forked from Mirrorlandia_minetest/minetest
Add chat HUD flag (#13189)
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@ -7274,6 +7274,8 @@ child will follow movement and rotation of that bone.
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* `basic_debug`: Allow showing basic debug info that might give a gameplay advantage.
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This includes map seed, player position, look direction, the pointed node and block bounds.
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Does not affect players with the `debug` privilege.
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* `chat`: Modifies the client's permission to view chat on the HUD.
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The client may locally elect to not view chat. Does not affect the console.
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* If a flag equals `nil`, the flag is not modified
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* `hud_get_flags()`: returns a table of player HUD flags with boolean values.
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* See `hud_set_flags` for a list of flags that can be toggled.
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@ -2085,7 +2085,7 @@ void Game::processKeyInput()
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} else if (wasKeyDown(KeyType::MINIMAP)) {
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toggleMinimap(isKeyDown(KeyType::SNEAK));
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} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
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m_game_ui->toggleChat();
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m_game_ui->toggleChat(client);
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} else if (wasKeyDown(KeyType::TOGGLE_FOG)) {
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toggleFog();
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} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
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@ -102,6 +102,8 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
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{
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v2u32 screensize = RenderingEngine::getWindowSize();
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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s32 minimal_debug_height = 0;
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// Minimal debug text must only contain info that can't give a gameplay advantage
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@ -137,7 +139,6 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
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// Basic debug text also shows info that might give a gameplay advantage
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if (m_flags.show_basic_debug) {
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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v3f player_position = player->getPosition();
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std::ostringstream os(std::ios_base::binary);
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@ -208,8 +209,8 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
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m_guitext_status->enableOverrideColor(true);
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}
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// Hide chat when console is visible
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m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible());
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// Hide chat when disabled by server or when console is visible
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m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible() && (player->hud_flags & HUD_FLAG_CHAT_VISIBLE));
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}
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void GameUI::initFlags()
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@ -287,13 +288,18 @@ void GameUI::updateProfiler()
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m_guitext_profiler->setVisible(m_profiler_current_page != 0);
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}
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void GameUI::toggleChat()
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void GameUI::toggleChat(Client *client)
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{
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if (client->getEnv().getLocalPlayer()->hud_flags & HUD_FLAG_CHAT_VISIBLE) {
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m_flags.show_chat = !m_flags.show_chat;
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if (m_flags.show_chat)
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showTranslatedStatusText("Chat shown");
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else
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showTranslatedStatusText("Chat hidden");
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} else {
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showTranslatedStatusText("Chat currently disabled by game or mod");
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}
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}
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void GameUI::toggleHud()
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@ -93,7 +93,7 @@ public:
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void updateProfiler();
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void toggleChat();
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void toggleChat(Client *client);
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void toggleHud();
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void toggleProfiler();
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@ -64,5 +64,6 @@ const struct EnumString es_HudBuiltinElement[] =
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{HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
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{HUD_FLAG_MINIMAP_RADAR_VISIBLE, "minimap_radar"},
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{HUD_FLAG_BASIC_DEBUG, "basic_debug"},
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{HUD_FLAG_CHAT_VISIBLE, "chat"},
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{0, NULL},
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};
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@ -48,6 +48,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define HUD_FLAG_MINIMAP_VISIBLE (1 << 5)
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#define HUD_FLAG_MINIMAP_RADAR_VISIBLE (1 << 6)
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#define HUD_FLAG_BASIC_DEBUG (1 << 7)
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#define HUD_FLAG_CHAT_VISIBLE (1 << 8)
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#define HUD_PARAM_HOTBAR_ITEMCOUNT 1
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#define HUD_PARAM_HOTBAR_IMAGE 2
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@ -71,7 +71,8 @@ Player::Player(const char *name, IItemDefManager *idef):
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HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
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HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
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HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE |
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HUD_FLAG_MINIMAP_RADAR_VISIBLE | HUD_FLAG_BASIC_DEBUG;
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HUD_FLAG_MINIMAP_RADAR_VISIBLE | HUD_FLAG_BASIC_DEBUG |
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HUD_FLAG_CHAT_VISIBLE;
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hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
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