clientmap, clientmedia: code modernization

* use range-based for loops
* simplify some tests
* various code style fixes
* remove debugprint in ClientMap::getBackgroundBrightness, debug code was not intended to be there
* remove unused fields in MapDrawControl
* use emplace_back instead of push_back when necessary
This commit is contained in:
Loic Blot 2017-08-17 08:26:52 +02:00
parent 3e80bf933f
commit b204bc4da9
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GPG Key ID: EFAA458E8C153987
5 changed files with 69 additions and 123 deletions

@ -22,9 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapblock_mesh.h"
#include <IMaterialRenderer.h>
#include <matrix4.h>
#include "log.h"
#include "mapsector.h"
#include "nodedef.h"
#include "mapblock.h"
#include "profiler.h"
#include "settings.h"
@ -42,10 +40,7 @@ ClientMap::ClientMap(
scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
RenderingEngine::get_scene_manager(), id),
m_client(client),
m_control(control),
m_camera_position(0,0,0),
m_camera_direction(0,0,1),
m_camera_fov(M_PI)
m_control(control)
{
m_box = aabb3f(-BS*1000000,-BS*1000000,-BS*1000000,
BS*1000000,BS*1000000,BS*1000000);
@ -65,10 +60,6 @@ ClientMap::ClientMap(
}
ClientMap::~ClientMap()
{
}
MapSector * ClientMap::emergeSector(v2s16 p2d)
{
DSTACK(FUNCTION_NAME);
@ -129,14 +120,13 @@ void ClientMap::getBlocksInViewRange(v3s16 cam_pos_nodes,
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
}
void ClientMap::updateDrawList(video::IVideoDriver* driver)
void ClientMap::updateDrawList()
{
ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
g_profiler->add("CM::updateDrawList() count", 1);
for (std::map<v3s16, MapBlock*>::iterator i = m_drawlist.begin();
i != m_drawlist.end(); ++i) {
MapBlock *block = i->second;
for (auto &i : m_drawlist) {
MapBlock *block = i.second;
block->refDrop();
}
m_drawlist.clear();
@ -183,12 +173,11 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
occlusion_culling_enabled = false;
}
for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
si != m_sectors.end(); ++si) {
MapSector *sector = si->second;
for (const auto &sector_it : m_sectors) {
MapSector *sector = sector_it.second;
v2s16 sp = sector->getPos();
if (m_control.range_all == false) {
if (!m_control.range_all) {
if (sp.X < p_blocks_min.X || sp.X > p_blocks_max.X ||
sp.Y < p_blocks_min.Z || sp.Y > p_blocks_max.Z)
continue;
@ -203,10 +192,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
u32 sector_blocks_drawn = 0;
for (MapBlockVect::iterator i = sectorblocks.begin();
i != sectorblocks.end(); ++i) {
MapBlock *block = *i;
for (auto block : sectorblocks) {
/*
Compare block position to camera position, skip
if not seen on display
@ -267,10 +253,6 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
m_last_drawn_sectors.insert(sp);
}
m_control.blocks_would_have_drawn = blocks_would_have_drawn;
m_control.blocks_drawn = blocks_drawn;
m_control.farthest_drawn = farthest_drawn;
g_profiler->avg("CM: blocks in range", blocks_in_range);
g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
if (blocks_in_range != 0)
@ -389,9 +371,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
MeshBufListList drawbufs;
for (std::map<v3s16, MapBlock*>::iterator i = m_drawlist.begin();
i != m_drawlist.end(); ++i) {
MapBlock *block = i->second;
for (auto &i : m_drawlist) {
MapBlock *block = i.second;
// If the mesh of the block happened to get deleted, ignore it
if (!block->mesh)
@ -507,12 +488,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
if (blocks_drawn != 0)
g_profiler->avg(prefix + "empty blocks (frac)",
(float)blocks_without_stuff / blocks_drawn);
/*infostream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
}
