Extend pitch fly mode to swimming (#7943)

This commit is contained in:
random-geek 2018-12-30 16:07:30 -08:00 committed by Paramat
parent 7d7ccf5c0f
commit aa5ec2ec02
12 changed files with 38 additions and 28 deletions

@ -65,7 +65,7 @@ Some can be changed in the key config dialog in the settings tab.
| + | Increase view range |
| - | Decrease view range |
| K | Enable/disable fly mode (needs fly privilege) |
| L | Enable/disable pitch fly mode |
| L | Enable/disable pitch move mode |
| J | Enable/disable fast mode (needs fast privilege) |
| H | Enable/disable noclip mode (needs noclip privilege) |
| E | Move fast in fast mode |

@ -72,8 +72,8 @@ enable_build_where_you_stand (Build inside player) bool false
# This requires the "fly" privilege on the server.
free_move (Flying) bool false
# If enabled together with fly mode, makes move directions relative to the player's pitch.
pitch_fly (Pitch fly mode) bool false
# If enabled, makes move directions relative to the player's pitch when flying or swimming.
pitch_move (Pitch move mode) bool false
# Fast movement (via the "special" key).
# This requires the "fast" privilege on the server.
@ -211,9 +211,9 @@ keymap_rangeselect (Range select key) key KEY_KEY_R
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_freemove (Fly key) key KEY_KEY_K
# Key for toggling pitch fly mode.
# Key for toggling pitch move mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_pitchfly (Pitch fly key) key KEY_KEY_L
keymap_pitchmove (Pitch move key) key KEY_KEY_L
# Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3

@ -26,9 +26,9 @@
# type: bool
# free_move = false
# If enabled together with fly mode, makes move directions relative to the player's pitch.
# If enabled, makes move directions relative to the player's pitch when flying or swimming.
# type: bool
# pitch_fly = false
# pitch_move = false
# Fast movement (via the "special" key).
# This requires the "fast" privilege on the server.
@ -202,10 +202,10 @@
# type: key
# keymap_freemove = KEY_KEY_K
# Key for toggling pitch fly mode.
# Key for toggling pitch move mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_pitchfly = KEY_KEY_L
# keymap_pitchmove = KEY_KEY_L
# Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3

@ -170,7 +170,8 @@ void ClientEnvironment::step(float dtime)
lplayer->physics_override_gravity * dtime_part * 2.0f;
// Liquid floating / sinking
if (lplayer->in_liquid && !lplayer->swimming_vertical)
if (lplayer->in_liquid && !lplayer->swimming_vertical &&
!lplayer->swimming_pitch)
speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2.0f;
// Liquid resistance

@ -702,7 +702,7 @@ protected:
void openConsole(float scale, const wchar_t *line=NULL);
void toggleFreeMove();
void toggleFreeMoveAlt();
void togglePitchFly();
void togglePitchMove();
void toggleFast();
void toggleNoClip();
void toggleCinematic();
@ -1898,8 +1898,8 @@ void Game::processKeyInput()
toggleFreeMove();
} else if (wasKeyDown(KeyType::JUMP)) {
toggleFreeMoveAlt();
} else if (wasKeyDown(KeyType::PITCHFLY)) {
togglePitchFly();
} else if (wasKeyDown(KeyType::PITCHMOVE)) {
togglePitchMove();
} else if (wasKeyDown(KeyType::FASTMOVE)) {
toggleFast();
} else if (wasKeyDown(KeyType::NOCLIP)) {
@ -2109,15 +2109,15 @@ void Game::toggleFreeMoveAlt()
}
void Game::togglePitchFly()
void Game::togglePitchMove()
{
bool pitch_fly = !g_settings->getBool("pitch_fly");
g_settings->set("pitch_fly", bool_to_cstr(pitch_fly));
bool pitch_move = !g_settings->getBool("pitch_move");
g_settings->set("pitch_move", bool_to_cstr(pitch_move));
if (pitch_fly) {
m_game_ui->showTranslatedStatusText("Pitch fly mode enabled");
if (pitch_move) {
m_game_ui->showTranslatedStatusText("Pitch move mode enabled");
} else {
m_game_ui->showTranslatedStatusText("Pitch fly mode disabled");
m_game_ui->showTranslatedStatusText("Pitch move mode disabled");
}
}

