diff --git a/builtin/item.lua b/builtin/item.lua
index d30b439aa..eb8c556de 100644
--- a/builtin/item.lua
+++ b/builtin/item.lua
@@ -262,6 +262,41 @@ function minetest.node_dig(pos, node, digger)
 	end
 end
 
+function minetest.node_metadata_inventory_move_allow_all(pos, from_list,
+		from_index, to_list, to_index, count, player)
+	minetest.log("verbose", "node_metadata_inventory_move_allow_all")
+	local meta = minetest.env:get_meta(pos)
+	local inv = meta:get_inventory()
+
+	local from_stack = inv:get_stack(from_list, from_index)
+	local taken_items = from_stack:take_item(count)
+	inv:set_stack(from_list, from_index, from_stack)
+
+	local to_stack = inv:get_stack(to_list, to_index)
+	to_stack:add_item(taken_items)
+	inv:set_stack(to_list, to_index, to_stack)
+end
+
+function minetest.node_metadata_inventory_offer_allow_all(pos, listname, index, stack, player)
+	minetest.log("verbose", "node_metadata_inventory_offer_allow_all")
+	local meta = minetest.env:get_meta(pos)
+	local inv = meta:get_inventory()
+	local the_stack = inv:get_stack(listname, index)
+	the_stack:add_item(stack)
+	inv:set_stack(listname, index, the_stack)
+	return ItemStack("")
+end
+
+function minetest.node_metadata_inventory_take_allow_all(pos, listname, index, count, player)
+	minetest.log("verbose", "node_metadata_inventory_take_allow_all")
+	local meta = minetest.env:get_meta(pos)
+	local inv = meta:get_inventory()
+	local the_stack = inv:get_stack(listname, index)
+	local taken_items = the_stack:take_item(count)
+	inv:set_stack(listname, index, the_stack)
+	return taken_items
+end
+
 -- This is used to allow mods to redefine minetest.item_place and so on
 local function redef_wrapper(table, name)
 	return function(...)
@@ -295,6 +330,12 @@ minetest.nodedef_default = {
 	on_punch = redef_wrapper(minetest, 'node_punch'), -- minetest.node_punch
 	on_dig = redef_wrapper(minetest, 'node_dig'), -- minetest.node_dig
 
+	on_receive_fields = nil,
+	
+	on_metadata_inventory_move = minetest.node_metadata_inventory_move_allow_all,
+	on_metadata_inventory_offer = minetest.node_metadata_inventory_offer_allow_all,
+	on_metadata_inventory_take = minetest.node_metadata_inventory_take_allow_all,
+
 	-- Node properties
 	drawtype = "normal",
 	visual_scale = 1.0,
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 73d7b3641..f8615b130 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1039,7 +1039,38 @@ Node definition (register_node)
 
     on_receive_fields = func(pos, formname, fields, sender),
     ^ fields = {name1 = value1, name2 = value2, ...}
+    ^ Called when an UI form (eg. sign text input) returns data
     ^ default: nil
+
+    on_metadata_inventory_move = func(pos, from_list, from_index,
+                                      to_list, to_index, count, player),
+    ^ Called when a player wants to move items inside the metadata
+    ^ Should move items, or some items, if permitted. If not, should do
+      nothing.
+    ^ The engine ensures the action is valid, i.e. the stack fits at the
+      given position
+    ^ default: minetest.node_metadata_inventory_move_allow_all
+
+    on_metadata_inventory_offer = func(pos, listname, index, stack, player),
+    ^ Called when a player wants to put something into the metadata
+      inventory
+    ^ Should check if the action is permitted (the engine ensures the
+      action is valid, i.e. the stack fits at the given position)
+      ^ If permitted, modify the metadata inventory and return the
+        "leftover" stack (normally nil).
+      ^ If not permitted, return itemstack.
+    ^ default: minetest.node_metadata_inventory_offer_allow_all
+
+    on_metadata_inventory_take = func(pos, listname, index, count, player),
+    ^ Called when a player wants to take something out of the metadata
+      inventory
+    ^ Should check if the action is permitted (the engine ensures the
+      action is valid, i.e. there's a stack of at least “count” items at
+      that position)
+      ^ If permitted, modify the metadata inventory and return the
+        stack of items
+      ^ If not permitted, return nil.
+    ^ default: minetest.node_metadata_inventory_take_allow_all
 }
 
