forked from Mirrorlandia_minetest/minetest
Android: Modify touch screen GUI's buttons (#7240)
* Android: Add zoom, minimap, and toggle chat button Zoom button is put above jump button. Minimap and toggle chat button are put in settings bar. * Jump button is rotated down button * Move three buttons on the right screen higher
This commit is contained in:
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commit
b1e58c9c35
@ -31,6 +31,14 @@ erlehmann:
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JRottm
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textures/base/pack/player_marker.png
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srifqi
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textures/base/pack/chat_hide_btn.png
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textures/base/pack/chat_show_btn.png
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textures/base/pack/joystick_bg.png
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textures/base/pack/joystick_center.png
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textures/base/pack/joystick_off.png
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textures/base/pack/minimap_btn.png
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License of Minetest source code
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-------------------------------
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@ -39,9 +39,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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using namespace irr::core;
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const char **touchgui_button_imagenames = (const char*[]) {
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const char **touchgui_button_imagenames = (const char *[]) {
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"jump_btn.png",
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"down.png"
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"down.png",
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"zoom.png"
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};
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const char **touchgui_joystick_imagenames = (const char *[]) {
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@ -78,6 +79,9 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
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case crunch_id:
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key = "sneak";
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break;
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case zoom_id:
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key = "zoom";
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break;
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case fly_id:
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key = "freemove";
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break;
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@ -90,6 +94,12 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
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case debug_id:
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key = "toggle_debug";
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break;
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case toggle_chat_id:
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key = "toggle_chat";
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break;
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case minimap_id:
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key = "minimap";
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break;
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case chat_id:
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key = "chat";
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break;
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@ -106,8 +116,8 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
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TouchScreenGUI *g_touchscreengui;
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static void load_button_texture(button_info* btn, const char* path,
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rect<s32> button_rect, ISimpleTextureSource* tsrc, video::IVideoDriver *driver)
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static void load_button_texture(button_info *btn, const char *path,
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rect<s32> button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
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{
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unsigned int tid;
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video::ITexture *texture = guiScalingImageButton(driver,
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@ -131,15 +141,15 @@ static void load_button_texture(button_info* btn, const char* path,
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}
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AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
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IEventReceiver* receiver) :
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IEventReceiver *receiver) :
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m_driver(device->getVideoDriver()),
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m_guienv(device->getGUIEnvironment()),
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m_receiver(receiver)
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{
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}
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void AutoHideButtonBar::init(ISimpleTextureSource* tsrc,
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const char* starter_img, int button_id, v2s32 UpperLeft,
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void AutoHideButtonBar::init(ISimpleTextureSource *tsrc,
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const char *starter_img, int button_id, v2s32 UpperLeft,
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v2s32 LowerRight, autohide_button_bar_dir dir, float timeout)
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{
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m_texturesource = tsrc;
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@ -177,7 +187,7 @@ AutoHideButtonBar::~AutoHideButtonBar()
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}
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void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
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const wchar_t* caption, const char* btn_image)
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const wchar_t *caption, const char *btn_image)
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{
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if (!m_initialized) {
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@ -230,7 +240,7 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
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y_end);
