forked from Mirrorlandia_minetest/minetest
Add count based unload limit for mapblocks
This commit is contained in:
parent
2b04ab874d
commit
a8e238ed06
@ -94,6 +94,9 @@
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#random_input = false
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# Timeout for client to remove unused map data from memory
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#client_unload_unused_data_timeout = 600
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# Maximum number of mapblocks for client to be kept in memory
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# Set to -1 for unlimited amount
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#client_mapblock_limit = 1000
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# Whether to fog out the end of the visible area
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#enable_fog = true
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# Whether to show the client debug info (has the same effect as hitting F5)
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@ -421,8 +421,9 @@ void Client::step(float dtime)
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ScopeProfiler sp(g_profiler, "Client: map timer and unload");
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std::vector<v3s16> deleted_blocks;
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m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
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g_settings->getFloat("client_unload_unused_data_timeout"),
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&deleted_blocks);
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g_settings->getFloat("client_unload_unused_data_timeout"),
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g_settings->getS32("client_mapblock_limit"),
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&deleted_blocks);
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/*
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Send info to server
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@ -104,6 +104,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("address", "");
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settings->setDefault("random_input", "false");
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settings->setDefault("client_unload_unused_data_timeout", "600");
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settings->setDefault("client_mapblock_limit", "1000");
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settings->setDefault("enable_fog", "true");
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settings->setDefault("fov", "72");
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settings->setDefault("view_bobbing", "true");
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142
src/map.cpp
142
src/map.cpp
@ -43,6 +43,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "database-dummy.h"
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#include "database-sqlite3.h"
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#include <deque>
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#include <queue>
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#if USE_LEVELDB
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#include "database-leveldb.h"
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#endif
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@ -1399,10 +1400,25 @@ bool Map::getDayNightDiff(v3s16 blockpos)
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return false;
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}
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struct TimeOrderedMapBlock {
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MapSector *sect;
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MapBlock *block;
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TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
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sect(sect),
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block(block)
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{}
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bool operator<(const TimeOrderedMapBlock &b) const
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{
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return block->getUsageTimer() < b.block->getUsageTimer();
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};
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};
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/*
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Updates usage timers
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*/
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void Map::timerUpdate(float dtime, float unload_timeout,
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void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
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std::vector<v3s16> *unloaded_blocks)
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{
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bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
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@ -1416,48 +1432,108 @@ void Map::timerUpdate(float dtime, float unload_timeout,
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u32 block_count_all = 0;
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beginSave();
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for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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si != m_sectors.end(); ++si) {
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MapSector *sector = si->second;
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bool all_blocks_deleted = true;
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// If there is no practical limit, we spare creation of mapblock_queue
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if (max_loaded_blocks == (u32)-1) {
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for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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si != m_sectors.end(); ++si) {
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MapSector *sector = si->second;
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MapBlockVect blocks;
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sector->getBlocks(blocks);
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bool all_blocks_deleted = true;
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for(MapBlockVect::iterator i = blocks.begin();
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i != blocks.end(); ++i) {
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MapBlock *block = (*i);
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MapBlockVect blocks;
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sector->getBlocks(blocks);
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block->incrementUsageTimer(dtime);
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for (MapBlockVect::iterator i = blocks.begin();
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i != blocks.end(); ++i) {
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MapBlock *block = (*i);
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if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout) {
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v3s16 p = block->getPos();
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block->incrementUsageTimer(dtime);
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// Save if modified
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if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
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modprofiler.add(block->getModifiedReasonString(), 1);
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if (!saveBlock(block))
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continue;
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saved_blocks_count++;
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if (block->refGet() == 0
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&& block->getUsageTimer() > unload_timeout) {
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v3s16 p = block->getPos();
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// Save if modified
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if (block->getModified() != MOD_STATE_CLEAN
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&& save_before_unloading) {
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modprofiler.add(block->getModifiedReasonString(), 1);
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if (!saveBlock(block))
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continue;
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saved_blocks_count++;
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}
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// Delete from memory
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sector->deleteBlock(block);
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if (unloaded_blocks)
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unloaded_blocks->push_back(p);
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deleted_blocks_count++;
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} else {
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all_blocks_deleted = false;
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block_count_all++;
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}
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// Delete from memory
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sector->deleteBlock(block);
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if(unloaded_blocks)
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unloaded_blocks->push_back(p);
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deleted_blocks_count++;
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}
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else {
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all_blocks_deleted = false;
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block_count_all++;
