Sun colour: Undo colour change. Remove double assignment (#7227)

Commit 5070ca2111dd5b3f333a942059ef2c592de8dc24 changed sun colour by
fixing what seemed to be a code mistake.
Return to the standard colour but comment-out the first assignment of the
double-assignment for performance.
Add a comment to explain.
This commit is contained in:
Paramat 2018-04-09 02:23:47 +01:00 committed by GitHub
parent 746ca41f58
commit af868421da
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@ -137,13 +137,17 @@ void Sky::render()
if (m_sunlight_seen) {
float sunsize = 0.07;
video::SColorf suncolor_f(1, 1, 0, 1);
suncolor_f.r = 1;
suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.7 + m_time_brightness * 0.5));
suncolor_f.b = MYMAX(0.0, m_brightness * 0.95);
//suncolor_f.r = 1;
//suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.7 + m_time_brightness * 0.5));
//suncolor_f.b = MYMAX(0.0, m_brightness * 0.95);
video::SColorf suncolor2_f(1, 1, 1, 1);
suncolor2_f.r = 1;
suncolor2_f.g = MYMAX(0.3, MYMIN(1.0, 0.85 + m_time_brightness * 0.5));
suncolor2_f.b = MYMAX(0.0, m_brightness);
// The values below were probably meant to be suncolor2_f instead of a
// reassignment of suncolor_f. However, the resulting colour was chosen
// and is our long-running classic colour. So preserve, but comment-out
// the unnecessary first assignments above.
suncolor_f.r = 1;
suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.85 + m_time_brightness * 0.5));
suncolor_f.b = MYMAX(0.0, m_brightness);
float moonsize = 0.04;
video::SColorf mooncolor_f(0.50, 0.57, 0.65, 1);