DevTest: chest_of_everything mod: Add search, bag, improve formspec (#13064)

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Wuzzy 2023-01-09 21:40:41 +01:00 committed by GitHub
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commit a3177b89d8
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4 changed files with 335 additions and 126 deletions

@ -1,7 +1,28 @@
local F = minetest.formspec_escape local F = minetest.formspec_escape
local S = minetest.get_translator("chest_of_everything")
-- Create a detached inventory local detached_inventories = {}
local inv_everything = minetest.create_detached_inventory("everything", {
-- Per-player lists (indexed by player name)
local current_pages = {} -- current page number
local current_max_pages = {} -- current max. page number
local current_searches = {} -- current search string
local SLOTS_W = 10
local SLOTS_H = 5
local SLOTS = SLOTS_W * SLOTS_H
-- This determines how the items are sorted
-- "by_type": Sort by item type (tool/craftitem/node/"chest_of_everything" items), then alphabetically by itemstring
-- "abc": Alphabetically by itemstring
local SORT_MODE = "by_type"
local all_items_list -- cached list of all items
-- Create detached inventories
local function add_detached_inventories(player)
local name = player:get_player_name()
local inv_items = minetest.create_detached_inventory("chest_of_everything_items_"..name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0 return 0
end, end,
@ -11,8 +32,8 @@ local inv_everything = minetest.create_detached_inventory("everything", {
allow_take = function(inv, listname, index, stack, player) allow_take = function(inv, listname, index, stack, player)
return -1 return -1
end, end,
}) }, name)
local inv_trash = minetest.create_detached_inventory("trash", { local inv_trash = minetest.create_detached_inventory("chest_of_everything_trash_"..name, {
allow_take = function(inv, listname, index, stack, player) allow_take = function(inv, listname, index, stack, player)
return 0 return 0
end, end,
@ -20,72 +41,16 @@ local inv_trash = minetest.create_detached_inventory("trash", {
return 0 return 0
end, end,
on_put = function(inv, listname, index, stack, player) on_put = function(inv, listname, index, stack, player)
inv:set_list("main", {}) inv:set_list(listname, {})
end, end,
}) }, name)
inv_trash:set_size("main", 1) inv_trash:set_size("main", 1)
detached_inventories[name] = { items = inv_items, trash = inv_trash }
local max_page = 1
local function get_chest_formspec(page)
local start = 0 + (page-1)*32
return "size[8,9]"..
"list[detached:everything;main;0,0;8,4;"..start.."]"..
"list[current_player;main;0,5;8,4;]" ..
"label[6,4;Trash:]" ..
"list[detached:trash;main;7,4;1,1]" ..
"button[0,4;1,1;chest_of_everything_prev;"..F("<").."]"..
"button[1,4;1,1;chest_of_everything_next;"..F(">").."]"..
"label[2,4;"..F("Page: "..page).."]"..
"listring[detached:everything;main]"..
"listring[current_player;main]"..
"listring[detached:trash;main]"
end end
minetest.register_node("chest_of_everything:chest", { local sort_items_by_type = function(item1, item2)
description = "Chest of Everything" .. "\n" ..
"Grants access to all items",
tiles ={"chest_of_everything_chest.png^[sheet:2x2:0,0", "chest_of_everything_chest.png^[sheet:2x2:0,0",
"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:1,0",
"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:0,1"},
paramtype2 = "4dir",
groups = {dig_immediate=2,choppy=3},
is_ground_content = false,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Chest of Everything")
meta:set_int("page", 1)
meta:set_string("formspec", get_chest_formspec(1))
end,
on_receive_fields = function(pos, formname, fields, sender)
if formname == "" then
local meta = minetest.get_meta(pos)
local page = meta:get_int("page")
if fields.chest_of_everything_prev then
page = page - 1
elseif fields.chest_of_everything_next then
page = page + 1
end
if page < 1 then
page = 1
end
if page > max_page then
page = max_page
end
meta:set_int("page", page)
meta:set_string("formspec", get_chest_formspec(page))
end
end,
})
minetest.register_on_mods_loaded(function()
local items = {}
for itemstring,_ in pairs(minetest.registered_items) do
if itemstring ~= "" and itemstring ~= "unknown" and itemstring ~= "ignore" then
table.insert(items, itemstring)
end
end
--[[ Sort items in this order: --[[ Sort items in this order:
* Bag of Everything
* Chest of Everything * Chest of Everything
* Test tools * Test tools
* Other tools * Other tools
@ -93,7 +58,6 @@ minetest.register_on_mods_loaded(function()
* Other items * Other items
* Items from the 'broken' mod * Items from the 'broken' mod
