forked from Mirrorlandia_minetest/minetest
better support for old maps
This commit is contained in:
parent
3d25fe42f3
commit
b0b5c43254
72
src/map.cpp
72
src/map.cpp
@ -1801,7 +1801,6 @@ ServerMap::ServerMap(std::string savedir):
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//m_chunksize = 4;
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//m_chunksize = 2;
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// TODO: Save to and load from a file
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m_seed = (((u64)(myrand()%0xffff)<<0)
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+ ((u64)(myrand()%0xffff)<<16)
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+ ((u64)(myrand()%0xffff)<<32)
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@ -1838,8 +1837,16 @@ ServerMap::ServerMap(std::string savedir):
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// Load map metadata (seed, chunksize)
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loadMapMeta();
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// Load chunk metadata
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loadChunkMeta();
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try{
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// Load chunk metadata
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loadChunkMeta();
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}
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catch(FileNotGoodException &e){
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dstream<<DTIME<<"WARNING: Server: Could not load "
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<<"chunk metafile. Disabling chunk-based "
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<<"generation."<<std::endl;
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m_chunksize = 0;
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}
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/*// Load sector (0,0) and throw and exception on fail
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if(loadSectorFull(v2s16(0,0)) == false)
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@ -2173,6 +2180,9 @@ void addRandomObjects(MapBlock *block)
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void makeChunk(ChunkMakeData *data)
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{
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if(data->no_op)
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return;
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s16 y_nodes_min = data->y_blocks_min * MAP_BLOCKSIZE;
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s16 y_nodes_max = data->y_blocks_max * MAP_BLOCKSIZE + MAP_BLOCKSIZE - 1;
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s16 h_blocks = data->y_blocks_max - data->y_blocks_min + 1;
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@ -2938,8 +2948,8 @@ void makeChunk(ChunkMakeData *data)
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// Add to transforming liquid queue (in case it'd
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// start flowing)
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/*v3s16 p = v3s16(p2d.X, y, p2d.Y);
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m_transforming_liquid.push_back(p);*/
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v3s16 p = v3s16(p2d.X, y, p2d.Y);
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data->transforming_liquid.push_back(p);
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}
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// Next one
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@ -3419,6 +3429,14 @@ void makeChunk(ChunkMakeData *data)
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void ServerMap::initChunkMake(ChunkMakeData &data, v2s16 chunkpos)
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{
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if(m_chunksize == 0)
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{
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data.no_op = true;
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return;
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}
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data.no_op = false;
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// The distance how far into the neighbors the generator is allowed to go.
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s16 max_spread_amount_sectors = 2;
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assert(max_spread_amount_sectors <= m_chunksize);
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@ -3449,7 +3467,7 @@ void ServerMap::initChunkMake(ChunkMakeData &data, v2s16 chunkpos)
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Create the whole area of this and the neighboring chunks
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*/
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{
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TimeTaker timer("generateChunkRaw() create area");
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TimeTaker timer("initChunkMake() create area");
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for(s16 x=0; x<sectorpos_bigbase_size; x++)
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for(s16 z=0; z<sectorpos_bigbase_size; z++)
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@ -3503,7 +3521,7 @@ void ServerMap::initChunkMake(ChunkMakeData &data, v2s16 chunkpos)
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data.vmanip.setMap(this);
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// Add the area
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{
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TimeTaker timer("generateChunkRaw() initialEmerge");
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TimeTaker timer("initChunkMake() initialEmerge");
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data.vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
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}
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@ -3512,6 +3530,9 @@ void ServerMap::initChunkMake(ChunkMakeData &data, v2s16 chunkpos)
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MapChunk* ServerMap::finishChunkMake(ChunkMakeData &data,
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core::map<v3s16, MapBlock*> &changed_blocks)
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{
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if(data.no_op)
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return NULL;
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/*
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Blit generated stuff to map
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*/
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@ -3533,6 +3554,15 @@ MapChunk* ServerMap::finishChunkMake(ChunkMakeData &data,
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}
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}
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/*
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Copy transforming liquid information
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*/
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while(data.transforming_liquid.size() > 0)
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{
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v3s16 p = data.transforming_liquid.pop_front();
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m_transforming_liquid.push_back(p);
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}
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/*
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Add random objects to blocks
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*/
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@ -3590,6 +3620,7 @@ MapChunk* ServerMap::finishChunkMake(ChunkMakeData &data,
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return chunk;
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}
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#if 0
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// NOTE: Deprecated
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MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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core::map<v3s16, MapBlock*> &changed_blocks,
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@ -3661,6 +3692,7 @@ MapChunk* ServerMap::generateChunk(v2s16 chunkpos1,
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MapChunk *chunk = getChunk(chunkpos1);
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return chunk;
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}
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#endif
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ServerMapSector * ServerMap::createSector(v2s16 p2d)
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{
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@ -3715,6 +3747,7 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
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return sector;
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}
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#if 0
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MapSector * ServerMap::emergeSector(v2s16 p2d,
