Tilt camera on player damage (tweaked by PilzAdam)

This commit is contained in:
Jeija 2012-04-28 02:06:25 +02:00 committed by PilzAdam
parent 5a13c49492
commit a27cdf16f4
3 changed files with 31 additions and 2 deletions

@ -233,9 +233,12 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
m_playernode->setRotation(v3f(0, -1 * player->getYaw(), 0)); m_playernode->setRotation(v3f(0, -1 * player->getYaw(), 0));
m_playernode->updateAbsolutePosition(); m_playernode->updateAbsolutePosition();
//Get camera tilt timer (hurt animation)
float cameratilt = fabs(fabs(player->hurt_tilt_timer-0.75)-0.75);
// Set head node transformation // Set head node transformation
m_headnode->setPosition(player->getEyeOffset()); m_headnode->setPosition(player->getEyeOffset()+v3f(0,cameratilt*-player->hurt_tilt_strength,0));
m_headnode->setRotation(v3f(player->getPitch(), 0, 0)); m_headnode->setRotation(v3f(player->getPitch(), 0, cameratilt*player->hurt_tilt_strength));
m_headnode->updateAbsolutePosition(); m_headnode->updateAbsolutePosition();
// Compute relative camera position and target // Compute relative camera position and target

@ -1356,6 +1356,10 @@ void the_game(
// NOTE: So we have to use getTime() and call run()s between them // NOTE: So we have to use getTime() and call run()s between them
u32 lasttime = device->getTimer()->getTime(); u32 lasttime = device->getTimer()->getTime();
LocalPlayer* player = client.getEnv().getLocalPlayer();
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
for(;;) for(;;)
{ {
if(device->run() == false || kill == true) if(device->run() == false || kill == true)
@ -2055,8 +2059,13 @@ void the_game(
{ {
//u16 damage = event.player_damage.amount; //u16 damage = event.player_damage.amount;
//infostream<<"Player damage: "<<damage<<std::endl; //infostream<<"Player damage: "<<damage<<std::endl;
damage_flash += 100.0; damage_flash += 100.0;
damage_flash += 8.0 * event.player_damage.amount; damage_flash += 8.0 * event.player_damage.amount;
player->hurt_tilt_timer = 1.5;
player->hurt_tilt_strength = event.player_damage.amount/2;
player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
} }
else if(event.type == CE_PLAYER_FORCE_MOVE) else if(event.type == CE_PLAYER_FORCE_MOVE)
{ {
@ -2088,6 +2097,10 @@ void the_game(
damage_flash = 0; damage_flash = 0;
LocalPlayer* player = client.getEnv().getLocalPlayer();
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
/*LocalPlayer* player = client.getLocalPlayer(); /*LocalPlayer* player = client.getLocalPlayer();
player->setPosition(player->getPosition() + v3f(0,-BS,0)); player->setPosition(player->getPosition() + v3f(0,-BS,0));
camera.update(player, busytime, screensize);*/ camera.update(player, busytime, screensize);*/
@ -3057,6 +3070,16 @@ void the_game(
damage_flash -= 100.0*dtime; damage_flash -= 100.0*dtime;
} }
/*
Damage camera tilt
*/
if(player->hurt_tilt_timer > 0.0)
{
player->hurt_tilt_timer -= dtime*5;
if(player->hurt_tilt_timer < 0)
player->hurt_tilt_strength = 0;
}
/* /*
Draw gui Draw gui
*/ */

@ -209,6 +209,9 @@ public:
u16 hp; u16 hp;
float hurt_tilt_timer;
float hurt_tilt_strength;
u16 peer_id; u16 peer_id;
std::string inventory_formspec; std::string inventory_formspec;