forked from Mirrorlandia_minetest/minetest
Use skin font for usernames (fixes #2363)
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@ -962,7 +962,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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// Add a text node for showing the name
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// Add a text node for showing the name
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gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
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gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
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std::wstring wname = narrow_to_wide(m_name);
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std::wstring wname = narrow_to_wide(m_name);
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m_textnode = smgr->addTextSceneNode(gui->getBuiltInFont(),
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m_textnode = smgr->addTextSceneNode(gui->getSkin()->getFont(),
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wname.c_str(), video::SColor(255,255,255,255), node);
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wname.c_str(), video::SColor(255,255,255,255), node);
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m_textnode->grab();
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m_textnode->grab();
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m_textnode->setPosition(v3f(0, BS*1.1, 0));
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m_textnode->setPosition(v3f(0, BS*1.1, 0));
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