forked from Mirrorlandia_minetest/minetest
Fix rounding error in font size making main menu and in game font sizes inconsistent
This commit is contained in:
parent
7452d5399b
commit
aaec558f85
@ -1951,7 +1951,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
|
|||||||
// wide, including border) just fit into the
|
// wide, including border) just fit into the
|
||||||
// default window (800 pixels wide) at 96 DPI
|
// default window (800 pixels wide) at 96 DPI
|
||||||
// and default scaling (1.00).
|
// and default scaling (1.00).
|
||||||
use_imgsize = 0.53 * screen_dpi * gui_scaling;
|
use_imgsize = 0.5555 * screen_dpi * gui_scaling;
|
||||||
} else {
|
} else {
|
||||||
// In variable-size mode, we prefer to make the
|
// In variable-size mode, we prefer to make the
|
||||||
// inventory image size 1/15 of screen height,
|
// inventory image size 1/15 of screen height,
|
||||||
@ -1991,6 +1991,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
|
|||||||
spacing = v2s32(use_imgsize*5.0/4, use_imgsize*15.0/13);
|
spacing = v2s32(use_imgsize*5.0/4, use_imgsize*15.0/13);
|
||||||
padding = v2s32(use_imgsize*3.0/8, use_imgsize*3.0/8);
|
padding = v2s32(use_imgsize*3.0/8, use_imgsize*3.0/8);
|
||||||
double target_font_height = use_imgsize*15.0/13 * 0.4;
|
double target_font_height = use_imgsize*15.0/13 * 0.4;
|
||||||
|
target_font_height *= g_settings->getFloat("font_size")/TTF_DEFAULT_FONT_SIZE;
|
||||||
m_btn_height = use_imgsize*15.0/13 * 0.35;
|
m_btn_height = use_imgsize*15.0/13 * 0.35;
|
||||||
|
|
||||||
m_font = select_font_by_line_height(target_font_height);
|
m_font = select_font_by_line_height(target_font_height);
|
||||||
|
Loading…
Reference in New Issue
Block a user