Lua_api.txt: Add documentation of missing field to 'on_punch' (#8008)

This commit is contained in:
ClobberXD 2018-12-22 06:02:27 +05:30 committed by Paramat
parent 2a69f874da
commit a318bceb63

@ -3268,7 +3268,7 @@ Callbacks:
* Called on every server tick, after movement and collision processing. * Called on every server tick, after movement and collision processing.
`dtime` is usually 0.1 seconds, as per the `dedicated_server_step` setting `dtime` is usually 0.1 seconds, as per the `dedicated_server_step` setting
in `minetest.conf`. in `minetest.conf`.
* `on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)` * `on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)`
* Called when somebody punches the object. * Called when somebody punches the object.
* Note that you probably want to handle most punches using the automatic * Note that you probably want to handle most punches using the automatic
armor group system. armor group system.
@ -3278,6 +3278,7 @@ Callbacks:
* `tool_capabilities`: capability table of used tool (can be `nil`) * `tool_capabilities`: capability table of used tool (can be `nil`)
* `dir`: unit vector of direction of punch. Always defined. Points from the * `dir`: unit vector of direction of punch. Always defined. Points from the
puncher to the punched. puncher to the punched.
* `damage`: damage that will be done to entity.
* `on_death(self, killer)` * `on_death(self, killer)`
* Called when the object dies. * Called when the object dies.
* `killer`: an `ObjectRef` (can be `nil`) * `killer`: an `ObjectRef` (can be `nil`)