 Recipe: (register_craft)
diff --git a/src/guiInventoryMenu.cpp b/src/guiInventoryMenu.cpp
index 823addd1b..51001eee3 100644
--- a/src/guiInventoryMenu.cpp
+++ b/src/guiInventoryMenu.cpp
@@ -526,24 +526,35 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
 		u32 s_count = 0;
 
 		if(s.isValid())
-		{
+		do{ // breakable
 			inv_s = m_invmgr->getInventory(s.inventoryloc);
-			assert(inv_s);
+
+			if(!inv_s){
+				errorstream<<"InventoryMenu: The selected inventory location "
+						<<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
+						<<std::endl;
+				s.i = -1;  // make it invalid again
+				break;
+			}
 
 			InventoryList *list = inv_s->getList(s.listname);
 			if(list == NULL){
 				errorstream<<"InventoryMenu: The selected inventory list \""
 						<<s.listname<<"\" does not exist"<<std::endl;
 				s.i = -1;  // make it invalid again
-			} else if((u32)s.i >= list->getSize()){
+				break;
+			}
+
+			if((u32)s.i >= list->getSize()){
 				errorstream<<"InventoryMenu: The selected inventory list \""
 						<<s.listname<<"\" is too small (i="<<s.i<<", size="
 						<<list->getSize()<<")"<<std::endl;
 				s.i = -1;  // make it invalid again
-			} else{
-				s_count = list->getItem(s.i).count;
+				break;
 			}
-		}
+
+			s_count = list->getItem(s.i).count;
+		}while(0);
 
 		bool identical = (m_selected_item != NULL) && s.isValid() &&
 			(inv_selected == inv_s) &&
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp
index b04a1c177..46f744f8b 100644
--- a/src/inventorymanager.cpp
+++ b/src/inventorymanager.cpp
@@ -27,6 +27,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "utility.h"
 #include "craftdef.h"
 
+#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
+
 /*
 	InventoryLocation
 */
@@ -197,27 +199,82 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 				<<", to_list=\""<<to_list<<"\""<<std::endl;
 		return;
 	}
-	/*
-		This performs the actual movement
+	
+	// Handle node metadata move
+	if(from_inv.type == InventoryLocation::NODEMETA &&
+			to_inv.type == InventoryLocation::NODEMETA &&
+			from_inv.p == to_inv.p)
+	{
+		lua_State *L = player->getEnv()->getLua();
+		int count0 = count;
+		if(count0 == 0)
+			count0 = list_from->getItem(from_i).count;
+		infostream<<player->getDescription()<<" moving "<<count0
+				<<" items inside node at "<<PP(from_inv.p)<<std::endl;
+		scriptapi_node_on_metadata_inventory_move(L, from_inv.p,
+				from_list, from_i, to_list, to_i, count0, player);
+	}
+	// Handle node metadata take
+	else if(from_inv.type == InventoryLocation::NODEMETA)
+	{
+		lua_State *L = player->getEnv()->getLua();
+		int count0 = count;
+		if(count0 == 0)
+			count0 = list_from->getItem(from_i).count;
+		infostream<<player->getDescription()<<" taking "<<count0
+				<<" items from node at "<<PP(from_inv.p)<<std::endl;
+		ItemStack return_stack = scriptapi_node_on_metadata_inventory_take(
+				L, from_inv.p, from_list, from_i, count0, player);
+		if(return_stack.count == 0)
+			infostream<<"Node metadata gave no items"<<std::endl;
+		return_stack = list_to->addItem(to_i, return_stack);
+		list_to->addItem(return_stack); // Force return of everything
+	}
+	// Handle node metadata offer
+	else if(to_inv.type == InventoryLocation::NODEMETA)
+	{
+		lua_State *L = player->getEnv()->getLua();
+		int count0 = count;
+		if(count0 == 0)
+			count0 = list_from->getItem(from_i).count;
+		ItemStack offer_stack = list_from->takeItem(from_i, count0);
+		infostream<<player->getDescription()<<" offering "
+				<<offer_stack.count<<" items to node at "
+				<<PP(to_inv.p)<<std::endl;
+		ItemStack reject_stack = scriptapi_node_on_metadata_inventory_offer(
+				L, to_inv.p, to_list, to_i, offer_stack, player);
+		if(reject_stack.count == offer_stack.count)
+			infostream<<"Node metadata rejected all items"<<std::endl;
+		else if(reject_stack.count != 0)
+			infostream<<"Node metadata rejected some items"<<std::endl;
+		reject_stack = list_from->addItem(from_i, reject_stack);
+		list_from->addItem(reject_stack); // Force return of everything
+	}
+	// Handle regular move
+	else
+	{
+		/*
+			This performs the actual movement
 
