forked from Mirrorlandia_minetest/minetest
Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case.
This commit is contained in:
parent
0b41533763
commit
a463620edb
@ -1174,7 +1174,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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// Reduce footstep gain, as non-local-player footsteps are
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// somehow louder.
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spec.gain *= 0.6f;
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m_client->sound()->playSoundAt(spec, false, getPosition());
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m_client->sound()->playSoundAt(spec, getPosition());
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}
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}
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}
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@ -282,7 +282,7 @@ public:
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if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
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m_player_step_timer = 0.03;
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if (makes_footstep_sound)
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m_sound->playSound(m_player_step_sound, false);
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m_sound->playSound(m_player_step_sound);
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}
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}
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@ -290,7 +290,7 @@ public:
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{
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if (m_player_jump_timer <= 0.0f) {
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m_player_jump_timer = 0.2f;
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m_sound->playSound(SimpleSoundSpec("player_jump", 0.5f), false);
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m_sound->playSound(SimpleSoundSpec("player_jump", 0.5f));
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}
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}
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@ -315,32 +315,32 @@ public:
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static void cameraPunchLeft(MtEvent *e, void *data)
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{
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SoundMaker *sm = (SoundMaker *)data;
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sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
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sm->m_sound->playSound(sm->m_player_leftpunch_sound);
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}
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static void cameraPunchRight(MtEvent *e, void *data)
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{
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SoundMaker *sm = (SoundMaker *)data;
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sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
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sm->m_sound->playSound(sm->m_player_rightpunch_sound);
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}
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static void nodeDug(MtEvent *e, void *data)
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{
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SoundMaker *sm = (SoundMaker *)data;
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NodeDugEvent *nde = (NodeDugEvent *)e;
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sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
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sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug);
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}
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static void playerDamage(MtEvent *e, void *data)
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{
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SoundMaker *sm = (SoundMaker *)data;
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sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
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sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5));
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}
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static void playerFallingDamage(MtEvent *e, void *data)
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{
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SoundMaker *sm = (SoundMaker *)data;
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sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
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sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5));
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}
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void registerReceiver(MtEventManager *mgr)
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@ -63,13 +63,13 @@ public:
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virtual void step(float dtime) = 0;
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virtual void fadeSound(int sound, float step, float gain) = 0;
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int playSound(const SimpleSoundSpec &spec, bool loop)
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int playSound(const SimpleSoundSpec &spec)
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{
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return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch);
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return playSound(spec.name, spec.loop, spec.gain, spec.fade, spec.pitch);
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}
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int playSoundAt(const SimpleSoundSpec &spec, bool loop, const v3f &pos)
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int playSoundAt(const SimpleSoundSpec &spec, const v3f &pos)
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{
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return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch);
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return playSoundAt(spec.name, spec.loop, spec.gain, pos, spec.pitch);
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}
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};
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@ -622,9 +622,9 @@ void GUIEngine::updateTopLeftTextSize()
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}
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/******************************************************************************/
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s32 GUIEngine::playSound(const SimpleSoundSpec &spec, bool looped)
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s32 GUIEngine::playSound(const SimpleSoundSpec &spec)
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{
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s32 handle = m_sound_manager->playSound(spec, looped);
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s32 handle = m_sound_manager->playSound(spec);
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return handle;
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}
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@ -296,7 +296,7 @@ private:
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clouddata m_cloud;
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/** start playing a sound and return handle */
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s32 playSound(const SimpleSoundSpec &spec, bool looped);
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s32 playSound(const SimpleSoundSpec &spec);
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/** stop playing a sound started with playSound() */
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void stopSound(s32 handle);
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@ -154,8 +154,8 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
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os << serializeString16(node_placement_prediction);
