Add get_biome_id(biome_name) callback

It returns the index used in mg->biomemap for a given biome name.
The biomemap is useless without this unless you re-register all existing biomes,
which could cause problems for anyone else trying to use biomemap.
With this, you can quickly create a lookup table of ids and names.
This commit is contained in:
Duane Robertson 2015-09-29 12:38:08 -05:00 committed by est31
parent 21944a0d3c
commit a5bdfb6b3c
3 changed files with 32 additions and 0 deletions

@ -1999,6 +1999,9 @@ and `minetest.auth_reload` call the authetification handler.
* `get_gen_notify()`: returns a flagstring and a table with the deco_ids * `get_gen_notify()`: returns a flagstring and a table with the deco_ids
* `minetest.get_mapgen_object(objectname)` * `minetest.get_mapgen_object(objectname)`
* Return requested mapgen object if available (see "Mapgen objects") * Return requested mapgen object if available (see "Mapgen objects")
* `minetest.get_biome_id(biome_name)`
* Returns the biome id, as used in the biomemap Mapgen object, for a
given biome_name string.
* `minetest.get_mapgen_params()` Returns mapgen parameters, a table containing * `minetest.get_mapgen_params()` Returns mapgen parameters, a table containing
`mgname`, `seed`, `chunksize`, `water_level`, and `flags`. `mgname`, `seed`, `chunksize`, `water_level`, and `flags`.
* `minetest.set_mapgen_params(MapgenParams)` * `minetest.set_mapgen_params(MapgenParams)`

@ -450,6 +450,30 @@ size_t get_biome_list(lua_State *L, int index,
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// get_biome_id(biomename)
// returns the biome id used in biomemap
int ModApiMapgen::l_get_biome_id(lua_State *L)
{
const char *biome_str = lua_tostring(L, 1);
if (!biome_str)
return 0;
BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
if (!bmgr)
return 0;
Biome *biome = (Biome *) bmgr->getByName(biome_str);
if (!biome || biome->index == OBJDEF_INVALID_INDEX)
return 0;
lua_pushinteger(L, biome->index);
return 1;
}
// get_mapgen_object(objectname) // get_mapgen_object(objectname)
// returns the requested object used during map generation // returns the requested object used during map generation
int ModApiMapgen::l_get_mapgen_object(lua_State *L) int ModApiMapgen::l_get_mapgen_object(lua_State *L)
@ -1257,6 +1281,7 @@ int ModApiMapgen::l_serialize_schematic(lua_State *L)
void ModApiMapgen::Initialize(lua_State *L, int top) void ModApiMapgen::Initialize(lua_State *L, int top)
{ {
API_FCT(get_biome_id);
API_FCT(get_mapgen_object); API_FCT(get_mapgen_object);
API_FCT(get_mapgen_params); API_FCT(get_mapgen_params);

@ -24,6 +24,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class ModApiMapgen : public ModApiBase { class ModApiMapgen : public ModApiBase {
private: private:
// get_biome_id(biomename)
// returns the biome id used in biomemap
static int l_get_biome_id(lua_State *L);
// get_mapgen_object(objectname) // get_mapgen_object(objectname)
// returns the requested object used during map generation // returns the requested object used during map generation
static int l_get_mapgen_object(lua_State *L); static int l_get_mapgen_object(lua_State *L);