static bool getVisibleBrightness(Map *map, v3f p0, v3f dir, float step,
static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
float step_multiplier, float start_distance, float end_distance,
INodeDefManager *ndef, u32 daylight_factor, float sunlight_min_d,
int *result, bool *sunlight_seen)
@ -546,19 +524,20 @@ static bool getVisibleBrightness(Map *map, v3f p0, v3f dir, float step,
sunlight_min_d = 0;
}
}
for(int i=0; distance < end_distance; i++){
for (int i=0; distance < end_distance; i++) {
pf += dir * step;
distance += step;
step *= step_multiplier;
v3s16 p = floatToInt(pf, BS);
MapNode n = map->getNodeNoEx(p);
if(allow_allowing_non_sunlight_propagates && i == 0 &&
if (allow_allowing_non_sunlight_propagates && i == 0 &&
ndef->get(n).param_type == CPT_LIGHT &&
!ndef->get(n).sunlight_propagates){
!ndef->get(n).sunlight_propagates) {
allow_non_sunlight_propagates = true;
}
if(ndef->get(n).param_type != CPT_LIGHT ||
if (ndef->get(n).param_type != CPT_LIGHT ||
(!ndef->get(n).sunlight_propagates &&
!allow_non_sunlight_propagates)){
nonlight_seen = true;
@ -567,9 +546,9 @@ static bool getVisibleBrightness(Map *map, v3f p0, v3f dir, float step,
break;
continue;
}
if(distance >= sunlight_min_d && *sunlight_seen == false
&& nonlight_seen == false)
if(n.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
if (distance >= sunlight_min_d && !*sunlight_seen && !nonlight_seen)
if (n.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
*sunlight_seen = true;
noncount = 0;
brightness_sum += decode_light(n.getLightBlend(daylight_factor, ndef));
@ -587,13 +566,13 @@ static bool getVisibleBrightness(Map *map, v3f p0, v3f dir, float step,
int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
int oldvalue, bool *sunlight_seen_result)
{
const bool debugprint = false;
static v3f z_directions[50] = {
v3f(-100, 0, 0)
};
static f32 z_offsets[sizeof(z_directions)/sizeof(*z_directions)] = {
-1000,
};
if(z_directions[0].X < -99){
for(u32 i=0; i<sizeof(z_directions)/sizeof(*z_directions); i++){
// Assumes FOV of 72 and 16/9 aspect ratio
@ -605,8 +584,7 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
z_offsets[i] = 0.01 * myrand_range(0,100);
}
}
if(debugprint)
std::cerr<<"In goes "<<PP(m_camera_direction)<<", out comes ";
int sunlight_seen_count = 0;
float sunlight_min_d = max_d*0.8;
if(sunlight_min_d > 35*BS)
@ -646,22 +624,12 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
else if(num_values_to_use >= 7)
num_values_to_use -= num_values_to_use/3;
u32 first_value_i = (values.size() - num_values_to_use) / 2;
if(debugprint){
for(u32 i=0; i < first_value_i; i++)
std::cerr<<values[i]<<" ";
std::cerr<<"[";
}
for(u32 i=first_value_i; i < first_value_i+num_values_to_use; i++){
if(debugprint)
std::cerr<<values[i]<<" ";
for (u32 i=first_value_i; i < first_value_i + num_values_to_use; i++) {
brightness_sum += values[i];
brightness_count++;
}
if(debugprint){
std::cerr<<"]";
for(u32 i=first_value_i+num_values_to_use; i < values.size(); i++)
std::cerr<<values[i]<<" ";
}
int ret = 0;
if(brightness_count == 0){
MapNode n = getNodeNoEx(floatToInt(m_camera_position, BS));
@ -671,18 +639,9 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
ret = oldvalue;
}
} else {
/*float pre = (float)brightness_sum / (float)brightness_count;
float tmp = pre;
const float d = 0.2;
pre *= 1.0 + d*2;
pre -= tmp * d;
int preint = pre;
ret = MYMAX(0, MYMIN(255, preint));*/
ret = brightness_sum / brightness_count;
}
if(debugprint)
std::cerr<<"Result: "<<ret<<" sunlight_seen_count="
<<sunlight_seen_count<<std::endl;
*sunlight_seen_result = (sunlight_seen_count > 0);
return ret;
}

@ -36,12 +36,6 @@ struct MapDrawControl
u32 wanted_max_blocks = 0;
// show a wire frame for debugging