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// Version from ContentFeatures::serialize to keep in sync
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sound_place.serialize(os, CONTENTFEATURES_VERSION);
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sound_place_failed.serialize(os, CONTENTFEATURES_VERSION);
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sound_place.serialize(os, protocol_version);
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sound_place_failed.serialize(os, protocol_version);
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writeF32(os, range);
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os << serializeString16(palette_image);
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@ -168,7 +168,7 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
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os << place_param2;
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}
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void ItemDefinition::deSerialize(std::istream &is)
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void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
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{
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// Reset everything
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reset();
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@ -205,9 +205,8 @@ void ItemDefinition::deSerialize(std::istream &is)
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node_placement_prediction = deSerializeString16(is);
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// Version from ContentFeatures::serialize to keep in sync
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sound_place.deSerialize(is, CONTENTFEATURES_VERSION);
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sound_place_failed.deSerialize(is, CONTENTFEATURES_VERSION);
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sound_place.deSerialize(is, protocol_version);
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sound_place_failed.deSerialize(is, protocol_version);
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range = readF32(is);
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palette_image = deSerializeString16(is);
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@ -538,21 +537,21 @@ public:
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os << serializeString16(it.second);
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}
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}
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void deSerialize(std::istream &is)
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void deSerialize(std::istream &is, u16 protocol_version)
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{
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// Clear everything
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clear();
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// Deserialize
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int version = readU8(is);
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if(version != 0)
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if(readU8(is) != 0)
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throw SerializationError("unsupported ItemDefManager version");
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u16 count = readU16(is);
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for(u16 i=0; i<count; i++)
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{
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// Deserialize a string and grab an ItemDefinition from it
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std::istringstream tmp_is(deSerializeString16(is), std::ios::binary);
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ItemDefinition def;
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def.deSerialize(tmp_is);
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def.deSerialize(tmp_is, protocol_version);
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// Register
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registerItem(def);
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}
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@ -97,7 +97,7 @@ struct ItemDefinition
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~ItemDefinition();
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void reset();
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void serialize(std::ostream &os, u16 protocol_version) const;
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void deSerialize(std::istream &is);
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void deSerialize(std::istream &is, u16 protocol_version);
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private:
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void resetInitial();
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};
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@ -177,7 +177,7 @@ public:
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const std::string &convert_to)=0;
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virtual void serialize(std::ostream &os, u16 protocol_version)=0;
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virtual void deSerialize(std::istream &is)=0;
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virtual void deSerialize(std::istream &is, u16 protocol_version)=0;
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// Do stuff asked by threads that can only be done in the main thread
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virtual void processQueue(IGameDef *gamedef)=0;
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@ -778,7 +778,7 @@ void Client::handleCommand_NodeDef(NetworkPacket* pkt)
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decompressZlib(tmp_is, tmp_os);
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// Deserialize node definitions
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m_nodedef->deSerialize(tmp_os);
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m_nodedef->deSerialize(tmp_os, m_proto_ver);
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m_nodedef_received = true;
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}
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@ -797,7 +797,7 @@ void Client::handleCommand_ItemDef(NetworkPacket* pkt)
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decompressZlib(tmp_is, tmp_os);
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// Deserialize node definitions
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m_itemdef->deSerialize(tmp_os);
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m_itemdef->deSerialize(tmp_os, m_proto_ver);
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m_itemdef_received = true;
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}
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@ -818,22 +818,18 @@ void Client::handleCommand_PlaySound(NetworkPacket* pkt)
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*/
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s32 server_id;
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std::string name;
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float gain;
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SimpleSoundSpec spec;
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u8 type; // 0=local, 1=positional, 2=object
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v3f pos;
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u16 object_id;
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bool loop;
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float fade = 0.0f;
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float pitch = 1.0f;
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bool ephemeral = false;
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*pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop;
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*pkt >> server_id >> spec.name >> spec.gain >> type >> pos >> object_id >> spec.loop;
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try {
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*pkt >> fade;
