From a648120d549566388959b824c3e901ca3a6bc11c Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Fri, 5 Dec 2014 01:04:25 +0100 Subject: [PATCH] Recalculate normals for mesh #0. Fix for issue #1902. --- src/nodedef.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/nodedef.cpp b/src/nodedef.cpp index deb08fda9..99557472e 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -854,6 +854,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef) v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale; scaleMesh(f->mesh_ptr[0], scale); recalculateBoundingBox(f->mesh_ptr[0]); + meshmanip->recalculateNormals(f->mesh_ptr[0], true, false); } } else if ((f->drawtype == NDT_NODEBOX) && ((f->node_box.type == NODEBOX_REGULAR) || @@ -866,6 +867,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef) v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale; scaleMesh(f->mesh_ptr[0], scale); recalculateBoundingBox(f->mesh_ptr[0]); + meshmanip->recalculateNormals(f->mesh_ptr[0], true, false); } //Cache 6dfacedir and wallmounted rotated clones of meshes