Tune mapgen a bit

This commit is contained in:
Perttu Ahola 2012-04-07 14:08:49 +03:00
parent 5608f12f9b
commit a4dc6f2c76

@ -1276,7 +1276,7 @@ bool get_have_beach(u64 seed, v2s16 p2d)
{
// Determine whether to have sand here
double sandnoise = noise2d_perlin(
0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500,
0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
seed+59420, 3, 0.50);
return (sandnoise > 0.15);
@ -1755,7 +1755,7 @@ void make_block(BlockMakeData *data)
MapNode addnode(c_dirt);
// Randomize mud amount
s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0;
s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0 + 0.5;
// Find ground level
s16 surface_y = find_stone_level(vmanip, p2d, ndef);