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*pkt >> pitch;
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*pkt >> spec.fade;
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*pkt >> spec.pitch;
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*pkt >> ephemeral;
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} catch (PacketError &e) {};
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@ -841,17 +837,17 @@ void Client::handleCommand_PlaySound(NetworkPacket* pkt)
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int client_id = -1;
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switch(type) {
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case 0: // local
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client_id = m_sound->playSound(name, loop, gain, fade, pitch);
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client_id = m_sound->playSound(spec);
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break;
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case 1: // positional
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client_id = m_sound->playSoundAt(name, loop, gain, pos, pitch);
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client_id = m_sound->playSoundAt(spec, pos);
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break;
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case 2:
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{ // object
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ClientActiveObject *cao = m_env.getActiveObject(object_id);
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if (cao)
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pos = cao->getPosition();
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client_id = m_sound->playSoundAt(name, loop, gain, pos, pitch);
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client_id = m_sound->playSoundAt(spec, pos);
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break;
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}
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default:
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@ -61,9 +61,7 @@ void NodeBox::reset()
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void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
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{
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// Protocol >= 36
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const u8 version = 6;
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writeU8(os, version);
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writeU8(os, 6); // version. Protocol >= 36
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switch (type) {
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case NODEBOX_LEVELED:
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@ -123,8 +121,7 @@ void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
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void NodeBox::deSerialize(std::istream &is)
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{
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int version = readU8(is);
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if (version < 6)
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if (readU8(is) < 6)
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throw SerializationError("unsupported NodeBox version");
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reset();
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@ -249,14 +246,13 @@ void TileDef::serialize(std::ostream &os, u16 protocol_version) const
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writeU8(os, align_style);
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}
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void TileDef::deSerialize(std::istream &is, u8 contentfeatures_version,
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NodeDrawType drawtype)
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void TileDef::deSerialize(std::istream &is, NodeDrawType drawtype, u16 protocol_version)
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{
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int version = readU8(is);
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if (version < 6)
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if (readU8(is) < 6)
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throw SerializationError("unsupported TileDef version");
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name = deSerializeString16(is);
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animation.deSerialize(is, version);
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animation.deSerialize(is, protocol_version);
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u16 flags = readU16(is);
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backface_culling = flags & TILE_FLAG_BACKFACE_CULLING;
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tileable_horizontal = flags & TILE_FLAG_TILEABLE_HORIZONTAL;
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@ -448,8 +444,7 @@ u8 ContentFeatures::getAlphaForLegacy() const
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void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
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{
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const u8 version = CONTENTFEATURES_VERSION;
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writeU8(os, version);
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writeU8(os, CONTENTFEATURES_VERSION);
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// general
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os << serializeString16(name);
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@ -534,9 +529,9 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
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collision_box.serialize(os, protocol_version);
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// sound
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sound_footstep.serialize(os, version);
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sound_dig.serialize(os, version);
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sound_dug.serialize(os, version);
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sound_footstep.serialize(os, protocol_version);
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sound_dig.serialize(os, protocol_version);
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sound_dug.serialize(os, protocol_version);
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// legacy
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writeU8(os, legacy_facedir_simple);
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@ -550,11 +545,9 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
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writeU8(os, liquid_move_physics);
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}
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void ContentFeatures::deSerialize(std::istream &is)
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void ContentFeatures::deSerialize(std::istream &is, u16 protocol_version)
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{
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// version detection
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const u8 version = readU8(is);
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if (version < CONTENTFEATURES_VERSION)
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if (readU8(is) < CONTENTFEATURES_VERSION)
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throw SerializationError("unsupported ContentFeatures version");
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// general
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@ -576,13 +569,13 @@ void ContentFeatures::deSerialize(std::istream &is)
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if (readU8(is) != 6)
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throw SerializationError("unsupported tile count");
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for (TileDef &td : tiledef)
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td.deSerialize(is, version, drawtype);
