forked from Mirrorlandia_minetest/minetest
Fix camera MaterialItem draw logic
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f68fa667c8
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@ -464,11 +464,19 @@ void Camera::wield(const InventoryItem* item, IGameDef *gamedef)
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// A block-type material
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// A block-type material
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MaterialItem* mat_item = (MaterialItem*) item;
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MaterialItem* mat_item = (MaterialItem*) item;
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content_t content = mat_item->getMaterial();
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content_t content = mat_item->getMaterial();
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if (ndef->get(content).solidness || ndef->get(content).visual_solidness)
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switch(ndef->get(content).drawtype){
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{
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case NDT_NORMAL:
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case NDT_LIQUID:
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case NDT_FLOWINGLIQUID:
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case NDT_GLASSLIKE:
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case NDT_ALLFACES:
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case NDT_ALLFACES_OPTIONAL:
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m_wieldnode->setCube(ndef->get(content).tiles);
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m_wieldnode->setCube(ndef->get(content).tiles);
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m_wieldnode->setScale(v3f(30));
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m_wieldnode->setScale(v3f(30));
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isCube = true;
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isCube = true;
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break;
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default:
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break;
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}
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}
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}
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}
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