Android: Modify touch screen GUI's buttons (#7240)

* Android: Add zoom, minimap, and toggle chat button
Zoom button is put above jump button.
Minimap and toggle chat button are put in settings bar.
* Jump button is rotated down button
* Move three buttons on the right screen higher
This commit is contained in:
Muhammad Rifqi Priyo Susanto 2018-04-19 01:55:42 +07:00 committed by SmallJoker
parent cca925377b
commit b1e58c9c35
8 changed files with 127 additions and 62 deletions

@ -31,6 +31,14 @@ erlehmann:
JRottm
textures/base/pack/player_marker.png
srifqi
textures/base/pack/chat_hide_btn.png
textures/base/pack/chat_show_btn.png
textures/base/pack/joystick_bg.png
textures/base/pack/joystick_center.png
textures/base/pack/joystick_off.png
textures/base/pack/minimap_btn.png
License of Minetest source code
-------------------------------

@ -41,7 +41,8 @@ using namespace irr::core;
const char **touchgui_button_imagenames = (const char *[]) {
"jump_btn.png",
"down.png"
"down.png",
"zoom.png"
};
const char **touchgui_joystick_imagenames = (const char *[]) {
@ -78,6 +79,9 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
case crunch_id:
key = "sneak";
break;
case zoom_id:
key = "zoom";
break;
case fly_id:
key = "freemove";
break;
@ -90,6 +94,12 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
case debug_id:
key = "toggle_debug";
break;
case toggle_chat_id:
key = "toggle_chat";
break;
case minimap_id:
key = "minimap";
break;
case chat_id:
key = "chat";
break;
@ -246,6 +256,17 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
m_buttons.push_back(btn);
}
void AutoHideButtonBar::addToggleButton(touch_gui_button_id button_id,
const wchar_t *caption, const char *btn_image_1,
const char *btn_image_2)
{
addButton(button_id, caption, btn_image_1);
button_info *btn = m_buttons.back();
btn->togglable = 1;
btn->textures.push_back(btn_image_1);
btn->textures.push_back(btn_image_2);
}
bool AutoHideButtonBar::isButton(const SEvent &event)
{
IGUIElement *rootguielement = m_guienv->getRootGUIElement();
@ -291,6 +312,18 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
m_timeout = 0;
if ((*iter)->togglable == 1) {
(*iter)->togglable = 2;
load_button_texture(*iter, (*iter)->textures[1],
(*iter)->guibutton->getRelativePosition(),
m_texturesource, m_driver);
} else if ((*iter)->togglable == 2) {
(*iter)->togglable = 1;
load_button_texture(*iter, (*iter)->textures[0],
(*iter)->guibutton->getRelativePosition(),
m_texturesource, m_driver);
}
return true;
}
++iter;
@ -506,19 +539,27 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
// init jump button
initButton(jump_id,
rect<s32>(m_screensize.X - (1.75 * button_size),
m_screensize.Y - (0.5*button_size),
m_screensize.Y - button_size,
m_screensize.X - (0.25 * button_size),
m_screensize.Y),
m_screensize.Y - (0.5 * button_size)),
L"x", false);
// init crunch button
initButton(crunch_id,
rect<s32>(m_screensize.X - (3.25 * button_size),
m_screensize.Y - (0.5*button_size),
m_screensize.Y - button_size,
m_screensize.X - (1.75 * button_size),
m_screensize.Y),
m_screensize.Y - (0.5 * button_size)),
L"H", false);
// init zoom button
initButton(zoom_id,
rect<s32>(m_screensize.X - (1.25 * button_size),
m_screensize.Y - (3 * button_size),
m_screensize.X - (0.25 * button_size),
m_screensize.Y - (2 * button_size)),
L"z", false);
m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id,
v2s32(m_screensize.X - (button_size / 2),
m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1) * button_size)
@ -534,6 +575,11 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
m_settingsbar.addButton(debug_id, L"debug", "debug_btn.png");
m_settingsbar.addButton(camera_id, L"camera", "camera_btn.png");
m_settingsbar.addButton(range_id, L"rangeview", "rangeview_btn.png");
m_settingsbar.addButton(minimap_id, L"minimap", "minimap_btn.png");
// Chat is shown by default, so chat_hide_btn.png is shown first.
m_settingsbar.addToggleButton(toggle_chat_id, L"togglechat",
"chat_hide_btn.png", "chat_show_btn.png");
m_rarecontrolsbar.init(m_texturesource, "rare_controls.png",
rare_controls_starter_id,

@ -36,6 +36,7 @@ using namespace irr::gui;
typedef enum {
jump_id = 0,
crunch_id,
zoom_id,
after_last_element_id,
settings_starter_id,
rare_controls_starter_id,
@ -45,6 +46,8 @@ typedef enum {
debug_id,
camera_id,
range_id,
minimap_id,
toggle_chat_id,
chat_id,
inventory_id,
drop_id,
@ -70,7 +73,7 @@ typedef enum {
#define MAX_TOUCH_COUNT 64
#define BUTTON_REPEAT_DELAY 0.2f
#define SETTINGS_BAR_Y_OFFSET 6.5
#define SETTINGS_BAR_Y_OFFSET 5
#define RARE_CONTROLS_BAR_Y_OFFSET 4
extern const char **touchgui_button_imagenames;
@ -84,6 +87,10 @@ struct button_info
std::vector<int> ids;
IGUIButton *guibutton = nullptr;
bool immediate_release;
// 0: false, 1: (true) first texture, 2: (true) second texture
int togglable = 0;
std::vector<const char *> textures;
};
class AutoHideButtonBar
@ -101,6 +108,10 @@ public:
void addButton(touch_gui_button_id id, const wchar_t *caption,
const char *btn_image);
// add toggle button to be shown
void addToggleButton(touch_gui_button_id id, const wchar_t *caption,
const char *btn_image_1, const char *btn_image_2);
// detect settings bar button events
bool isButton(const SEvent &event);

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