PlayerSAO: Run on_player_hpchange raw change values (#10478)

The callback is only run when a change in HP is to be expected.
Following cases will not trigger the callback:
 * Dead player damaged further
 * Healing full-health player
 * Change of 0 HP
This commit is contained in:
SmallJoker 2020-11-12 19:15:41 +01:00 committed by GitHub
parent be8d1d2d99
commit adffef2b94
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@ -458,20 +458,25 @@ u16 PlayerSAO::punch(v3f dir,
void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
{
s32 oldhp = m_hp;
if (hp == (s32)m_hp)
return; // Nothing to do
hp = rangelim(hp, 0, m_prop.hp_max);
if (m_hp <= 0 && hp < (s32)m_hp)
return; // Cannot take more damage
if (oldhp != hp) {
s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp, reason);
{
s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - m_hp, reason);
if (hp_change == 0)
return;
hp = rangelim(oldhp + hp_change, 0, m_prop.hp_max);
hp = m_hp + hp_change;
}
s32 oldhp = m_hp;
hp = rangelim(hp, 0, m_prop.hp_max);
if (hp < oldhp && isImmortal())
return;
return; // Do not allow immortal players to be damaged
m_hp = hp;