* Dummy items ]] * Dummy items ]]
local function compare(item1, item2)
local def1 = minetest.registered_items[item1] local def1 = minetest.registered_items[item1]
local def2 = minetest.registered_items[item2] local def2 = minetest.registered_items[item2]
local tool1 = def1.type == "tool" local tool1 = def1.type == "tool"
@ -106,7 +70,11 @@ minetest.register_on_mods_loaded(function()
local broken2 = def2.mod_origin == "broken" local broken2 = def2.mod_origin == "broken"
local craftitem1 = def1.type == "craft" local craftitem1 = def1.type == "craft"
local craftitem2 = def2.type == "craft" local craftitem2 = def2.type == "craft"
if item1 == "chest_of_everything:chest" then if item1 == "chest_of_everything:bag" then
return true
elseif item2 == "chest_of_everything:bag" then
return false
elseif item1 == "chest_of_everything:chest" then
return true return true
elseif item2 == "chest_of_everything:chest" then elseif item2 == "chest_of_everything:chest" then
return false return false
@ -133,11 +101,252 @@ minetest.register_on_mods_loaded(function()
else else
return item1 < item2 return item1 < item2
end end
end
local sort_items_alphabetically = function(item1, item2)
return item1 < item2
end
local collect_items = function(filter, lang_code)
local items = {}
if filter then
filter = string.trim(filter)
filter = string.lower(filter) -- to make sure the search is case-insensitive
end
for itemstring, def in pairs(minetest.registered_items) do
if itemstring ~= "" and itemstring ~= "unknown" and itemstring ~= "ignore" then
if filter and lang_code then
local desc = ItemStack(itemstring):get_description()
local matches
-- First, try to match original description
if desc ~= "" then
local ldesc = string.lower(desc)
matches = string.match(ldesc, filter) ~= nil
-- Second, try to match translated description
if not matches then
local tdesc = minetest.get_translated_string(lang_code, desc)
if tdesc ~= "" then
tdesc = string.lower(tdesc)
matches = string.match(tdesc, filter) ~= nil
end
end
-- Third, try to match translated short description
if not matches then
local sdesc = ItemStack(itemstring):get_short_description()
if sdesc ~= "" then
sdesc = minetest.get_translated_string(lang_code, sdesc)
sdesc = string.lower(sdesc)
matches = string.match(sdesc, filter) ~= nil
end
end
end
-- Fourth, try to match itemstring
if not matches then
matches = string.match(itemstring, filter) ~= nil
end
-- If item was matched, add to item list
if matches then
table.insert(items, itemstring)
end
else
table.insert(items, itemstring)
end
end
end
local compare
if SORT_MODE == "by_type" then
compare = sort_items_by_type
elseif SORT_MODE == "abc" then
compare = sort_items_alphabetically
end end
table.sort(items, compare) table.sort(items, compare)
inv_everything:set_size("main", #items)
max_page = math.ceil(#items / 32) return items
for i=1, #items do end
inv_everything:add_item("main", items[i])
local function update_inventory(name)
local search = current_searches[name] or ""
local items
if search == "" then
items = all_items_list
else
local lang_code = minetest.get_player_information(name).lang_code
items = collect_items(search, lang_code)
end
local max_page = math.ceil(#items / SLOTS)
current_max_pages[name] = max_page
local inv = detached_inventories[name].items
inv:set_size("main", #items)
inv:set_list("main", items)
if not current_pages[name] then
current_pages[name] = 1
end
if current_pages[name] > max_page then
current_pages[name] = max_page
end
if current_pages[name] < 1 then
current_pages[name] = 1
end
end
local function get_formspec(page, name)
local start = 0 + (page-1)*SLOTS
if not name then
return ""
end
local player = minetest.get_player_by_name(name)
local playerinvsize = player:get_inventory():get_size("main")
local hotbarsize = player:hud_get_hotbar_itemcount()
local pinv_w, pinv_h, pinv_x
pinv_w = hotbarsize
pinv_h = math.ceil(playerinvsize / pinv_w)
pinv_w = math.min(pinv_w, 10)
pinv_h = math.min(pinv_w, 4)
pinv_x = 0
if pinv_w < 9 then
pinv_x = 1
end
local pagestr = ""
local max_page = current_max_pages[name]
if max_page > 1 then
pagestr = "button[0,5.45;1,1;chest_of_everything_prev;"..F(S("<")).."]"..
"button[1,5.45;1,1;chest_of_everything_next;"..F(S(">")).."]"..
"label[0,5.1;"..F(S("Page: @1/@2", page, max_page)).."]"
end
local search_text = current_searches[name] or ""
local inventory_list
if current_max_pages[name] > 0 then
inventory_list = "list[detached:chest_of_everything_items_"..name..";main;0,0;"..SLOTS_W..","..SLOTS_H..";"..start.."]"
else
inventory_list = "label[2.5,2.5;"..F(S("No items found.")).."]"
if search_text ~= "" then