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}
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button_info* btn = new button_info();
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button_info *btn = new button_info();
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btn->guibutton = m_guienv->addButton(current_button, 0, button_id, caption, 0);
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btn->guibutton->grab();
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btn->guibutton->setVisible(false);
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@ -246,9 +256,20 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
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m_buttons.push_back(btn);
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}
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void AutoHideButtonBar::addToggleButton(touch_gui_button_id button_id,
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const wchar_t *caption, const char *btn_image_1,
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const char *btn_image_2)
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{
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addButton(button_id, caption, btn_image_1);
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button_info *btn = m_buttons.back();
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btn->togglable = 1;
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btn->textures.push_back(btn_image_1);
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btn->textures.push_back(btn_image_2);
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}
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bool AutoHideButtonBar::isButton(const SEvent &event)
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{
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IGUIElement* rootguielement = m_guienv->getRootGUIElement();
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IGUIElement *rootguielement = m_guienv->getRootGUIElement();
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if (rootguielement == NULL) {
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return false;
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@ -264,12 +285,12 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
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if (m_active) {
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// check for all buttons in vector
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std::vector<button_info*>::iterator iter = m_buttons.begin();
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std::vector<button_info *>::iterator iter = m_buttons.begin();
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while (iter != m_buttons.end()) {
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if ((*iter)->guibutton == element) {
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SEvent* translated = new SEvent();
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SEvent *translated = new SEvent();
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memset(translated, 0, sizeof(SEvent));
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translated->EventType = irr::EET_KEY_INPUT_EVENT;
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translated->KeyInput.Key = (*iter)->keycode;
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@ -291,6 +312,18 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
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m_timeout = 0;
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if ((*iter)->togglable == 1) {
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(*iter)->togglable = 2;
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load_button_texture(*iter, (*iter)->textures[1],
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(*iter)->guibutton->getRelativePosition(),
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m_texturesource, m_driver);
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} else if ((*iter)->togglable == 2) {
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(*iter)->togglable = 1;
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load_button_texture(*iter, (*iter)->textures[0],
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(*iter)->guibutton->getRelativePosition(),
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m_texturesource, m_driver);
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}
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return true;
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}
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++iter;
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@ -328,7 +361,7 @@ bool AutoHideButtonBar::isReleaseButton(int eventID)
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return true;
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}
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std::vector<button_info*>::iterator iter = m_buttons.begin();
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std::vector<button_info *>::iterator iter = m_buttons.begin();
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while (iter != m_buttons.end()) {
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std::vector<int>::iterator id = std::find((*iter)->ids.begin(),
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@ -364,7 +397,7 @@ void AutoHideButtonBar::deactivate()
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}
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m_active = false;
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std::vector<button_info*>::iterator iter = m_buttons.begin();
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std::vector<button_info *>::iterator iter = m_buttons.begin();
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while (iter != m_buttons.end()) {
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(*iter)->guibutton->setVisible(false);
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@ -379,7 +412,7 @@ void AutoHideButtonBar::hide()
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m_starter.guibutton->setVisible(false);
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m_starter.guibutton->setEnabled(false);
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std::vector<button_info*>::iterator iter = m_buttons.begin();
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std::vector<button_info *>::iterator iter = m_buttons.begin();
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while (iter != m_buttons.end()) {
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(*iter)->guibutton->setVisible(false);
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@ -393,7 +426,7 @@ void AutoHideButtonBar::show()
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m_visible = true;
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if (m_active) {
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std::vector<button_info*>::iterator iter = m_buttons.begin();
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std::vector<button_info *>::iterator iter = m_buttons.begin();