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td.deSerialize(is, drawtype, protocol_version);
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for (TileDef &td : tiledef_overlay)
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td.deSerialize(is, version, drawtype);
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td.deSerialize(is, drawtype, protocol_version);
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if (readU8(is) != CF_SPECIAL_COUNT)
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throw SerializationError("unsupported CF_SPECIAL_COUNT");
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for (TileDef &td : tiledef_special)
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td.deSerialize(is, version, drawtype);
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td.deSerialize(is, drawtype, protocol_version);
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setAlphaFromLegacy(readU8(is));
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color.setRed(readU8(is));
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color.setGreen(readU8(is));
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@ -633,9 +626,9 @@ void ContentFeatures::deSerialize(std::istream &is)
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collision_box.deSerialize(is);
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// sounds
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sound_footstep.deSerialize(is, version);
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sound_dig.deSerialize(is, version);
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sound_dug.deSerialize(is, version);
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sound_footstep.deSerialize(is, protocol_version);
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sound_dig.deSerialize(is, protocol_version);
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sound_dug.deSerialize(is, protocol_version);
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// read legacy properties
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legacy_facedir_simple = readU8(is);
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@ -1546,12 +1539,13 @@ void NodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
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}
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void NodeDefManager::deSerialize(std::istream &is)
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void NodeDefManager::deSerialize(std::istream &is, u16 protocol_version)
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{
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clear();
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int version = readU8(is);
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if (version != 1)
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if (readU8(is) < 1)
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throw SerializationError("unsupported NodeDefinitionManager version");
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u16 count = readU16(is);
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std::istringstream is2(deSerializeString32(is), std::ios::binary);
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ContentFeatures f;
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@ -1561,7 +1555,7 @@ void NodeDefManager::deSerialize(std::istream &is)
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// Read it from the string wrapper
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std::string wrapper = deSerializeString16(is2);
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std::istringstream wrapper_is(wrapper, std::ios::binary);
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f.deSerialize(wrapper_is);
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f.deSerialize(wrapper_is, protocol_version);
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// Check error conditions
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if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
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@ -36,9 +36,6 @@ class Client;
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#include "texture_override.h" // TextureOverride
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#include "tileanimation.h"
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// PROTOCOL_VERSION >= 37
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static const u8 CONTENTFEATURES_VERSION = 13;
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class IItemDefManager;
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class ITextureSource;
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class IShaderSource;
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@ -286,8 +283,7 @@ struct TileDef
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}
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void serialize(std::ostream &os, u16 protocol_version) const;
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void deSerialize(std::istream &is, u8 contentfeatures_version,
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NodeDrawType drawtype);
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void deSerialize(std::istream &is, NodeDrawType drawtype, u16 protocol_version);
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};
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// Defines the number of special tiles per nodedef
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@ -299,6 +295,10 @@ struct TileDef
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struct ContentFeatures
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{
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// PROTOCOL_VERSION >= 37. This is legacy and should not be increased anymore,
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// write checks that depend directly on the protocol version instead.
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static const u8 CONTENTFEATURES_VERSION = 13;
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/*
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Cached stuff
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*/
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@ -447,7 +447,7 @@ struct ContentFeatures
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~ContentFeatures();
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void reset();
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void serialize(std::ostream &os, u16 protocol_version) const;
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void deSerialize(std::istream &is);
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void deSerialize(std::istream &is, u16 protocol_version);
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/*
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Some handy methods
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@ -690,7 +690,7 @@ public:
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/*!
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* Writes the content of this manager to the given output stream.
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* @param protocol_version serialization version of ContentFeatures
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* @param protocol_version Active network protocol version
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*/
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void serialize(std::ostream &os, u16 protocol_version) const;
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@ -698,8 +698,9 @@ public:
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* Restores the manager from a serialized stream.
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* This clears the previous state.
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* @param is input stream containing a serialized NodeDefManager
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* @param protocol_version Active network protocol version
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*/
|
||||
void deSerialize(std::istream &is);
|
||||
void deSerialize(std::istream &is, u16 protocol_version);
|
||||
|
||||
/*!
|
||||
* Used to indicate that node registration has finished.