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if (all_blocks_deleted) {
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sector_deletion_queue.push_back(si->first);
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}
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}
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} else {
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std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
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for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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si != m_sectors.end(); ++si) {
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MapSector *sector = si->second;
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if(all_blocks_deleted) {
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sector_deletion_queue.push_back(si->first);
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MapBlockVect blocks;
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sector->getBlocks(blocks);
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for(MapBlockVect::iterator i = blocks.begin();
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i != blocks.end(); ++i) {
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MapBlock *block = (*i);
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block->incrementUsageTimer(dtime);
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mapblock_queue.push(TimeOrderedMapBlock(sector, block));
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}
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}
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block_count_all = mapblock_queue.size();
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// Delete old blocks, and blocks over the limit from the memory
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while (mapblock_queue.size() > max_loaded_blocks
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|| mapblock_queue.top().block->getUsageTimer() > unload_timeout) {
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TimeOrderedMapBlock b = mapblock_queue.top();
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mapblock_queue.pop();
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MapBlock *block = b.block;
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if (block->refGet() != 0)
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continue;
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v3s16 p = block->getPos();
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// Save if modified
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if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
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modprofiler.add(block->getModifiedReasonString(), 1);
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if (!saveBlock(block))
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continue;
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saved_blocks_count++;
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}
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// Delete from memory
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b.sect->deleteBlock(block);
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if (unloaded_blocks)
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unloaded_blocks->push_back(p);
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deleted_blocks_count++;
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block_count_all--;
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}
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// Delete empty sectors
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for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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si != m_sectors.end(); ++si) {
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if (si->second->empty()) {
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sector_deletion_queue.push_back(si->first);
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}
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}
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}
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endSave();
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@ -1484,7 +1560,7 @@ void Map::timerUpdate(float dtime, float unload_timeout,
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void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
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{
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timerUpdate(0.0, -1.0, unloaded_blocks);
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timerUpdate(0.0, -1.0, 0, unloaded_blocks);
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}
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void Map::deleteSectors(std::vector<v2s16> §orList)
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@ -277,7 +277,7 @@ public:
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Updates usage timers and unloads unused blocks and sectors.
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Saves modified blocks before unloading on MAPTYPE_SERVER.
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*/
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void timerUpdate(float dtime, float unload_timeout,
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void timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
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std::vector<v3s16> *unloaded_blocks=NULL);
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/*
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@ -59,7 +59,7 @@ MapBlock * MapSector::getBlockBuffered(s16 y)
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if(m_block_cache != NULL && y == m_block_cache_y){
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return m_block_cache;
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}
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// If block doesn't exist, return NULL
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std::map<s16, MapBlock*>::iterator n = m_blocks.find(y);
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if(n == m_blocks.end())
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@ -70,11 +70,11 @@ MapBlock * MapSector::getBlockBuffered(s16 y)
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else{
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block = n->second;
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}
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// Cache the last result
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m_block_cache_y = y;
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m_block_cache = block;
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return block;
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}
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@ -88,16 +88,16 @@ MapBlock * MapSector::createBlankBlockNoInsert(s16 y)
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assert(getBlockBuffered(y) == NULL); // Pre-condition
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v3s16 blockpos_map(m_pos.X, y, m_pos.Y);
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MapBlock *block = new MapBlock(m_parent, blockpos_map, m_gamedef);
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return block;
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}
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MapBlock * MapSector::createBlankBlock(s16 y)
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{
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MapBlock *block = createBlankBlockNoInsert(y);
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m_blocks[y] = block;
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return block;
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@ -114,7 +114,7 @@ void MapSector::insertBlock(MapBlock *block)
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v2s16 p2d(block->getPos().X, block->getPos().Z);
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assert(p2d == m_pos);
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// Insert into container
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m_blocks[block_y] = block;
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}
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@ -125,7 +125,7 @@ void MapSector::deleteBlock(MapBlock *block)
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// Clear from cache
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m_block_cache = NULL;
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// Remove from container
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m_blocks.erase(block_y);
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@ -142,6 +142,11 @@ void MapSector::getBlocks(MapBlockVect &dest)
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}
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}
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bool MapSector::empty()
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{
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return m_blocks.empty();
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}
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/*
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ServerMapSector
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*/
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@ -159,18 +164,18 @@ void ServerMapSector::serialize(std::ostream &os, u8 version)
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{
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if(!ser_ver_supported(version))
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throw VersionMismatchException("ERROR: MapSector format not supported");
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/*
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[0] u8 serialization version
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+ heightmap data
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*/
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// Server has both of these, no need to support not having them.
