Fix to: addUpdateMeshTaskWithEdge

Check in all 6 directions instead of just 3.
This commit is contained in:
RealBadAngel 2013-04-24 04:12:24 +02:00 committed by kwolekr
parent 770305e28d
commit a699bdb7a1

@ -45,6 +45,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "IMeshCache.h"
#include "util/serialize.h"
#include "config.h"
#include "util/directiontables.h"
#if USE_CURL
#include <curl/curl.h>
@ -2723,21 +2724,14 @@ void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool
}
catch(InvalidPositionException &e){}
// Leading edge
for (int i=0;i<6;i++)
{
try{
v3s16 p = blockpos + v3s16(-1,0,0);
v3s16 p = blockpos + g_6dirs[i];
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,-1,0);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,-1);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
}
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)