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while (iter != m_buttons.end()) {
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(*iter)->guibutton->setVisible(true);
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@ -406,7 +439,7 @@ void AutoHideButtonBar::show()
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}
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}
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TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
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TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver):
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m_device(device),
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m_guienv(device->getGUIEnvironment()),
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m_receiver(receiver),
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@ -428,7 +461,7 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
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std::wstring caption, bool immediate_release, float repeat_delay)
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{
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button_info* btn = &m_buttons[id];
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button_info *btn = &m_buttons[id];
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btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
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btn->guibutton->grab();
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btn->repeatcounter = -1;
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@ -437,7 +470,7 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
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btn->immediate_release = immediate_release;
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btn->ids.clear();
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load_button_texture(btn,touchgui_button_imagenames[id],button_rect,
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load_button_texture(btn, touchgui_button_imagenames[id], button_rect,
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m_texturesource, m_device->getVideoDriver());
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}
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@ -468,7 +501,7 @@ int TouchScreenGUI::getGuiButtonSize()
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return control_pad_size / 3;
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}
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void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
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void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
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{
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assert(tsrc);
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@ -505,19 +538,27 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
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// init jump button
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initButton(jump_id,
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rect<s32>(m_screensize.X-(1.75*button_size),
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m_screensize.Y - (0.5*button_size),
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m_screensize.X-(0.25*button_size),
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m_screensize.Y),
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L"x",false);
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rect<s32>(m_screensize.X - (1.75 * button_size),
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m_screensize.Y - button_size,
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m_screensize.X - (0.25 * button_size),
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m_screensize.Y - (0.5 * button_size)),
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L"x", false);
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// init crunch button
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initButton(crunch_id,
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rect<s32>(m_screensize.X-(3.25*button_size),
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m_screensize.Y - (0.5*button_size),
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m_screensize.X-(1.75*button_size),
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m_screensize.Y),
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L"H",false);
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rect<s32>(m_screensize.X - (3.25 * button_size),
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m_screensize.Y - button_size,
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m_screensize.X - (1.75 * button_size),
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m_screensize.Y - (0.5 * button_size)),
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L"H", false);
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// init zoom button
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initButton(zoom_id,
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rect<s32>(m_screensize.X - (1.25 * button_size),
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m_screensize.Y - (3 * button_size),
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m_screensize.X - (0.25 * button_size),
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m_screensize.Y - (2 * button_size)),
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L"z", false);
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m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id,
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v2s32(m_screensize.X - (button_size / 2),
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@ -534,6 +575,11 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
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m_settingsbar.addButton(debug_id, L"debug", "debug_btn.png");
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m_settingsbar.addButton(camera_id, L"camera", "camera_btn.png");
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m_settingsbar.addButton(range_id, L"rangeview", "rangeview_btn.png");
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m_settingsbar.addButton(minimap_id, L"minimap", "minimap_btn.png");
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// Chat is shown by default, so chat_hide_btn.png is shown first.
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m_settingsbar.addToggleButton(toggle_chat_id, L"togglechat",
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"chat_hide_btn.png", "chat_show_btn.png");
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m_rarecontrolsbar.init(m_texturesource, "rare_controls.png",
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rare_controls_starter_id,
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@ -554,11 +600,11 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