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core::map<v3s16, MapBlock*> &changed_blocks)
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{
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@ -3801,6 +3834,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d,
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*/
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//return generateSector();
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}
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#endif
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/*
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NOTE: This is not used for main map generation, only for blocks
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@ -3817,6 +3851,14 @@ MapBlock * ServerMap::generateBlock(
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DSTACK("%s: p=(%d,%d,%d)",
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__FUNCTION_NAME,
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p.X, p.Y, p.Z);
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// If chunks are disabled
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/*if(m_chunksize == 0)
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{
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dstream<<"ServerMap::generateBlock(): Chunks disabled -> "
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<<"not generating."<<std::endl;
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return NULL;
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}*/
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/*dstream<<"generateBlock(): "
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<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
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@ -3869,6 +3911,9 @@ MapBlock * ServerMap::generateBlock(
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s16 surface_y = base_rock_level_2d(m_seed, p2d_nodes+v2s16(x0,z0))
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+ AVERAGE_MUD_AMOUNT;
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// If chunks are disabled
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if(m_chunksize == 0)
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surface_y = WATER_LEVEL + 1;
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if(surface_y < lowest_ground_y)
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lowest_ground_y = surface_y;
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@ -4735,7 +4780,12 @@ void ServerMap::save(bool only_changed)
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<<std::endl;
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saveMapMeta();
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saveChunkMeta();
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// Disable saving chunk metadata file if chunks are disabled
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if(m_chunksize != 0)
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{
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saveChunkMeta();
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}
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u32 sector_meta_count = 0;
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u32 block_count = 0;
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@ -4789,6 +4839,8 @@ void ServerMap::save(bool only_changed)
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}
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}
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#if 0
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// NOTE: Doing this is insane. Deprecated and probably broken.
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void ServerMap::loadAll()
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{
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DSTACK(__FUNCTION_NAME);
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@ -4849,6 +4901,7 @@ void ServerMap::loadAll()
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}
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dstream<<DTIME<<"ServerMap: Map loaded."<<std::endl;
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}
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#endif
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#if 0
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void ServerMap::saveMasterHeightmap()
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@ -4952,6 +5005,9 @@ void ServerMap::loadMapMeta()
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void ServerMap::saveChunkMeta()
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{
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DSTACK(__FUNCTION_NAME);
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// This should not be called if chunks are disabled.
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assert(m_chunksize != 0);
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u32 count = m_chunks.size();
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32
src/map.h
32
src/map.h
@ -341,6 +341,8 @@ public:
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// Returns the position of the chunk where the sector is in
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v2s16 sector_to_chunk(v2s16 sectorpos)
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{
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if(m_chunksize == 0)
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return v2s16(0,0);
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sectorpos.X += m_chunksize / 2;
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sectorpos.Y += m_chunksize / 2;
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v2s16 chunkpos = getContainerPos(sectorpos, m_chunksize);
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@ -350,6 +352,8 @@ public:
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// Returns the position of the (0,0) sector of the chunk
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v2s16 chunk_to_sector(v2s16 chunkpos)
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{
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if(m_chunksize == 0)
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return v2s16(0,0);
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v2s16 sectorpos(
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chunkpos.X * m_chunksize,
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chunkpos.Y * m_chunksize
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@ -378,6 +382,9 @@ public:
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*/
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bool chunkNonVolatile(v2s16 chunkpos)
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{
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if(m_chunksize == 0)
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return true;
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/*for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)*/
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s16 x=0;
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@ -393,6 +400,9 @@ public:
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return true;
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}
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/*
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Chunks are generated by using these and makeChunk().
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*/
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void initChunkMake(ChunkMakeData &data, v2s16 chunkpos);
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MapChunk* finishChunkMake(ChunkMakeData &data,
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core::map<v3s16, MapBlock*> &changed_blocks);
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@ -402,16 +412,16 @@ public:
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All chunks touching this one can be altered also.
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*/
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MapChunk* generateChunkRaw(v2s16 chunkpos,
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/*MapChunk* generateChunkRaw(v2s16 chunkpos,
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core::map<v3s16, MapBlock*> &changed_blocks,
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bool force=false);
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bool force=false);*/
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/*
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Generate a chunk and its neighbors so that it won't be touched
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anymore.
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*/
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MapChunk* generateChunk(v2s16 chunkpos,
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core::map<v3s16, MapBlock*> &changed_blocks);
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/*MapChunk* generateChunk(v2s16 chunkpos,
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core::map<v3s16, MapBlock*> &changed_blocks);*/
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/*
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Generate a sector.
