forked from Mirrorlandia_minetest/minetest
Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png
This commit is contained in:
parent
b88aa81da7
commit
a888b232fe
143
src/main.cpp
143
src/main.cpp
@ -612,15 +612,53 @@ private:
|
|||||||
bool rightreleased;
|
bool rightreleased;
|
||||||
};
|
};
|
||||||
|
|
||||||
void drawMenuBackground(video::IVideoDriver* driver, const SubgameSpec *spec)
|
struct MenuTextures
|
||||||
|
{
|
||||||
|
std::string current_gameid;
|
||||||
|
video::ITexture *background;
|
||||||
|
video::ITexture *overlay;
|
||||||
|
video::ITexture *header;
|
||||||
|
video::ITexture *footer;
|
||||||
|
|
||||||
|
MenuTextures():
|
||||||
|
background(NULL),
|
||||||
|
overlay(NULL),
|
||||||
|
header(NULL),
|
||||||
|
footer(NULL)
|
||||||
|
{}
|
||||||
|
|
||||||
|
static video::ITexture* getMenuTexture(const std::string &tname,
|
||||||
|
video::IVideoDriver* driver, const SubgameSpec *spec)
|
||||||
|
{
|
||||||
|
std::string path;
|
||||||
|
// eg. minetest_menu_background.png (for texture packs)
|
||||||
|
std::string pack_tname = spec->id + "_menu_" + tname + ".png";
|
||||||
|
path = getTexturePath(pack_tname);
|
||||||
|
if(path != "")
|
||||||
|
return driver->getTexture(path.c_str());
|
||||||
|
// eg. games/minetest_game/menu/background.png
|
||||||
|
path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
|
||||||
|
if(path != "")
|
||||||
|
return driver->getTexture(path.c_str());
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
void update(video::IVideoDriver* driver, const SubgameSpec *spec)
|
||||||
|
{
|
||||||
|
if(spec->id == current_gameid)
|
||||||
|
return;
|
||||||
|
current_gameid = spec->id;
|
||||||
|
background = getMenuTexture("background", driver, spec);
|
||||||
|
overlay = getMenuTexture("overlay", driver, spec);
|
||||||
|
header = getMenuTexture("header", driver, spec);
|
||||||
|
footer = getMenuTexture("footer", driver, spec);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
void drawMenuBackground(video::IVideoDriver* driver, const MenuTextures &menutextures)
|
||||||
{
|
{
|
||||||
v2u32 screensize = driver->getScreenSize();
|
v2u32 screensize = driver->getScreenSize();
|
||||||
|
video::ITexture *texture = menutextures.background;
|
||||||
/* Figure out background texture */
|
|
||||||
video::ITexture *texture = NULL;
|
|
||||||
if(spec && spec->menubackground_path != ""){
|
|
||||||
texture = driver->getTexture(spec->menubackground_path.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
/* If no texture, draw background of solid color */
|
/* If no texture, draw background of solid color */
|
||||||
if(!texture){
|
if(!texture){
|
||||||
@ -638,15 +676,10 @@ void drawMenuBackground(video::IVideoDriver* driver, const SubgameSpec *spec)
|
|||||||
NULL, NULL, true);
|
NULL, NULL, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void drawMenuOverlay(video::IVideoDriver* driver, const SubgameSpec *spec)
|
void drawMenuOverlay(video::IVideoDriver* driver, const MenuTextures &menutextures)
|
||||||
{
|
{
|
||||||
v2u32 screensize = driver->getScreenSize();
|
v2u32 screensize = driver->getScreenSize();
|
||||||
|
video::ITexture *texture = menutextures.overlay;
|
||||||
/* Figure out overlay texture */
|
|
||||||
video::ITexture *texture = NULL;
|
|
||||||
if(spec && spec->menuoverlay_path != ""){
|
|
||||||
texture = driver->getTexture(spec->menuoverlay_path.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
/* If no texture, draw nothing */
|
/* If no texture, draw nothing */
|
||||||
if(!texture)
|
if(!texture)
|
||||||
@ -660,6 +693,66 @@ void drawMenuOverlay(video::IVideoDriver* driver, const SubgameSpec *spec)
|
|||||||
NULL, NULL, true);
|
NULL, NULL, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void drawMenuHeader(video::IVideoDriver* driver, const MenuTextures &menutextures)
|
||||||
|
{
|
||||||
|
core::dimension2d<u32> screensize = driver->getScreenSize();
|
||||||
|
video::ITexture *texture = menutextures.header;
|
||||||
|
|
||||||
|
/* If no texture, draw nothing */
|
||||||
|
if(!texture)
|
||||||
|
return;
|
||||||
|
|
||||||
|
