forked from Mirrorlandia_minetest/minetest
Fix short_description fallback order (#10943)
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@ -118,10 +118,6 @@ function core.register_item(name, itemdef)
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end
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itemdef.name = name
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-- default short_description to first line of description
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itemdef.short_description = itemdef.short_description or
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(itemdef.description or ""):gsub("\n.*","")
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-- Apply defaults and add to registered_* table
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if itemdef.type == "node" then
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-- Use the nodebox as selection box if it's not set manually
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@ -6039,18 +6039,18 @@ an itemstring, a table or `nil`.
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stack).
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* `set_metadata(metadata)`: (DEPRECATED) Returns true.
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* `get_description()`: returns the description shown in inventory list tooltips.
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* The engine uses the same as this function for item descriptions.
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* The engine uses this when showing item descriptions in tooltips.
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* Fields for finding the description, in order:
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* `description` in item metadata (See [Item Metadata].)
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* `description` in item definition
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* item name
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* `get_short_description()`: returns the short description.
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* `get_short_description()`: returns the short description or nil.
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* Unlike the description, this does not include new lines.
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* The engine uses the same as this function for short item descriptions.
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* Fields for finding the short description, in order:
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* `short_description` in item metadata (See [Item Metadata].)
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* `short_description` in item definition
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* first line of the description (See `get_description()`.)
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* first line of the description (From item meta or def, see `get_description()`.)
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* Returns nil if none of the above are set
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* `clear()`: removes all items from the stack, making it empty.
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* `replace(item)`: replace the contents of this stack.
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* `item` can also be an itemstring or table.
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@ -7171,8 +7171,9 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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short_description = "Steel Axe",
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-- Must not contain new lines.
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-- Defaults to the first line of description.
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-- See also: `get_short_description` in [`ItemStack`]
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-- Defaults to nil.
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-- Use an [`ItemStack`] to get the short description, eg:
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-- ItemStack(itemname):get_short_description()
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groups = {},
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-- key = name, value = rating; rating = 1..3.
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@ -26,15 +26,22 @@ minetest.register_chatcommand("item_description", {
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})
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function unittests.test_short_desc()
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local function get_short_description(item)
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return ItemStack(item):get_short_description()
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end
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local stack = ItemStack("unittests:colorful_pick")
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assert(stack:get_short_description() == "Colorful Pickaxe")
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assert(stack:get_short_description() == minetest.registered_items["unittests:colorful_pick"].short_description)
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assert(get_short_description("unittests:colorful_pick") == "Colorful Pickaxe")
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assert(minetest.registered_items["unittests:colorful_pick"].short_description == nil)
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assert(stack:get_description() == full_description)
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assert(stack:get_description() == minetest.registered_items["unittests:colorful_pick"].description)
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stack:get_meta():set_string("description", "Hello World")
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assert(stack:get_short_description() == "Colorful Pickaxe")
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assert(stack:get_short_description() == "Hello World")
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assert(stack:get_description() == "Hello World")
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assert(get_short_description(stack) == "Hello World")
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assert(get_short_description("unittests:colorful_pick") == "Colorful Pickaxe")
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stack:get_meta():set_string("short_description", "Foo Bar")
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assert(stack:get_short_description() == "Foo Bar")
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@ -140,8 +140,10 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
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lua_setfield(L, -2, "name");
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lua_pushstring(L, i.description.c_str());
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lua_setfield(L, -2, "description");
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if (!i.short_description.empty()) {
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lua_pushstring(L, i.short_description.c_str());
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lua_setfield(L, -2, "short_description");
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}
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lua_pushstring(L, type.c_str());
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lua_setfield(L, -2, "type");
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lua_pushstring(L, i.inventory_image.c_str());
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