forked from Mirrorlandia_minetest/minetest
Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStack
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@ -1658,9 +1658,13 @@ ItemStack: A stack of items.
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methods:
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methods:
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- is_empty(): return true if stack is empty
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- is_empty(): return true if stack is empty
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- get_name(): returns item name (e.g. "default:stone")
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- get_name(): returns item name (e.g. "default:stone")
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- set_name(itemname)
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- get_count(): returns number of items on the stack
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- get_count(): returns number of items on the stack
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- set_count(count)
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- get_wear(): returns tool wear (0-65535), 0 for non-tools
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- get_wear(): returns tool wear (0-65535), 0 for non-tools
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- set_wear(wear)
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- get_metadata(): returns metadata (a string attached to an item stack)
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- get_metadata(): returns metadata (a string attached to an item stack)
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- set_metadata(metadata)
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- clear(): removes all items from the stack, making it empty
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- clear(): removes all items from the stack, making it empty
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- replace(item): replace the contents of this stack (item can also
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- replace(item): replace the contents of this stack (item can also
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be an itemstring or table)
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be an itemstring or table)
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@ -57,6 +57,20 @@ int LuaItemStack::l_get_name(lua_State *L)
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return 1;
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return 1;
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}
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}
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// set_name(self, name)
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int LuaItemStack::l_set_name(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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item.name = luaL_checkstring(L, 2);
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if (item.name == "" || item.empty())
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item.clear();
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return 1;
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}
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// get_count(self) -> number
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// get_count(self) -> number
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int LuaItemStack::l_get_count(lua_State *L)
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int LuaItemStack::l_get_count(lua_State *L)
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{
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{
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@ -67,6 +81,20 @@ int LuaItemStack::l_get_count(lua_State *L)
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return 1;
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return 1;
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}
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}
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// set_count(self, number)
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int LuaItemStack::l_set_count(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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item.count = luaL_checkinteger(L, 2);
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if (item.name == "" || item.empty())
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item.clear();
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return 1;
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}
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// get_wear(self) -> number
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// get_wear(self) -> number
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int LuaItemStack::l_get_wear(lua_State *L)
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int LuaItemStack::l_get_wear(lua_State *L)
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{
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{
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@ -77,6 +105,20 @@ int LuaItemStack::l_get_wear(lua_State *L)
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return 1;
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return 1;
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}
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}
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// set_wear(self, number)
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int LuaItemStack::l_set_wear(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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item.wear = luaL_checkinteger(L, 2);
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if (item.wear > 65535)
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item.clear();
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return 1;
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}
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// get_metadata(self) -> string
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// get_metadata(self) -> string
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int LuaItemStack::l_get_metadata(lua_State *L)
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int LuaItemStack::l_get_metadata(lua_State *L)
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{
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{
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@ -87,6 +129,23 @@ int LuaItemStack::l_get_metadata(lua_State *L)
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return 1;
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return 1;
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}
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}
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// set_metadata(self, string)
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int LuaItemStack::l_set_metadata(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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ItemStack &item = o->m_stack;
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size_t len = 0;
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const char *ptr = luaL_checklstring(L, 2, &len);
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if (ptr)
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item.metadata.assign(ptr, len);
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else
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item.metadata = "";
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return 1;
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}
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// clear(self) -> true
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// clear(self) -> true
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int LuaItemStack::l_clear(lua_State *L)
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int LuaItemStack::l_clear(lua_State *L)
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{
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{
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@ -363,9 +422,13 @@ const char LuaItemStack::className[] = "ItemStack";
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const luaL_reg LuaItemStack::methods[] = {
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const luaL_reg LuaItemStack::methods[] = {
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luamethod(LuaItemStack, is_empty),
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luamethod(LuaItemStack, is_empty),
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luamethod(LuaItemStack, get_name),
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luamethod(LuaItemStack, get_name),
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luamethod(LuaItemStack, set_name),
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luamethod(LuaItemStack, get_count),
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luamethod(LuaItemStack, get_count),
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luamethod(LuaItemStack, set_count),
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luamethod(LuaItemStack, get_wear),
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luamethod(LuaItemStack, get_wear),
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luamethod(LuaItemStack, set_wear),
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luamethod(LuaItemStack, get_metadata),
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luamethod(LuaItemStack, get_metadata),
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luamethod(LuaItemStack, set_metadata),
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luamethod(LuaItemStack, clear),
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luamethod(LuaItemStack, clear),
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luamethod(LuaItemStack, replace),
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luamethod(LuaItemStack, replace),
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luamethod(LuaItemStack, to_string),
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luamethod(LuaItemStack, to_string),
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@ -41,15 +41,27 @@ private:
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// get_name(self) -> string
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// get_name(self) -> string
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static int l_get_name(lua_State *L);
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static int l_get_name(lua_State *L);
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// set_name(self, name)
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static int l_set_name(lua_State *L);
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// get_count(self) -> number
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// get_count(self) -> number
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static int l_get_count(lua_State *L);
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static int l_get_count(lua_State *L);
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// set_count(self, number)
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static int l_set_count(lua_State *L);
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// get_wear(self) -> number
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// get_wear(self) -> number
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static int l_get_wear(lua_State *L);
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static int l_get_wear(lua_State *L);
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// set_wear(self, number)
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static int l_set_wear(lua_State *L);
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// get_metadata(self) -> string
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// get_metadata(self) -> string
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static int l_get_metadata(lua_State *L);
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static int l_get_metadata(lua_State *L);
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// set_metadata(self, string)
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static int l_set_metadata(lua_State *L);
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// clear(self) -> true
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// clear(self) -> true
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static int l_clear(lua_State *L);
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static int l_clear(lua_State *L);
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