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Use .md extension for markdown files
Linking to line numbers is brittle, linking to sections/headings is better. If you still want to link to a line number, you can append ?plain=1 to GitHub's URL
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.github/CONTRIBUTING.md
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2
.github/CONTRIBUTING.md
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@ -30,7 +30,7 @@ Contributions are welcome! Here's how you can help:
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3. Start coding!
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- Refer to the
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[Lua API](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt),
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[Lua API](https://github.com/minetest/minetest/blob/master/doc/lua_api.md),
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[Developer Wiki](http://dev.minetest.net/Main_Page) and other
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[documentation](https://github.com/minetest/minetest/tree/master/doc).
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- Follow the [C/C++](http://dev.minetest.net/Code_style_guidelines) and
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@ -267,10 +267,10 @@ if(BUILD_CLIENT)
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endif()
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install(FILES "README.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/client_lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/lua_api.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/client_lua_api.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/menu_lua_api.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/texture_packs.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
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install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
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@ -947,7 +947,7 @@ Setting-related
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---------------
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* `minetest.settings`: Settings object containing all of the settings from the
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main config file (`minetest.conf`). Check lua_api.txt for class reference.
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main config file (`minetest.conf`). Check lua_api.md for class reference.
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* `minetest.setting_get_pos(name)`: Loads a setting from the main settings and
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parses it as a position (in the format `(1,2,3)`). Returns a position or nil.
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@ -5,7 +5,7 @@ Introduction
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-------------
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The main menu is defined as a formspec by Lua in `builtin/mainmenu/`
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Description of formspec language to show your menu is in `lua_api.txt`
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Description of formspec language to show your menu is in `lua_api.md`
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Callbacks
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@ -77,7 +77,7 @@ Filesystem
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* `destination` folder to extract to
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* returns true/false
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* `core.sound_play(spec, looped)` -> handle
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* `spec` = `SimpleSoundSpec` (see `lua_api.txt`)
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* `spec` = `SimpleSoundSpec` (see `lua_api.md`)
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* `looped` = bool
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* `core.sound_stop(handle)`
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* `core.get_video_drivers()`
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@ -338,7 +338,7 @@ Settings
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* `core.settings:save()` -> nil, save all settings to config file
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For a complete list of methods of the `Settings` object see
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[lua_api.txt](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt)
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[lua_api.md](https://github.com/minetest/minetest/blob/master/doc/lua_api.md)
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Worlds
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@ -371,7 +371,7 @@ Helpers
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* `fgettext(string, ...)` -> string
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* same as `fgettext_ne()`, but calls `core.formspec_escape` before returning result
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* `core.parse_json(string[, nullvalue])` -> something (possible in async calls)
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* see `core.parse_json` (`lua_api.txt`)
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* see `core.parse_json` (`lua_api.md`)
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* `dump(obj, dumped={})`
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* Return object serialized as a string
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* `string:split(separator)`
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@ -4,8 +4,8 @@
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MARKDOWN_FILE=$(pip show markdown | awk '/Location/ { print $2 }')/markdown/extensions/codehilite.py
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patch -N -r - $MARKDOWN_FILE lua_highlight.patch || true
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# Split lua_api.txt on top level headings
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cat ../lua_api.txt | csplit -sz -f docs/section - '/^=/-1' '{*}'
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# Split lua_api.md on top level headings
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cat ../lua_api.md | csplit -sz -f docs/section - '/^=/-1' '{*}'
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cat > mkdocs.yml << EOF
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site_name: Minetest API Documentation
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@ -51,7 +51,7 @@ unsure, just test your texture pack in-game.
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Texture modifiers
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-----------------
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See lua_api.txt for texture modifiers
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See lua_api.md for texture modifiers
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Special textures
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----------------
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@ -209,7 +209,7 @@ Here are targets you can choose from:
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Nodes support all targets, but other items only support 'inventory'
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and 'wield'.
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¹ : `N` is an integer [0,255]. Sets align_style = "world" and scale = N on the tile, refer to lua_api.txt for details.
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¹ : `N` is an integer [0,255]. Sets align_style = "world" and scale = N on the tile, refer to lua_api.md for details.
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### Using the special targets
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@ -236,7 +236,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define PASSWORD_SIZE 28 // Maximum password length. Allows for
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// base64-encoded SHA-1 (27+\0).
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// See also formspec [Version History] in doc/lua_api.txt
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// See also formspec [Version History] in doc/lua_api.md
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#define FORMSPEC_API_VERSION 6
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#define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
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@ -1805,7 +1805,7 @@ int ObjectRef::l_set_sky(lua_State *L)
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}
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} else {
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// Handle old set_sky calls, and log deprecated:
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log_deprecated(L, "Deprecated call to set_sky, please check lua_api.txt");
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log_deprecated(L, "Deprecated call to set_sky, please check lua_api.md");
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// Fix sun, moon and stars showing when classic textured skyboxes are used
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SunParams sun_params = player->getSunParams();
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@ -1898,7 +1898,7 @@ int ObjectRef::l_get_sky(lua_State *L)
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// handle the deprecated version
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if (!readParam<bool>(L, 2, false)) {
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log_deprecated(L, "Deprecated call to get_sky, please check lua_api.txt");
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log_deprecated(L, "Deprecated call to get_sky, please check lua_api.md");
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push_ARGB8(L, skybox_params.bgcolor);
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lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
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@ -139,10 +139,10 @@ write_new_version() {
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sed -i -re "s/set\(\"versionPatch\", [0-9]+\)/set(\"versionPatch\", $NEXT_VERSION_PATCH)/" android/build.gradle
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# Update doc versions
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sed -i -re '1s/[0-9]+\.[0-9]+\.[0-9]+/'"$NEXT_VERSION"'/g' doc/menu_lua_api.txt
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sed -i -re '1s/[0-9]+\.[0-9]+\.[0-9]+/'"$NEXT_VERSION"'/g' doc/client_lua_api.txt
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sed -i -re '1s/[0-9]+\.[0-9]+\.[0-9]+/'"$NEXT_VERSION"'/g' doc/menu_lua_api.md
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sed -i -re '1s/[0-9]+\.[0-9]+\.[0-9]+/'"$NEXT_VERSION"'/g' doc/client_lua_api.md
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git add -f CMakeLists.txt android/build.gradle doc/menu_lua_api.txt doc/client_lua_api.txt
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git add -f CMakeLists.txt android/build.gradle doc/menu_lua_api.md doc/client_lua_api.md
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}
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## Create release commit and tag
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