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//assert(m_objects != NULL);
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// Write version
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os.write((char*)&version, 1);
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/*
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Add stuff here, if needed
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*/
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@ -193,18 +198,18 @@ ServerMapSector* ServerMapSector::deSerialize(
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/*
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Read stuff
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*/
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// Read version
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u8 version = SER_FMT_VER_INVALID;
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is.read((char*)&version, 1);
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if(!ser_ver_supported(version))
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throw VersionMismatchException("ERROR: MapSector format not supported");
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/*
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Add necessary reading stuff here
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*/
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/*
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Get or create sector
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*/
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@ -40,7 +40,7 @@ class IGameDef;
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class MapSector
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{
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public:
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MapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
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virtual ~MapSector();
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@ -58,16 +58,18 @@ public:
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MapBlock * createBlankBlock(s16 y);
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void insertBlock(MapBlock *block);
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void deleteBlock(MapBlock *block);
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void getBlocks(MapBlockVect &dest);
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bool empty();
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// Always false at the moment, because sector contains no metadata.
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bool differs_from_disk;
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protected:
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// The pile of MapBlocks
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std::map<s16, MapBlock*> m_blocks;
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@ -76,12 +78,12 @@ protected:
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v2s16 m_pos;
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IGameDef *m_gamedef;
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// Last-used block is cached here for quicker access.
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// Be sure to set this to NULL when the cached block is deleted
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// Be sure to set this to NULL when the cached block is deleted
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MapBlock *m_block_cache;
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s16 m_block_cache_y;
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/*
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Private methods
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*/
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@ -94,7 +96,7 @@ class ServerMapSector : public MapSector
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public:
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ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
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~ServerMapSector();
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u32 getId() const
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{
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return MAPSECTOR_SERVER;
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@ -106,7 +108,7 @@ public:
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*/
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void serialize(std::ostream &os, u8 version);
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static ServerMapSector* deSerialize(
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std::istream &is,
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Map *parent,
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@ -114,7 +116,7 @@ public:
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std::map<v2s16, MapSector*> & sectors,
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IGameDef *gamedef
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);
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private:
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};
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@ -124,7 +126,7 @@ class ClientMapSector : public MapSector
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public:
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ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
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~ClientMapSector();
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u32 getId() const
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{
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return MAPSECTOR_CLIENT;
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@ -133,6 +135,6 @@ public:
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private:
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};
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#endif
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#endif
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@ -594,7 +594,8 @@ void Server::AsyncRunStep(bool initial_step)
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// Run Map's timers and unload unused data
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ScopeProfiler sp(g_profiler, "Server: map timer and unload");
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m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
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g_settings->getFloat("server_unload_unused_data_timeout"));
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g_settings->getFloat("server_unload_unused_data_timeout"),
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(u32)-1);
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}
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/*
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Loading…
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Block a user