forked from Mirrorlandia_minetest/minetest
lua_api.txt: Document paths, games and common mod loading
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@ -27,6 +27,36 @@ Startup
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Mods are loaded during server startup from the mod load paths by running
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the init.lua scripts in a shared environment.
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Paths
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-----
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RUN_IN_PLACE=1: (Windows release, local build)
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$path_user: Linux: <build directory>
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Windows: <build directory>
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$path_share: Linux: <build directory>
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Windows: <build directory>
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RUN_IN_PLACE=0: (Linux release)
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$path_share: Linux: /usr/share/minetest
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Windows: <install directory>/minetest-0.4.x
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$path_user: Linux: ~/.minetest
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Windows: C:/users/<user>/AppData/minetest (maybe)
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Games
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-----
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Games are looked up from:
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$path_share/games/gameid/
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$path_user/games/gameid/
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where gameid is unique to each game.
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The game directory contains the file game.conf, which contains these fields:
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name = <Human-readable full name of the game>
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common_mods = <Comma-separated list of common mods>
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eg.
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name = Minetest
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common_mods = bucket, default, doors, fire, stairs
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Common mods are loaded from the pseudo-game "common".
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Mod load path
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-------------
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Generic:
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