@ -48,7 +48,7 @@ void KeyCache::populate()
key[KeyType::CONSOLE] = getKeySetting("keymap_console");
key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
key[KeyType::PITCHFLY] = getKeySetting("keymap_pitchfly");
key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");

@ -47,7 +47,7 @@ public:
CONSOLE,
MINIMAP,
FREEMOVE,
PITCHFLY,
PITCHMOVE,
FASTMOVE,
NOCLIP,
HOTBAR_PREV,

@ -468,6 +468,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
{
// Clear stuff
swimming_vertical = false;
swimming_pitch = false;
setPitch(control.pitch);
setYaw(control.yaw);
@ -492,7 +493,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
bool free_move = fly_allowed && player_settings.free_move;
bool fast_move = fast_allowed && player_settings.fast_move;
bool pitch_fly = free_move && player_settings.pitch_fly;
bool pitch_move = (free_move || in_liquid) && player_settings.pitch_move;
// When aux1_descends is enabled the fast key is used to go down, so fast isn't possible
bool fast_climb = fast_move && control.aux1 && !player_settings.aux1_descends;
bool continuous_forward = player_settings.continuous_forward;
@ -685,10 +686,17 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
if (!free_move)
slip_factor = getSlipFactor(env, speedH);
// Don't sink when swimming in pitch mode
if (pitch_move && in_liquid) {
v3f controlSpeed = speedH + speedV;
if (controlSpeed.getLength() > 0.01f)
swimming_pitch = true;
}
// Accelerate to target speed with maximum increment
accelerate((speedH + speedV) * physics_override_speed,
incH * physics_override_speed * slip_factor, incV * physics_override_speed,
pitch_fly);
pitch_move);
}
v3s16 LocalPlayer::getStandingNodePos()

@ -62,6 +62,7 @@ public:
u8 liquid_viscosity = 0;
bool is_climbing = false;
bool swimming_vertical = false;
bool swimming_pitch = false;
float physics_override_speed = 1.0f;
float physics_override_jump = 1.0f;

@ -43,7 +43,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("meshgen_block_cache_size", "20");
settings->setDefault("enable_vbo", "true");
settings->setDefault("free_move", "false");
settings->setDefault("pitch_fly", "false");
settings->setDefault("pitch_move", "false");
settings->setDefault("fast_move", "false");
settings->setDefault("noclip", "false");
settings->setDefault("screenshot_path", ".");
@ -81,7 +81,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_console", "KEY_F10");
settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
settings->setDefault("keymap_freemove", "KEY_KEY_K");
settings->setDefault("keymap_pitchfly", "KEY_KEY_L");
settings->setDefault("keymap_pitchmove", "KEY_KEY_L");
settings->setDefault("keymap_fastmove", "KEY_KEY_J");
settings->setDefault("keymap_noclip", "KEY_KEY_H");
settings->setDefault("keymap_hotbar_next", "KEY_KEY_N");

@ -139,7 +139,7 @@ void Player::clearHud()
void PlayerSettings::readGlobalSettings()
{
free_move = g_settings->getBool("free_move");
pitch_fly = g_settings->getBool("pitch_fly");
pitch_move = g_settings->getBool("pitch_move");
fast_move = g_settings->getBool("fast_move");
continuous_forward = g_settings->getBool("continuous_forward");
always_fly_fast = g_settings->getBool("always_fly_fast");

@ -87,7 +87,7 @@ struct PlayerControl
struct PlayerSettings
{
bool free_move = false;
bool pitch_fly = false;
bool pitch_move = false;
bool fast_move = false;
bool continuous_forward = false;
bool always_fly_fast = false;
@ -96,7 +96,7 @@ struct PlayerSettings
bool autojump = false;
const std::string setting_names[8] = {
"free_move", "pitch_fly", "fast_move", "continuous_forward", "always_fly_fast",
"free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
"aux1_descends", "noclip", "autojump"
};
void readGlobalSettings();