-		If something is wrong (source item is empty, destination is the
-		same as source), nothing happens
-	*/
-	list_from->moveItem(from_i, list_to, to_i, count);
+			If something is wrong (source item is empty, destination is the
+			same as source), nothing happens
+		*/
+		list_from->moveItem(from_i, list_to, to_i, count);
+
+		infostream<<"IMoveAction::apply(): moved "
+				<<" count="<<count
+				<<" from inv=\""<<from_inv.dump()<<"\""
+				<<" list=\""<<from_list<<"\""
+				<<" i="<<from_i
+				<<" to inv=\""<<to_inv.dump()<<"\""
+				<<" list=\""<<to_list<<"\""
+				<<" i="<<to_i
+				<<std::endl;
+	}
 
 	mgr->setInventoryModified(from_inv);
 	if(inv_from != inv_to)
 		mgr->setInventoryModified(to_inv);
-	
-	infostream<<"IMoveAction::apply(): moved at "
-			<<" count="<<count<<"\""
-			<<" from inv=\""<<from_inv.dump()<<"\""
-			<<" list=\""<<from_list<<"\""
-			<<" i="<<from_i
-			<<" to inv=\""<<to_inv.dump()<<"\""
-			<<" list=\""<<to_list<<"\""
-			<<" i="<<to_i
-			<<std::endl;
 }
 
 void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index f9ec58582..213fb47f9 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -1470,7 +1470,7 @@ private:
 		ItemStack &item = o->m_stack;
 		u32 takecount = 1;
 		if(!lua_isnone(L, 2))
-			takecount = lua_tointeger(L, 2);
+			takecount = luaL_checkinteger(L, 2);
 		ItemStack taken = item.takeItem(takecount);
 		create(L, taken);
 		return 1;
@@ -5014,6 +5014,101 @@ void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
 		script_error(L, "error: %s", lua_tostring(L, -1));
 }
 
