forked from Mirrorlandia_minetest/minetest
Make ItemStack:set_count(0) clear the item stack
fixes minetest/minetest_game#786
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@ -94,7 +94,7 @@ int LuaItemStack::l_set_count(lua_State *L)
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bool status;
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lua_Integer count = luaL_checkinteger(L, 2);
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if (count <= 65535) {
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if (count > 0 && count <= 65535) {
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item.count = count;
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status = true;
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} else {
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