|
||||
|
@ -1051,22 +1051,26 @@ void push_palette(lua_State *L, const std::vector<video::SColor> *palette)
|
||||
|
||||
/******************************************************************************/
|
||||
void read_server_sound_params(lua_State *L, int index,
|
||||
ServerSoundParams ¶ms)
|
||||
ServerPlayingSound ¶ms)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
// Clear
|
||||
params = ServerSoundParams();
|
||||
|
||||
if(lua_istable(L, index)){
|
||||
// Functional overlap: this may modify SimpleSoundSpec contents
|
||||
getfloatfield(L, index, "fade", params.spec.fade);
|
||||
getfloatfield(L, index, "pitch", params.spec.pitch);
|
||||
getboolfield(L, index, "loop", params.spec.loop);
|
||||
|
||||
getfloatfield(L, index, "gain", params.gain);
|
||||
|
||||
// Handle positional information
|
||||
getstringfield(L, index, "to_player", params.to_player);
|
||||
getfloatfield(L, index, "fade", params.fade);
|
||||
getfloatfield(L, index, "pitch", params.pitch);
|
||||
lua_getfield(L, index, "pos");
|
||||
if(!lua_isnil(L, -1)){
|
||||
v3f p = read_v3f(L, -1)*BS;
|
||||
params.pos = p;
|
||||
params.type = ServerSoundParams::SSP_POSITIONAL;
|
||||
params.type = ServerPlayingSound::SSP_POSITIONAL;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "object");
|
||||
@ -1075,13 +1079,12 @@ void read_server_sound_params(lua_State *L, int index,
|
||||
ServerActiveObject *sao = ObjectRef::getobject(ref);
|
||||
if(sao){
|
||||
params.object = sao->getId();
|
||||
params.type = ServerSoundParams::SSP_OBJECT;
|
||||
params.type = ServerPlayingSound::SSP_OBJECT;
|
||||
}
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
params.max_hear_distance = BS*getfloatfield_default(L, index,
|
||||
"max_hear_distance", params.max_hear_distance/BS);
|
||||
getboolfield(L, index, "loop", params.loop);
|
||||
getstringfield(L, index, "exclude_player", params.exclude_player);
|
||||
}
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ struct ItemDefinition;
|
||||
struct ToolCapabilities;
|
||||
struct ObjectProperties;
|
||||
struct SimpleSoundSpec;
|
||||
struct ServerSoundParams;
|
||||
struct ServerPlayingSound;
|
||||
class Inventory;
|
||||
class InventoryList;
|
||||
struct NodeBox;
|
||||
@ -91,7 +91,7 @@ void read_soundspec (lua_State *L, int index,
|
||||
NodeBox read_nodebox (lua_State *L, int index);
|
||||
|
||||
void read_server_sound_params (lua_State *L, int index,
|
||||
ServerSoundParams ¶ms);
|
||||
ServerPlayingSound ¶ms);
|
||||
|
||||
void push_dig_params (lua_State *L,
|
||||
const DigParams ¶ms);
|
||||
|
@ -437,16 +437,15 @@ int ModApiServer::l_get_worldpath(lua_State *L)
|
||||
int ModApiServer::l_sound_play(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
SimpleSoundSpec spec;
|
||||
read_soundspec(L, 1, spec);
|
||||
ServerSoundParams params;
|
||||
ServerPlayingSound params;
|
||||
read_soundspec(L, 1, params.spec);
|
||||
read_server_sound_params(L, 2, params);
|
||||
bool ephemeral = lua_gettop(L) > 2 && readParam<bool>(L, 3);
|
||||
if (ephemeral) {
|
||||
getServer(L)->playSound(spec, params, true);
|
||||
getServer(L)->playSound(params, true);
|
||||
lua_pushnil(L);
|
||||
} else {
|
||||
s32 handle = getServer(L)->playSound(spec, params);
|
||||
s32 handle = getServer(L)->playSound(params);
|
||||
lua_pushinteger(L, handle);
|
||||
}
|
||||
return 1;
|
||||
|
@ -28,9 +28,9 @@ int ModApiSound::l_sound_play(lua_State *L)
|
||||
{
|
||||
SimpleSoundSpec spec;
|
||||
read_soundspec(L, 1, spec);
|
||||
bool looped = readParam<bool>(L, 2);
|
||||
spec.loop = readParam<bool>(L, 2);
|
||||
|
||||
s32 handle = getGuiEngine(L)->playSound(spec, looped);