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touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
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{
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IGUIElement* rootguielement = m_guienv->getRootGUIElement();
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IGUIElement *rootguielement = m_guienv->getRootGUIElement();
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if (rootguielement != NULL) {
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gui::IGUIElement *element =
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rootguielement->getElementFromPoint(core::position2d<s32>(x,y));
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rootguielement->getElementFromPoint(core::position2d<s32>(x, y));
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if (element) {
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for (unsigned int i=0; i < after_last_element_id; i++) {
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@ -574,10 +620,10 @@ touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
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touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
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{
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for (unsigned int i=0; i < after_last_element_id; i++) {
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button_info* btn = &m_buttons[i];
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button_info *btn = &m_buttons[i];
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std::vector<int>::iterator id =
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std::find(btn->ids.begin(),btn->ids.end(), eventID);
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std::find(btn->ids.begin(), btn->ids.end(), eventID);
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if (id != btn->ids.end())
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return (touch_gui_button_id) i;
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@ -589,15 +635,15 @@ touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
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bool TouchScreenGUI::isHUDButton(const SEvent &event)
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{
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// check if hud item is pressed
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for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
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for (std::map<int, rect<s32> >::iterator iter = m_hud_rects.begin();
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iter != m_hud_rects.end(); ++iter) {
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if (iter->second.isPointInside(
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v2s32(event.TouchInput.X,
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event.TouchInput.Y)
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)) {
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if ( iter->first < 8) {
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SEvent* translated = new SEvent();
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memset(translated,0,sizeof(SEvent));
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SEvent *translated = new SEvent();
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memset(translated, 0, sizeof(SEvent));
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translated->EventType = irr::EET_KEY_INPUT_EVENT;
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translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
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translated->KeyInput.Control = false;
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@ -615,11 +661,11 @@ bool TouchScreenGUI::isHUDButton(const SEvent &event)
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bool TouchScreenGUI::isReleaseHUDButton(int eventID)
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{
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std::map<int,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
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std::map<int, irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
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if (iter != m_hud_ids.end()) {
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SEvent* translated = new SEvent();
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memset(translated,0,sizeof(SEvent));
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SEvent *translated = new SEvent();
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memset(translated, 0, sizeof(SEvent));
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translated->EventType = irr::EET_KEY_INPUT_EVENT;
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translated->KeyInput.Key = iter->second;
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translated->KeyInput.PressedDown = false;
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@ -636,9 +682,9 @@ bool TouchScreenGUI::isReleaseHUDButton(int eventID)
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void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
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int eventID, bool action)
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{
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button_info* btn = &m_buttons[button];
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SEvent* translated = new SEvent();
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memset(translated,0,sizeof(SEvent));
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button_info *btn = &m_buttons[button];
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SEvent *translated = new SEvent();
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memset(translated, 0, sizeof(SEvent));
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translated->EventType = irr::EET_KEY_INPUT_EVENT;
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translated->KeyInput.Key = btn->keycode;
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translated->KeyInput.Control = false;
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@ -647,7 +693,7 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
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// add this event
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if (action) {
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assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());
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assert(std::find(btn->ids.begin(), btn->ids.end(), eventID) == btn->ids.end());
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btn->ids.push_back(eventID);
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@ -662,7 +708,7 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
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if ((!action) || (btn->immediate_release)) {
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std::vector<int>::iterator pos =