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@ -434,14 +444,14 @@ public:
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- Check disk (loads blocks also)
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- Generate chunk
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*/
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MapSector * emergeSector(v2s16 p,
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core::map<v3s16, MapBlock*> &changed_blocks);
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/*MapSector * emergeSector(v2s16 p,
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core::map<v3s16, MapBlock*> &changed_blocks);*/
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MapSector * emergeSector(v2s16 p)
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/*MapSector * emergeSector(v2s16 p)
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{
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core::map<v3s16, MapBlock*> changed_blocks;
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return emergeSector(p, changed_blocks);
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}
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}*/
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MapBlock * generateBlock(
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v3s16 p,
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@ -516,7 +526,7 @@ public:
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v3s16 getBlockPos(std::string sectordir, std::string blockfile);
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void save(bool only_changed);
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void loadAll();
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//void loadAll();
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// Saves map seed and possibly other stuff
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void saveMapMeta();
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@ -557,6 +567,7 @@ private:
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bool m_map_saving_enabled;
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// Chunk size in MapSectors
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// If 0, chunks are disabled.
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s16 m_chunksize;
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// Chunks
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core::map<v2s16, MapChunk*> m_chunks;
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@ -754,6 +765,7 @@ protected:
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struct ChunkMakeData
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{
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bool no_op;
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ManualMapVoxelManipulator vmanip;
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u64 seed;
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v2s16 chunkpos;
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@ -764,8 +776,10 @@ struct ChunkMakeData
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v2s16 sectorpos_bigbase;
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s16 sectorpos_bigbase_size;
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s16 max_spread_amount;
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UniqueQueue<v3s16> transforming_liquid;
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ChunkMakeData():
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no_op(false),
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vmanip(NULL)
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{}
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};
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@ -201,10 +201,20 @@ void * EmergeThread::Thread()
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}
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else
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{
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// Get, load or create sector
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ServerMapSector *sector =
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(ServerMapSector*)map.getSectorNoGenerateNoEx(p2d);
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(ServerMapSector*)map.createSector(p2d);
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// Generate block
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block = map.generateBlock(p, block, sector, changed_blocks,
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lighting_invalidated_blocks);
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if(block == NULL)
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got_block = false;
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}
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}
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else
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{
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if(block->getLightingExpired()){
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lighting_invalidated_blocks[block->getPos()] = block;
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}
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}
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@ -170,6 +170,12 @@ void ItemSAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
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bool send_recommended)
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{
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assert(m_env);
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const float interval = 0.2;
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if(m_move_interval.step(dtime, interval))
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return;
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dtime = interval;
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core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
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collisionMoveResult moveresult;
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// Apply gravity
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@ -270,6 +276,7 @@ RatSAO proto_RatSAO(NULL, 0, v3f(0,0,0));
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RatSAO::RatSAO(ServerEnvironment *env, u16 id, v3f pos):
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ServerActiveObject(env, id, pos),
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m_is_active(false),
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m_speed_f(0,0,0)
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{
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//dstream<<"Server: RatSAO created"<<std::endl;
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@ -303,6 +310,12 @@ void RatSAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
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{
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assert(m_env);
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if(m_is_active == false)
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{
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if(m_inactive_interval.step(dtime, 0.5))
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return;
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}
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/*
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The AI
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*/
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@ -336,6 +349,8 @@ void RatSAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
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break;
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}
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}
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m_is_active = player_is_close;
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if(player_is_close == false)
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{
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@ -40,38 +40,6 @@ Some planning
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*/
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#if 0
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class IntervalLimiter
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{
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public:
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IntervalLimiter():
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m_accumulator(0)
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{
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}
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/*
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dtime: time from last call to this method
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wanted_interval: interval wanted
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return value:
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true: action should be skipped
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false: action should be done and dtime has been set
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*/
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bool step(float &dtime, float wanted_interval)
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{
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accumulator += dtime;
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if(accumulator < wanted_interval)
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{
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dtime = 0;
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return true;
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}
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accumulator -= wanted-interval;
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dtime = wanted_interval;
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return false;
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}
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protected:
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float m_accumulator;
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};
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#endif
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class ServerEnvironment;
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class InventoryItem;
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@ -204,6 +172,7 @@ private:
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std::string m_inventorystring;
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v3f m_speed_f;
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v3f m_last_sent_position;
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IntervalLimiter m_move_interval;
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};
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class RatSAO : public ServerActiveObject
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@ -220,6 +189,8 @@ public:
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std::string getStaticData();
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InventoryItem* createPickedUpItem();
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private:
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bool m_is_active;
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IntervalLimiter m_inactive_interval;
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v3f m_speed_f;
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v3f m_oldpos;
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v3f m_last_sent_position;
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@ -2015,6 +2015,35 @@ inline core::aabbox3d<f32> getNodeBox(v3s16 p, float d)
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);
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}
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class IntervalLimiter
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{
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public:
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IntervalLimiter():
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m_accumulator(0)
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{
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}
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/*
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dtime: time from last call to this method
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wanted_interval: interval wanted
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return value:
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true: action should be skipped
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false: action should be done
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*/
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bool step(float dtime, float wanted_interval)
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{
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m_accumulator += dtime;
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if(m_accumulator < wanted_interval)
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{
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dtime = 0;
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return true;
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}
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m_accumulator -= wanted_interval;
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return false;
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}
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protected:
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float m_accumulator;
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};
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#endif
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