forked from Mirrorlandia_minetest/minetest
Menu will now ignore an invalid port or the port 0.
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10
src/main.cpp
10
src/main.cpp
@ -121,6 +121,11 @@ Game content:
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are possible.
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- Keys to chests?
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- The Treasure Guard; a big monster with a hammer
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- The hammer does great damage, shakes the ground and removes a block
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- You can drop on top of it, and have some time to attack there
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before he shakes you off
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Documentation:
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--------------
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@ -1990,7 +1995,10 @@ int main(int argc, char *argv[])
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playername = wide_to_narrow(menudata.name);
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address = wide_to_narrow(menudata.address);
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port = stoi(wide_to_narrow(menudata.port));
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int newport = stoi(wide_to_narrow(menudata.port));
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if(newport != 0)
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port = newport;
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//port = stoi(wide_to_narrow(menudata.port));
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g_settings.set("creative_mode", itos(menudata.creative_mode));
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// Check for valid parameters, restart menu if invalid.
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