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std::find(btn->ids.begin(),btn->ids.end(), eventID);
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std::find(btn->ids.begin(), btn->ids.end(), eventID);
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// has to be in touch list
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assert(pos != btn->ids.end());
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btn->ids.erase(pos);
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@ -699,8 +745,8 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id)
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// if this pointer issued a mouse event issue symmetric release here
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if (m_move_sent_as_mouse_event) {
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SEvent* translated = new SEvent;
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memset(translated,0,sizeof(SEvent));
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SEvent *translated = new SEvent;
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memset(translated, 0, sizeof(SEvent));
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translated->EventType = EET_MOUSE_INPUT_EVENT;
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translated->MouseInput.X = m_move_downlocation.X;
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translated->MouseInput.Y = m_move_downlocation.Y;
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@ -1000,12 +1046,12 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
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}
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// remove old button
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handleButtonEvent((touch_gui_button_id) i,*iter,false);
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handleButtonEvent((touch_gui_button_id) i, *iter, false);
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if (current_button_id == after_last_element_id) {
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return;
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}
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handleButtonEvent((touch_gui_button_id) current_button_id,*iter,true);
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handleButtonEvent((touch_gui_button_id) current_button_id, *iter, true);
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return;
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}
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@ -1018,8 +1064,8 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
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return;
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}
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button_info* btn = &m_buttons[current_button_id];
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if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID)
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button_info *btn = &m_buttons[current_button_id];
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if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID)
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== btn->ids.end())
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{
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handleButtonEvent((touch_gui_button_id) current_button_id,
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@ -1049,7 +1095,7 @@ bool TouchScreenGUI::doubleTapDetection()
|
||||
if (distance > (20 + m_touchscreen_threshold))
|
||||
return false;
|
||||
|
||||
SEvent* translated = new SEvent();
|
||||
SEvent *translated = new SEvent();
|
||||
memset(translated, 0, sizeof(SEvent));
|
||||
translated->EventType = EET_MOUSE_INPUT_EVENT;
|
||||
translated->MouseInput.X = m_key_events[0].x;
|
||||
@ -1096,7 +1142,7 @@ void TouchScreenGUI::applyJoystickStatus()
|
||||
TouchScreenGUI::~TouchScreenGUI()
|
||||
{
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info* btn = &m_buttons[i];
|
||||
button_info *btn = &m_buttons[i];
|
||||
if (btn->guibutton) {
|
||||
btn->guibutton->drop();
|
||||
btn->guibutton = NULL;
|
||||
@ -1123,7 +1169,7 @@ void TouchScreenGUI::step(float dtime)
|
||||
{
|
||||
// simulate keyboard repeats
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info* btn = &m_buttons[i];
|
||||
button_info *btn = &m_buttons[i];
|
||||
|
||||
if (btn->ids.size() > 0) {
|
||||
btn->repeatcounter += dtime;
|
||||
@ -1197,7 +1243,7 @@ void TouchScreenGUI::Toggle(bool visible)
|
||||
{
|
||||
m_visible = visible;
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info* btn = &m_buttons[i];
|
||||
button_info *btn = &m_buttons[i];
|
||||
if (btn->guibutton) {
|
||||
btn->guibutton->setVisible(visible);
|
||||
}
|
||||
|
@ -36,6 +36,7 @@ using namespace irr::gui;
|
||||
typedef enum {
|
||||
jump_id = 0,
|
||||
crunch_id,
|
||||
zoom_id,
|
||||
after_last_element_id,
|
||||
settings_starter_id,
|
||||
rare_controls_starter_id,
|
||||
@ -45,6 +46,8 @@ typedef enum {
|
||||
debug_id,
|
||||
camera_id,
|
||||
range_id,
|
||||
minimap_id,
|
||||
toggle_chat_id,
|
||||
chat_id,
|
||||
inventory_id,
|
||||
drop_id,
|
||||
@ -70,7 +73,7 @@ typedef enum {
|
||||
#define MAX_TOUCH_COUNT 64
|
||||
#define BUTTON_REPEAT_DELAY 0.2f
|
||||
|
||||
#define SETTINGS_BAR_Y_OFFSET 6.5
|
||||
#define SETTINGS_BAR_Y_OFFSET 5
|
||||
#define RARE_CONTROLS_BAR_Y_OFFSET 4
|
||||
|
||||
extern const char **touchgui_button_imagenames;
|
||||
@ -84,6 +87,10 @@ struct button_info
|
||||
std::vector<int> ids;
|
||||
IGUIButton *guibutton = nullptr;
|
||||
bool immediate_release;
|
||||
|
||||
// 0: false, 1: (true) first texture, 2: (true) second texture
|
||||
int togglable = 0;
|
||||
std::vector<const char *> textures;
|
||||
};
|
||||
|
||||
class AutoHideButtonBar
|
||||
@ -101,6 +108,10 @@ public:
|
||||
void addButton(touch_gui_button_id id, const wchar_t *caption,
|
||||
const char *btn_image);
|
||||
|
||||
// add toggle button to be shown
|
||||
void addToggleButton(touch_gui_button_id id, const wchar_t *caption,
|
||||
const char *btn_image_1, const char *btn_image_2);
|
||||
|
||||
// detect settings bar button events
|
||||
bool isButton(const SEvent &event);
|
||||
|
||||
|
BIN
textures/base/pack/chat_hide_btn.png
Executable file
BIN
textures/base/pack/chat_hide_btn.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 289 B |
BIN
textures/base/pack/chat_show_btn.png
Executable file
BIN
textures/base/pack/chat_show_btn.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 188 B |
BIN
textures/base/pack/jump_btn.png
Normal file → Executable file
BIN
textures/base/pack/jump_btn.png
Normal file → Executable file
Binary file not shown.
Before Width: | Height: | Size: 434 B After Width: | Height: | Size: 396 B |
BIN
textures/base/pack/minimap_btn.png
Executable file
BIN
textures/base/pack/minimap_btn.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 218 B |
BIN
textures/base/pack/zoom.png
Executable file
BIN
textures/base/pack/zoom.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
Loading…
Reference in New Issue
Block a user