @@ size_t curl_write_data(char *ptr, size_t size, size_t nmemb, void *userdata) {
|
||||
return count;
|
||||
}
|
||||
|
||||
u32 readFlagString(std::string str, FlagDesc *flagdesc) {
|
||||
u32 result = 0;
|
||||
char *s = &str[0];
|
||||
char *flagstr, *strpos = NULL;
|
||||
|
||||
while ((flagstr = strtok_r(s, ",", &strpos))) {
|
||||
s = NULL;
|
||||
|
||||
while (*flagstr == ' ' || *flagstr == '\t')
|
||||
flagstr++;
|
||||
|
||||
for (int i = 0; flagdesc[i].name; i++) {
|
||||
if (!strcasecmp(flagstr, flagdesc[i].name)) {
|
||||
result |= flagdesc[i].flag;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string writeFlagString(u32 flags, FlagDesc *flagdesc) {
|
||||
std::string result;
|
||||
|
||||
for (int i = 0; flagdesc[i].name; i++) {
|
||||
if (flags & flagdesc[i].flag) {
|
||||
result += flagdesc[i].name;
|
||||
result += ", ";
|
||||
}
|
||||
}
|
||||
|
||||
size_t len = result.length();
|
||||
if (len >= 2)
|
||||
result.erase(len - 2, 2);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
char *mystrtok_r(char *s, const char *sep, char **lasts) {
|
||||
char *t;
|
||||
|
||||
|
@ -28,6 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <vector>
|
||||
#include <sstream>
|
||||
|
||||
struct FlagDesc {
|
||||
const char *name;
|
||||
u32 flag;
|
||||
};
|
||||
|
||||
static inline std::string padStringRight(std::string s, size_t len)
|
||||
{
|
||||
if(len > s.size())
|
||||
@ -283,6 +288,8 @@ inline std::string wrap_rows(const std::string &from, u32 rowlen)
|
||||
|
||||
std::string translatePassword(std::string playername, std::wstring password);
|
||||
size_t curl_write_data(char *ptr, size_t size, size_t nmemb, void *userdata);
|
||||
u32 readFlagString(std::string str, FlagDesc *flagdesc);
|
||||
std::string writeFlagString(u32 flags, FlagDesc *flagdesc);
|
||||
char *mystrtok_r(char *s, const char *sep, char **lasts);
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user