|
||||
s32 handle = getGuiEngine(L)->playSound(spec);
|
||||
|
||||
lua_pushinteger(L, handle);
|
||||
|
||||
|
@ -136,7 +136,7 @@ void *ServerThread::run()
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
|
||||
v3f ServerPlayingSound::getPos(ServerEnvironment *env, bool *pos_exists) const
|
||||
{
|
||||
if(pos_exists) *pos_exists = false;
|
||||
switch(type){
|
||||
@ -2066,14 +2066,13 @@ inline s32 Server::nextSoundId()
|
||||
return ret;
|
||||
}
|
||||
|
||||
s32 Server::playSound(const SimpleSoundSpec &spec,
|
||||
const ServerSoundParams ¶ms, bool ephemeral)
|
||||
s32 Server::playSound(ServerPlayingSound ¶ms, bool ephemeral)
|
||||
{
|
||||
// Find out initial position of sound
|
||||
bool pos_exists = false;
|
||||
v3f pos = params.getPos(m_env, &pos_exists);
|
||||
// If position is not found while it should be, cancel sound
|
||||
if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
|
||||
if(pos_exists != (params.type != ServerPlayingSound::SSP_LOCAL))
|
||||
return -1;
|
||||
|
||||
// Filter destination clients
|
||||
@ -2118,101 +2117,68 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
|
||||
if(dst_clients.empty())
|
||||
return -1;
|
||||
|
||||
// Create the sound
|
||||
s32 id;
|
||||
ServerPlayingSound *psound = nullptr;
|
||||
if (ephemeral) {
|
||||
id = -1; // old clients will still use this, so pick a reserved ID
|
||||
} else {
|
||||
id = nextSoundId();
|
||||
// The sound will exist as a reference in m_playing_sounds
|
||||
m_playing_sounds[id] = ServerPlayingSound();
|
||||
psound = &m_playing_sounds[id];
|
||||
psound->params = params;
|
||||
psound->spec = spec;
|
||||
}
|
||||
// old clients will still use this, so pick a reserved ID (-1)
|
||||
const s32 id = ephemeral ? -1 : nextSoundId();
|
||||
|
||||
float gain = params.gain * spec.gain;
|
||||
float gain = params.gain * params.spec.gain;
|
||||
NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
|
||||
pkt << id << spec.name << gain
|
||||
pkt << id << params.spec.name << gain
|
||||
<< (u8) params.type << pos << params.object
|
||||
<< params.loop << params.fade << params.pitch
|
||||
<< params.spec.loop << params.spec.fade << params.spec.pitch
|
||||
<< ephemeral;
|
||||
|
||||
bool as_reliable = !ephemeral;
|
||||
|
||||
for (const u16 dst_client : dst_clients) {
|
||||
if (psound)
|
||||
psound->clients.insert(dst_client);
|
||||
m_clients.send(dst_client, 0, &pkt, as_reliable);
|
||||
for (const session_t peer_id : dst_clients) {
|
||||
if (!ephemeral)
|
||||
params.clients.insert(peer_id);
|
||||
m_clients.send(peer_id, 0, &pkt, as_reliable);
|
||||
}
|
||||
|
||||
if (!ephemeral)
|
||||
m_playing_sounds[id] = std::move(params);
|
||||
return id;
|
||||
}
|
||||
void Server::stopSound(s32 handle)
|
||||
{
|
||||
// Get sound reference
|
||||
std::unordered_map<s32, ServerPlayingSound>::iterator i =
|
||||
m_playing_sounds.find(handle);
|
||||
if (i == m_playing_sounds.end())
|
||||
auto it = m_playing_sounds.find(handle);
|
||||
if (it == m_playing_sounds.end())
|
||||
return;
|
||||
ServerPlayingSound &psound = i->second;
|
||||
|
||||
ServerPlayingSound &psound = it->second;
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
|
||||
pkt << handle;
|
||||
|
||||
for (std::unordered_set<session_t>::const_iterator si = psound.clients.begin();
|
||||
si != psound.clients.end(); ++si) {
|
||||
for (session_t peer_id : psound.clients) {
|
||||
// Send as reliable
|
||||
m_clients.send(*si, 0, &pkt, true);
|
||||
m_clients.send(peer_id, 0, &pkt, true);
|
||||
}
|
||||
|
||||
// Remove sound reference
|
||||
m_playing_sounds.erase(i);
|
||||
m_playing_sounds.erase(it);
