Make minetest abort on lua panic

Currently, lua does a regular exit() after a lua panic, which can make
a problem hard to debug. Invoking FATAL_ERROR() instead will print
some useful information, and abort() minetest, so that a debugger can
be used to analyze the situation.
This commit is contained in:
Rogier 2016-07-25 18:43:15 +02:00 committed by paramat
parent a95f983ea8
commit a76e7698b2
2 changed files with 15 additions and 0 deletions

@ -40,6 +40,7 @@ extern "C" {
#include <stdio.h> #include <stdio.h>
#include <cstdarg> #include <cstdarg>
#include <sstream>
class ModNameStorer class ModNameStorer
@ -77,6 +78,8 @@ ScriptApiBase::ScriptApiBase() :
m_luastack = luaL_newstate(); m_luastack = luaL_newstate();
FATAL_ERROR_IF(!m_luastack, "luaL_newstate() failed"); FATAL_ERROR_IF(!m_luastack, "luaL_newstate() failed");
lua_atpanic(m_luastack, &luaPanic);
luaL_openlibs(m_luastack); luaL_openlibs(m_luastack);
// Make the ScriptApiBase* accessible to ModApiBase // Make the ScriptApiBase* accessible to ModApiBase
@ -120,6 +123,16 @@ ScriptApiBase::~ScriptApiBase()
lua_close(m_luastack); lua_close(m_luastack);
} }
int ScriptApiBase::luaPanic(lua_State *L)
{
std::ostringstream oss;
oss << "LUA PANIC: unprotected error in call to Lua API ("
<< lua_tostring(L, -1) << ")";
FATAL_ERROR(oss.str().c_str());
// NOTREACHED
return 0;
}
void ScriptApiBase::loadMod(const std::string &script_path, void ScriptApiBase::loadMod(const std::string &script_path,
const std::string &mod_name) const std::string &mod_name)
{ {

@ -118,6 +118,8 @@ protected:
#endif #endif
private: private:
static int luaPanic(lua_State *L);
lua_State* m_luastack; lua_State* m_luastack;
Server* m_server; Server* m_server;