inventory_list = inventory_list .. "button[2.5,3.25;3,0.8;search_button_reset_big;"..F(S("Reset search")).."]"
end
end
return "size[10,10.5]"..
inventory_list ..
"list[current_player;main;"..pinv_x..",6.75;"..pinv_w..","..pinv_h..";]" ..
"label[9,5.1;"..F(S("Trash:")).."]" ..
"list[detached:chest_of_everything_trash_"..name..";main;9,5.5;1,1]" ..
"field[2.2,5.75;4,1;search;;"..F(search_text).."]" ..
"field_close_on_enter[search;false]" ..
"button[6,5.45;1.6,1;search_button_start;"..F(S("Search")).."]" ..
"button[7.6,5.45;0.8,1;search_button_reset;"..F(S("X")).."]" ..
"tooltip[search_button_reset;"..F(S("Reset search")).."]" ..
pagestr ..
"listring[detached:chest_of_everything_items_"..name..";main]"..
"listring[current_player;main]"..
"listring[detached:chest_of_everything_trash_"..name..";main]"
end
local show_formspec = function(name)
local page = current_pages[name]
local form = get_formspec(page, name)
minetest.show_formspec(name, "chest_of_everything:getitem", form)
return true
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "chest_of_everything:getitem" then
return
end
local name = player:get_player_name()
local page = current_pages[name]
local old_page = page
-- Next page or previous page
if fields.chest_of_everything_next or fields.chest_of_everything_prev then
if fields.chest_of_everything_next then
page = page + 1
elseif fields.chest_of_everything_prev then
page = page - 1
end
-- Handle page change
if page < 1 then
page = 1
end
local max_page = current_max_pages[name]
if page > max_page then
page = max_page
end
if page ~= old_page then
current_pages[name] = page
show_formspec(name)
end
return
-- Search
elseif (fields.search_button_start or (fields.key_enter and fields.key_enter_field == "search")) and fields.search then
current_searches[name] = fields.search
update_inventory(name)
show_formspec(name, fields.search)
return
-- Reset search
elseif (fields.search_button_reset or fields.search_button_reset_big) then
current_searches[name] = ""
update_inventory(name)
show_formspec(name)
return
end end
end) end)
minetest.register_tool("chest_of_everything:bag", {
description = S("Bag of Everything") .. "\n" ..
S("Grants access to all items"),
inventory_image = "chest_of_everything_bag.png",
wield_image = "chest_of_everything_bag.png",
groups = { disable_repair = 1 },
on_use = function(itemstack, user)
if user and user:is_player() then
local name = user:get_player_name()
show_formspec(name)
end
end,
})
minetest.register_node("chest_of_everything:chest", {
description = S("Chest of Everything") .. "\n" ..
S("Grants access to all items"),
tiles ={"chest_of_everything_chest.png^[sheet:2x2:0,0", "chest_of_everything_chest.png^[sheet:2x2:0,0",
"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:1,0",
"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:0,1"},
paramtype2 = "4dir",
groups = { dig_immediate=2, choppy=3 },
is_ground_content = false,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Chest of Everything"))
end,
on_rightclick = function(pos, node, clicker)
if clicker and clicker:is_player() then
local name = clicker:get_player_name()
show_formspec(name)
end
end,
})
minetest.register_on_mods_loaded(function()
all_items_list = collect_items()
end)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
current_searches[name] = ""
current_pages[name] = 1
current_max_pages[name] = 0
add_detached_inventories(player)
update_inventory(name)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
current_pages[name] = nil
current_max_pages[name] = nil
current_searches[name] = nil
end)

@ -1,2 +1,2 @@
name = chest_of_everything name = chest_of_everything
description = Adds the chest of everything from which you can take all items description = Adds the chest of everything and bag of everything from which you can take all items

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After

Width:  |  Height:  |  Size: 197 B

@ -11,7 +11,7 @@ local give_initial_stuff = function(player)
give_if_not_gotten_already(inv, "main", "basetools:shovel_steel") give_if_not_gotten_already(inv, "main", "basetools:shovel_steel")
give_if_not_gotten_already(inv, "main", "bucket:bucket") give_if_not_gotten_already(inv, "main", "bucket:bucket")
give_if_not_gotten_already(inv, "main", "testnodes:light14") give_if_not_gotten_already(inv, "main", "testnodes:light14")
give_if_not_gotten_already(inv, "main", "chest_of_everything:chest") give_if_not_gotten_already(inv, "main", "chest_of_everything:bag")
minetest.log("action", "[give_initial_stuff] Giving initial stuff to "..player:get_player_name()) minetest.log("action", "[give_initial_stuff] Giving initial stuff to "..player:get_player_name())
end end