diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 285f76781..e481ee30c 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -673,52 +673,19 @@ public: continue; v3s16 roomplace; // X east, Z north, Y up -#if 0 - if(doordir == v3s16(1,0,0)) // X+ - roomplace = doorplace + v3s16(0,-1,-roomsize.Z/2+ - m_random.range(-roomsize.Z/2+1,roomsize.Z/2-1)); - if(doordir == v3s16(-1,0,0)) // X- - roomplace = doorplace + v3s16(-roomsize.X+1,-1,-roomsize.Z/2 - +m_random.range(-roomsize.Z/2+1,roomsize.Z/2-1)); - if(doordir == v3s16(0,0,1)) // Z+ - roomplace = doorplace + v3s16(-roomsize.X/2 - +m_random.range(-roomsize.X/2+1,roomsize.X/2-1),-1,0); - if(doordir == v3s16(0,0,-1)) // Z- - roomplace = doorplace + v3s16(-roomsize.X/2 - +m_random.range(-roomsize.X/2+1,roomsize.X/2-1),-1, - -roomsize.Z+1); -#endif -#if 0 - if(doordir == v3s16(1,0,0)) // X+ - roomplace = doorplace + v3s16(0,-1,-roomsize.Z/2+ - m_random.range(-roomsize.Z/2+(roomsize.Z%2==0?2:1), - roomsize.Z/2-1)); - if(doordir == v3s16(-1,0,0)) // X- - roomplace = doorplace + v3s16(-roomsize.X+1,-1,-roomsize.Z/2 - +m_random.range(-roomsize.Z/2+(roomsize.Z%2==0?2:1), - roomsize.Z/2-1)); - if(doordir == v3s16(0,0,1)) // Z+ - roomplace = doorplace + v3s16(-roomsize.X/2 - +m_random.range(-roomsize.X/2+(roomsize.X%2==0?2:1), - roomsize.X/2-1),-1,0); - if(doordir == v3s16(0,0,-1)) // Z- - roomplace = doorplace + v3s16(-roomsize.X/2 - +m_random.range(-roomsize.X/2+(roomsize.X%2==0?2:1), - roomsize.X/2-1),-1, -roomsize.Z+1); -#endif #if 1 if(doordir == v3s16(1,0,0)) // X+ roomplace = doorplace + - v3s16(0,-1,m_random.range(-roomsize.Z+1,-2)); + v3s16(0,-1,m_random.range(-roomsize.Z+2,-2)); if(doordir == v3s16(-1,0,0)) // X- roomplace = doorplace + - v3s16(-roomsize.X+1,-1,m_random.range(-roomsize.Z+1,-2)); + v3s16(-roomsize.X+1,-1,m_random.range(-roomsize.Z+2,-2)); if(doordir == v3s16(0,0,1)) // Z+ roomplace = doorplace + - v3s16(m_random.range(-roomsize.X+1,-2),-1,0); + v3s16(m_random.range(-roomsize.X+2,-2),-1,0); if(doordir == v3s16(0,0,-1)) // Z- roomplace = doorplace + - v3s16(m_random.range(-roomsize.X+1,-2),-1,-roomsize.Z+1); + v3s16(m_random.range(-roomsize.X+2,-2),-1,-roomsize.Z+1); #endif #if 0 if(doordir == v3s16(1,0,0)) // X+ @@ -899,10 +866,18 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random) Noise functions. Make sure seed is mangled differently in each one. */ -// This affects the shape of the contour +/* + Scaling the output of the noise function affects the overdrive of the + contour function, which affects the shape of the output considerably. +*/ +#define CAVE_NOISE_SCALE 12.0 //#define CAVE_NOISE_SCALE 10.0 //#define CAVE_NOISE_SCALE 7.5 -#define CAVE_NOISE_SCALE 5.0 +//#define CAVE_NOISE_SCALE 5.0 +//#define CAVE_NOISE_SCALE 1.0 + +//#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE) +#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) NoiseParams get_cave_noise1_params(u64 seed) { @@ -910,8 +885,13 @@ NoiseParams get_cave_noise1_params(u64 seed) 200, CAVE_NOISE_SCALE);*/ /*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 4, 0.7, 100, CAVE_NOISE_SCALE);*/ - return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.6, - 100, CAVE_NOISE_SCALE); + /*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.6, + 100, CAVE_NOISE_SCALE);*/ + /*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.3, + 100, CAVE_NOISE_SCALE);*/ + return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 4, 0.5, + 50, CAVE_NOISE_SCALE); + //return NoiseParams(NOISE_CONSTANT_ONE); } NoiseParams get_cave_noise2_params(u64 seed) @@ -920,13 +900,13 @@ NoiseParams get_cave_noise2_params(u64 seed) 200, CAVE_NOISE_SCALE);*/ /*return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 4, 0.7, 100, CAVE_NOISE_SCALE);*/ - return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 5, 0.6, - 100, CAVE_NOISE_SCALE); + /*return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 5, 0.3, + 100, CAVE_NOISE_SCALE);*/ + return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 4, 0.5, + 50, CAVE_NOISE_SCALE); + //return NoiseParams(NOISE_CONSTANT_ONE); } -//#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE) -#define CAVE_NOISE_THRESHOLD (2.0/CAVE_NOISE_SCALE) - NoiseParams get_ground_noise1_params(u64 seed) { return NoiseParams(NOISE_PERLIN, seed+983240, 5, @@ -963,13 +943,13 @@ bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed) { //return ((double)p.Y < ground_noise1_val); - double f = 0.8 + noise2d_perlin( + double f = 0.55 + noise2d_perlin( 0.5+(float)p.X/250, 0.5+(float)p.Z/250, seed+920381, 3, 0.5); if(f < 0.01) f = 0.01; else if(f >= 1.0) - f *= 2.0; + f *= 1.6; double h = WATER_LEVEL + 10 * noise2d_perlin( 0.5+(float)p.X/250, 0.5+(float)p.Z/250, seed+84174, 4, 0.5); @@ -1431,13 +1411,13 @@ void make_block(BlockMakeData *data) /* Cave noise */ - +#if 1 noisebuf_cave.create(get_cave_noise1_params(data->seed), minpos_f.X, minpos_f.Y, minpos_f.Z, maxpos_f.X, maxpos_f.Y, maxpos_f.Z, - 4, 3, 4); - + 2, 2, 2); noisebuf_cave.multiply(get_cave_noise2_params(data->seed)); +#endif /* Ground noise