f32 mult = (((f32)screensize.Width / 2)) /
|
||||||
|
((f32)texture->getOriginalSize().Width);
|
||||||
|
|
||||||
|
v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
|
||||||
|
((f32)texture->getOriginalSize().Height) * mult);
|
||||||
|
|
||||||
|
// Don't draw the header is there isn't enough room
|
||||||
|
s32 free_space = (((s32)screensize.Height)-320)/2;
|
||||||
|
if (free_space > splashsize.Y) {
|
||||||
|
core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
|
||||||
|
splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
|
||||||
|
((free_space/2)-splashsize.Y/2)+10);
|
||||||
|
|
||||||
|
video::SColor bgcolor(255,50,50,50);
|
||||||
|
|
||||||
|
driver->draw2DImage(texture, splashrect,
|
||||||
|
core::rect<s32>(core::position2d<s32>(0,0),
|
||||||
|
core::dimension2di(texture->getSize())),
|
||||||
|
NULL, NULL, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void drawMenuFooter(video::IVideoDriver* driver, const MenuTextures &menutextures)
|
||||||
|
{
|
||||||
|
core::dimension2d<u32> screensize = driver->getScreenSize();
|
||||||
|
video::ITexture *texture = menutextures.footer;
|
||||||
|
|
||||||
|
/* If no texture, draw nothing */
|
||||||
|
if(!texture)
|
||||||
|
return;
|
||||||
|
|
||||||
|
f32 mult = (((f32)screensize.Width)) /
|
||||||
|
((f32)texture->getOriginalSize().Width);
|
||||||
|
|
||||||
|
v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
|
||||||
|
((f32)texture->getOriginalSize().Height) * mult);
|
||||||
|
|
||||||
|
// Don't draw the footer if there isn't enough room
|
||||||
|
s32 free_space = (((s32)screensize.Height)-320)/2;
|
||||||
|
if (free_space > footersize.Y) {
|
||||||
|
core::rect<s32> rect(0,0,footersize.X,footersize.Y);
|
||||||
|
rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
|
||||||
|
rect -= v2s32(footersize.X/2, 0);
|
||||||
|
|
||||||
|
driver->draw2DImage(texture, rect,
|
||||||
|
core::rect<s32>(core::position2d<s32>(0,0),
|
||||||
|
core::dimension2di(texture->getSize())),
|
||||||
|
NULL, NULL, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
|
static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
|
||||||
{
|
{
|
||||||
for(size_t i=0; i<menudata.games.size(); i++){
|
for(size_t i=0; i<menudata.games.size(); i++){
|
||||||
@ -1567,6 +1660,9 @@ int main(int argc, char *argv[])
|
|||||||
}
|
}
|
||||||
const SubgameSpec *menugame = getMenuGame(menudata);
|
const SubgameSpec *menugame = getMenuGame(menudata);
|
||||||
|
|
||||||
|
MenuTextures menutextures;
|
||||||
|
menutextures.update(driver, menugame);
|
||||||
|
|
||||||
if(skip_main_menu == false)
|
if(skip_main_menu == false)
|
||||||
{
|
{
|
||||||
video::IVideoDriver* driver = device->getVideoDriver();
|
video::IVideoDriver* driver = device->getVideoDriver();
|
||||||
@ -1578,7 +1674,7 @@ int main(int argc, char *argv[])
|
|||||||
break;
|
break;
|
||||||
driver->beginScene(true, true,
|
driver->beginScene(true, true,
|
||||||
video::SColor(255,128,128,128));
|
video::SColor(255,128,128,128));
|
||||||
drawMenuBackground(driver, menugame);
|
drawMenuBackground(driver, menutextures);
|
||||||
guienv->drawAll();
|
guienv->drawAll();
|
||||||
driver->endScene();
|
driver->endScene();
|
||||||
// On some computers framerate doesn't seem to be
|
// On some computers framerate doesn't seem to be
|
||||||
@ -1628,18 +1724,17 @@ int main(int argc, char *argv[])
|
|||||||
|
|
||||||
// Game can be selected in the menu
|
// Game can be selected in the menu
|
||||||
menugame = getMenuGame(menudata);
|
menugame = getMenuGame(menudata);
|
||||||
|
menutextures.update(driver, menugame);
|
||||||
// Clouds for the main menu
|
// Clouds for the main menu
|
||||||
bool cloud_menu_background = g_settings->getBool("menu_clouds");
|
bool cloud_menu_background = g_settings->getBool("menu_clouds");
|
||||||
if(menugame){
|
if(menugame){
|
||||||
// If game has regular background and no overlay, don't use clouds
|
// If game has regular background and no overlay, don't use clouds
|
||||||
if(cloud_menu_background &&
|
if(cloud_menu_background && menutextures.background &&
|
||||||
menugame->menuoverlay_path.empty() &&