|
||||
}
|
||||
|
||||
void Server::fadeSound(s32 handle, float step, float gain)
|
||||
{
|
||||
// Get sound reference
|
||||
std::unordered_map<s32, ServerPlayingSound>::iterator i =
|
||||
m_playing_sounds.find(handle);
|
||||
if (i == m_playing_sounds.end())
|
||||
auto it = m_playing_sounds.find(handle);
|
||||
if (it == m_playing_sounds.end())
|
||||
return;
|
||||
|
||||
ServerPlayingSound &psound = i->second;
|
||||
psound.params.gain = gain;
|
||||
ServerPlayingSound &psound = it->second;
|
||||
psound.gain = gain; // destination gain
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_FADE_SOUND, 4);
|
||||
pkt << handle << step << gain;
|
||||
|
||||
// Backwards compability
|
||||
bool play_sound = gain > 0;
|
||||
ServerPlayingSound compat_psound = psound;
|
||||
compat_psound.clients.clear();
|
||||
|
||||
NetworkPacket compat_pkt(TOCLIENT_STOP_SOUND, 4);
|
||||
compat_pkt << handle;
|
||||
|
||||
for (std::unordered_set<u16>::iterator it = psound.clients.begin();
|
||||
it != psound.clients.end();) {
|
||||
if (m_clients.getProtocolVersion(*it) >= 32) {
|
||||
// Send as reliable
|
||||
m_clients.send(*it, 0, &pkt, true);
|
||||
++it;
|
||||
} else {
|
||||
compat_psound.clients.insert(*it);
|
||||
// Stop old sound
|
||||
m_clients.send(*it, 0, &compat_pkt, true);
|
||||
psound.clients.erase(it++);
|
||||
}
|
||||
for (session_t peer_id : psound.clients) {
|
||||
// Send as reliable
|
||||
m_clients.send(peer_id, 0, &pkt, true);
|
||||
}
|
||||
|
||||
// Remove sound reference
|
||||
if (!play_sound || psound.clients.empty())
|
||||
m_playing_sounds.erase(i);
|
||||
|
||||
if (play_sound && !compat_psound.clients.empty()) {
|
||||
// Play new sound volume on older clients
|
||||
playSound(compat_psound.spec, compat_psound.params);
|
||||
}
|
||||
if (gain <= 0 || psound.clients.empty())
|
||||
m_playing_sounds.erase(it);
|
||||
}
|
||||
|
||||
void Server::sendRemoveNode(v3s16 p, std::unordered_set<u16> *far_players,
|
||||
|
21
src/server.h
21
src/server.h
@ -96,30 +96,26 @@ struct MediaInfo
|
||||
}
|
||||
};
|
||||
|
||||
struct ServerSoundParams
|
||||
// Combines the pure sound (SimpleSoundSpec) with positional information
|
||||
struct ServerPlayingSound
|
||||
{
|
||||
enum Type {
|
||||
SSP_LOCAL,
|
||||
SSP_POSITIONAL,
|
||||
SSP_OBJECT
|
||||
} type = SSP_LOCAL;
|
||||
float gain = 1.0f;
|
||||
float fade = 0.0f;
|
||||
float pitch = 1.0f;
|
||||
bool loop = false;
|
||||
|
||||
float gain = 1.0f; // for amplification of the base sound
|
||||
float max_hear_distance = 32 * BS;
|
||||
v3f pos;
|
||||
u16 object = 0;
|
||||
std::string to_player = "";
|
||||
std::string exclude_player = "";
|
||||
std::string to_player;
|
||||
std::string exclude_player;
|
||||
|
||||
v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
|
||||
};
|
||||
|
||||
struct ServerPlayingSound
|
||||
{
|
||||
ServerSoundParams params;
|
||||
SimpleSoundSpec spec;
|
||||
|
||||
std::unordered_set<session_t> clients; // peer ids
|
||||
};
|
||||
|
||||
@ -236,8 +232,7 @@ public:
|
||||
|
||||
// Returns -1 if failed, sound handle on success
|
||||
// Envlock
|
||||
s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms,
|
||||
bool ephemeral=false);
|
||||
s32 playSound(ServerPlayingSound ¶ms, bool ephemeral=false);
|
||||
void stopSound(s32 handle);
|
||||
void fadeSound(s32 handle, float step, float gain);
|
||||
|
||||
|
17
src/sound.h
17
src/sound.h
@ -24,30 +24,28 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "util/serialize.h"
|
||||
#include "irrlichttypes_bloated.h"
|
||||
|
||||
// This class describes the basic sound information for playback.
