fix: don't use RenderingEngine singleton when it's possible

This commit is contained in:
Loic Blot 2021-04-29 09:45:49 +02:00 committed by Loïc Blot
parent 5a02c376ea
commit a93712458b

@ -1771,21 +1771,21 @@ void Client::afterContentReceived()
// Rebuild inherited images and recreate textures
infostream<<"- Rebuilding images and textures"<<std::endl;
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
m_tsrc->rebuildImagesAndTextures();
delete[] text;
// Rebuild shaders
infostream<<"- Rebuilding shaders"<<std::endl;
text = wgettext("Rebuilding shaders...");
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
m_shsrc->rebuildShaders();
delete[] text;
// Update node aliases
infostream<<"- Updating node aliases"<<std::endl;
text = wgettext("Initializing nodes...");
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
m_nodedef->updateAliases(m_itemdef);
for (const auto &path : getTextureDirs()) {
TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
@ -1818,7 +1818,7 @@ void Client::afterContentReceived()
m_script->on_client_ready(m_env.getLocalPlayer());
text = wgettext("Done!");
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl;
delete[] text;
}
@ -1836,7 +1836,7 @@ float Client::getCurRate()
void Client::makeScreenshot()
{
irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
irr::video::IImage* const raw_image = driver->createScreenShot();
if (!raw_image)