+void scriptapi_node_on_metadata_inventory_move(lua_State *L, v3s16 p,
+		const std::string &from_list, int from_index,
+		const std::string &to_list, int to_index,
+		int count, ServerActiveObject *player)
+{
+	realitycheck(L);
+	assert(lua_checkstack(L, 20));
+	StackUnroller stack_unroller(L);
+
+	INodeDefManager *ndef = get_server(L)->ndef();
+
+	// If node doesn't exist, we don't know what callback to call
+	MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+	if(node.getContent() == CONTENT_IGNORE)
+		return;
+
+	// Push callback function on stack
+	if(!get_item_callback(L, ndef->get(node).name.c_str(),
+			"on_metadata_inventory_move"))
+		return;
+
+	// function(pos, from_list, from_index, to_list, to_index, count, player)
+	push_v3s16(L, p);
+	lua_pushstring(L, from_list.c_str());
+	lua_pushinteger(L, from_index + 1);
+	lua_pushstring(L, to_list.c_str());
+	lua_pushinteger(L, to_index + 1);
+	lua_pushinteger(L, count);
+	objectref_get_or_create(L, player);
+	if(lua_pcall(L, 7, 0, 0))
+		script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+ItemStack scriptapi_node_on_metadata_inventory_offer(lua_State *L, v3s16 p,
+		const std::string &listname, int index, ItemStack &stack,
+		ServerActiveObject *player)
+{
+	realitycheck(L);
+	assert(lua_checkstack(L, 20));
+	StackUnroller stack_unroller(L);
+
+	INodeDefManager *ndef = get_server(L)->ndef();
+
+	// If node doesn't exist, we don't know what callback to call
+	MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+	if(node.getContent() == CONTENT_IGNORE)
+		return stack;
+
+	// Push callback function on stack
+	if(!get_item_callback(L, ndef->get(node).name.c_str(),
+			"on_metadata_inventory_offer"))
+		return stack;
+
+	// Call function(pos, listname, index, stack, player)
+	push_v3s16(L, p);
+	lua_pushstring(L, listname.c_str());
+	lua_pushinteger(L, index + 1);
+	LuaItemStack::create(L, stack);
+	objectref_get_or_create(L, player);
+	if(lua_pcall(L, 5, 1, 0))
+		script_error(L, "error: %s", lua_tostring(L, -1));
+	return read_item(L, -1);
+}
+
+ItemStack scriptapi_node_on_metadata_inventory_take(lua_State *L, v3s16 p,
+		const std::string &listname, int index, int count,
+		ServerActiveObject *player)
+{
+	realitycheck(L);
+	assert(lua_checkstack(L, 20));
+	StackUnroller stack_unroller(L);
+
+	INodeDefManager *ndef = get_server(L)->ndef();
+
+	// If node doesn't exist, we don't know what callback to call
+	MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+	if(node.getContent() == CONTENT_IGNORE)
+		return ItemStack();
+
+	// Push callback function on stack
+	if(!get_item_callback(L, ndef->get(node).name.c_str(),
+			"on_metadata_inventory_take"))
+		return ItemStack();
+
+	// Call function(pos, listname, index, count, player)
+	push_v3s16(L, p);
+	lua_pushstring(L, listname.c_str());
+	lua_pushinteger(L, index + 1);
+	lua_pushinteger(L, count);
+	objectref_get_or_create(L, player);
+	if(lua_pcall(L, 5, 1, 0))
+		script_error(L, "error: %s", lua_tostring(L, -1));
+	return read_item(L, -1);
+}
+
 /*
 	environment
 */
diff --git a/src/scriptapi.h b/src/scriptapi.h
index e6c16eba6..13083500d 100644
--- a/src/scriptapi.h
+++ b/src/scriptapi.h
@@ -82,12 +82,28 @@ bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
 		ServerActiveObject *puncher);
 bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
 		ServerActiveObject *digger);
+// Node constructor
 void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node);
+// Node destructor
 void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node);
+// Called when a metadata form returns values
 void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
 		const std::string &formname,
 		const std::map<std::string, std::string> &fields,
 		ServerActiveObject *sender);
+// Moves items
+void scriptapi_node_on_metadata_inventory_move(lua_State *L, v3s16 p,
+		const std::string &from_list, int from_index,
+		const std::string &to_list, int to_index,
+		int count, ServerActiveObject *player);
+// Inserts items, returns rejected items
+ItemStack scriptapi_node_on_metadata_inventory_offer(lua_State *L, v3s16 p,
+		const std::string &listname, int index, ItemStack &stack,
+		ServerActiveObject *player);
+// Takes items, returns taken items
+ItemStack scriptapi_node_on_metadata_inventory_take(lua_State *L, v3s16 p,
+		const std::string &listname, int index, int count,
+		ServerActiveObject *player);
 
 /* luaentity */
 // Returns true if succesfully added into Lua; false otherwise.