|
||||
// Positional handling is done separately.
|
||||
|
||||
struct SimpleSoundSpec
|
||||
{
|
||||
SimpleSoundSpec(const std::string &name = "", float gain = 1.0f,
|
||||
float fade = 0.0f, float pitch = 1.0f) :
|
||||
name(name),
|
||||
gain(gain), fade(fade), pitch(pitch)
|
||||
bool loop = false, float fade = 0.0f, float pitch = 1.0f) :
|
||||
name(name), gain(gain), fade(fade), pitch(pitch), loop(loop)
|
||||
{
|
||||
}
|
||||
|
||||
bool exists() const { return !name.empty(); }
|
||||
|
||||
// Take cf_version from ContentFeatures::serialize to
|
||||
// keep in sync with item definitions
|
||||
void serialize(std::ostream &os, u8 cf_version) const
|
||||
void serialize(std::ostream &os, u16 protocol_version) const
|
||||
{
|
||||
os << serializeString16(name);
|
||||
writeF32(os, gain);
|
||||
writeF32(os, pitch);
|
||||
writeF32(os, fade);
|
||||
// if (cf_version < ?)
|
||||
// return;
|
||||
}
|
||||
|
||||
void deSerialize(std::istream &is, u8 cf_version)
|
||||
void deSerialize(std::istream &is, u16 protocol_version)
|
||||
{
|
||||
name = deSerializeString16(is);
|
||||
gain = readF32(is);
|
||||
@ -59,4 +57,5 @@ struct SimpleSoundSpec
|
||||
float gain = 1.0f;
|
||||
float fade = 0.0f;
|
||||
float pitch = 1.0f;
|
||||
bool loop = false;
|
||||
};
|
||||
|
@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "tileanimation.h"
|
||||
#include "util/serialize.h"
|
||||
|
||||
void TileAnimationParams::serialize(std::ostream &os, u8 tiledef_version) const
|
||||
void TileAnimationParams::serialize(std::ostream &os, u16 protocol_version) const
|
||||
{
|
||||
writeU8(os, type);
|
||||
if (type == TAT_VERTICAL_FRAMES) {
|
||||
@ -33,7 +33,7 @@ void TileAnimationParams::serialize(std::ostream &os, u8 tiledef_version) const
|
||||
}
|
||||
}
|
||||
|
||||
void TileAnimationParams::deSerialize(std::istream &is, u8 tiledef_version)
|
||||
void TileAnimationParams::deSerialize(std::istream &is, u16 protocol_version)
|
||||
{
|
||||
type = (TileAnimationType) readU8(is);
|
||||
|
||||
|
@ -50,8 +50,8 @@ struct TileAnimationParams
|
||||
} sheet_2d;
|
||||
};
|
||||
|
||||
void serialize(std::ostream &os, u8 tiledef_version) const;
|
||||
void deSerialize(std::istream &is, u8 tiledef_version);
|
||||
void serialize(std::ostream &os, u16 protocol_version) const;
|
||||
void deSerialize(std::istream &is, u16 protocol_version);
|
||||
void determineParams(v2u32 texture_size, int *frame_count, int *frame_length_ms,
|
||||
v2u32 *frame_size) const;
|
||||
void getTextureModifer(std::ostream &os, v2u32 texture_size, int frame) const;
|
||||
|
@ -60,7 +60,7 @@ void TestNodeDef::testContentFeaturesSerialization()
|
||||
|
||||
std::istringstream is(os.str(), std::ios::binary);
|
||||
ContentFeatures f2;
|
||||
f2.deSerialize(is);
|
||||
f2.deSerialize(is, LATEST_PROTOCOL_VERSION);
|
||||
|
||||
UASSERT(f.walkable == f2.walkable);
|
||||
UASSERT(f.node_box.type == f2.node_box.type);
|
||||
|
Loading…
Reference in New Issue
Block a user