|
!menutextures.overlay){
|
||||||
!menugame->menubackground_path.empty()){
|
|
||||||
cloud_menu_background = false;
|
cloud_menu_background = false;
|
||||||
}
|
}
|
||||||
// If game game has overlay and no regular background, always draw clouds
|
// If game game has overlay and no regular background, always draw clouds
|
||||||
else if(menugame->menubackground_path.empty() &&
|
else if(menutextures.overlay && !menutextures.background){
|
||||||
!menugame->menuoverlay_path.empty()){
|
|
||||||
cloud_menu_background = true;
|
cloud_menu_background = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1663,9 +1758,13 @@ int main(int argc, char *argv[])
|
|||||||
clouds->step(dtime*3);
|
clouds->step(dtime*3);
|
||||||
clouds->render();
|
clouds->render();
|
||||||
smgr->drawAll();
|
smgr->drawAll();
|
||||||
drawMenuOverlay(driver, menugame);
|
drawMenuOverlay(driver, menutextures);
|
||||||
|
drawMenuHeader(driver, menutextures);
|
||||||
|
drawMenuFooter(driver, menutextures);
|
||||||
} else {
|
} else {
|
||||||
drawMenuBackground(driver, menugame);
|
drawMenuBackground(driver, menutextures);
|
||||||
|
drawMenuHeader(driver, menutextures);
|
||||||
|
drawMenuFooter(driver, menutextures);
|
||||||
}
|
}
|
||||||
|
|
||||||
guienv->drawAll();
|
guienv->drawAll();
|
||||||
|
@ -97,16 +97,12 @@ SubgameSpec findSubgame(const std::string &id)
|
|||||||
std::string game_name = getGameName(game_path);
|
std::string game_name = getGameName(game_path);
|
||||||
if(game_name == "")
|
if(game_name == "")
|
||||||
game_name = id;
|
game_name = id;
|
||||||
std::string menubackground_path;
|
|
||||||
std::string menuoverlay_path;
|
|
||||||
std::string menuicon_path;
|
std::string menuicon_path;
|
||||||
#ifndef SERVER
|
#ifndef SERVER
|
||||||
menubackground_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "background.png");
|
|
||||||
menuoverlay_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "overlay.png");
|
|
||||||
menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
|
menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
|
||||||
#endif
|
#endif
|
||||||
return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
|
return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
|
||||||
menubackground_path, menuoverlay_path, menuicon_path);
|
menuicon_path);
|
||||||
}
|
}
|
||||||
|
|
||||||
SubgameSpec findWorldSubgame(const std::string &world_path)
|
SubgameSpec findWorldSubgame(const std::string &world_path)
|
||||||
|
@ -35,8 +35,6 @@ struct SubgameSpec
|
|||||||
std::string gamemods_path; //path to mods of the game
|
std::string gamemods_path; //path to mods of the game
|
||||||
std::set<std::string> addon_mods_paths; //paths to addon mods for this game
|
std::set<std::string> addon_mods_paths; //paths to addon mods for this game
|
||||||
std::string name;
|
std::string name;
|
||||||
std::string menubackground_path;
|
|
||||||
std::string menuoverlay_path;
|
|
||||||
std::string menuicon_path;
|
std::string menuicon_path;
|
||||||
|
|
||||||
SubgameSpec(const std::string &id_="",
|
SubgameSpec(const std::string &id_="",
|
||||||
@ -44,16 +42,12 @@ struct SubgameSpec
|
|||||||
const std::string &gamemods_path_="",
|
const std::string &gamemods_path_="",
|
||||||
const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
|
const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
|
||||||
const std::string &name_="",
|
const std::string &name_="",
|
||||||
const std::string &menubackground_path_="",
|
|
||||||
const std::string &menuoverlay_path_="",
|
|
||||||
const std::string &menuicon_path_=""):
|
const std::string &menuicon_path_=""):
|
||||||
id(id_),
|
id(id_),
|
||||||
path(path_),
|
path(path_),
|
||||||
gamemods_path(gamemods_path_),
|
gamemods_path(gamemods_path_),
|
||||||
addon_mods_paths(addon_mods_paths_),
|
addon_mods_paths(addon_mods_paths_),
|
||||||
name(name_),
|
name(name_),
|
||||||
menubackground_path(menubackground_path_),
|
|
||||||
menuoverlay_path(menuoverlay_path_),
|
|
||||||
menuicon_path(menuicon_path_)
|
menuicon_path(menuicon_path_)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user