bool show_wireframe = false;
// Number of blocks rendered is written here by the renderer
u32 blocks_drawn = 0;
// Number of blocks that would have been drawn in wanted_range
u32 blocks_would_have_drawn = 0;
// Distance to the farthest block drawn
float farthest_drawn = 0;
};
class Client;
@ -62,7 +56,7 @@ public:
s32 id
);
~ClientMap();
virtual ~ClientMap() = default;
s32 mapType() const
{
@ -74,7 +68,7 @@ public:
ISceneNode::drop();
}
void updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset)
void updateCamera(const v3f &pos, const v3f &dir, f32 fov, const v3s16 &offset)
{
m_camera_position = pos;
m_camera_direction = dir;
@ -109,7 +103,7 @@ public:
void getBlocksInViewRange(v3s16 cam_pos_nodes,
v3s16 *p_blocks_min, v3s16 *p_blocks_max);
void updateDrawList(video::IVideoDriver* driver);
void updateDrawList();
void renderMap(video::IVideoDriver* driver, s32 pass);
int getBackgroundBrightness(float max_d, u32 daylight_factor,
@ -130,7 +124,7 @@ private:
MapDrawControl &m_control;
v3f m_camera_position;
v3f m_camera_position = v3f(0,0,0);
v3f m_camera_direction = v3f(0,0,1);
f32 m_camera_fov = M_PI;
v3s16 m_camera_offset;

@ -22,11 +22,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client.h"
#include "filecache.h"
#include "filesys.h"
#include "debug.h"
#include "log.h"
#include "porting.h"
#include "settings.h"
#include "network/networkprotocol.h"
#include "util/hex.h"
#include "util/serialize.h"
#include "util/sha1.h"
@ -52,12 +50,11 @@ ClientMediaDownloader::~ClientMediaDownloader()
if (m_httpfetch_caller != HTTPFETCH_DISCARD)
httpfetch_caller_free(m_httpfetch_caller);
for (std::map<std::string, FileStatus*>::iterator it = m_files.begin();
it != m_files.end(); ++it)
delete it->second;
for (auto &file_it : m_files)
delete file_it.second;
for (u32 i = 0; i < m_remotes.size(); ++i)
delete m_remotes[i];
for (auto &remote : m_remotes)
delete remote;
}
void ClientMediaDownloader::addFile(const std::string &name, const std::string &sha1)
@ -88,7 +85,7 @@ void ClientMediaDownloader::addFile(const std::string &name, const std::string &
return;
}
FileStatus *filestatus = new FileStatus;
FileStatus *filestatus = new FileStatus();
filestatus->received = false;
filestatus->sha1 = sha1;
filestatus->current_remote = -1;
@ -105,7 +102,7 @@ void ClientMediaDownloader::addRemoteServer(const std::string &baseurl)
infostream << "Client: Adding remote server \""
<< baseurl << "\" for media download" << std::endl;
RemoteServerStatus *remote = new RemoteServerStatus;
RemoteServerStatus *remote = new RemoteServerStatus();
remote->baseurl = baseurl;
remote->active_count = 0;
remote->request_by_filename = false;
@ -166,11 +163,9 @@ void ClientMediaDownloader::initialStep(Client *client)
{
// Check media cache
m_uncached_count = m_files.size();
for (std::map<std::string, FileStatus*>::iterator
it = m_files.begin();
it != m_files.end(); ++it) {
std::string name = it->first;
FileStatus *filestatus = it->second;
for (auto &file_it : m_files) {
std::string name = file_it.first;
FileStatus *filestatus = file_it.second;
const std::string &sha1 = filestatus->sha1;
std::ostringstream tmp_os(std::ios_base::binary);
@ -258,7 +253,7 @@ void ClientMediaDownloader::initialStep(Client *client)
fetch_request.timeout = m_httpfetch_timeout;
fetch_request.connect_timeout = m_httpfetch_timeout;
fetch_request.post_data = required_hash_set;
fetch_request.extra_headers.push_back(
fetch_request.extra_headers.emplace_back(
"Content-Type: application/octet-stream");
httpfetch_async(fetch_request);
@ -379,7 +374,7 @@ s32 ClientMediaDownloader::selectRemoteServer(FileStatus *filestatus)
if (filestatus->available_remotes.empty())
return -1;
else {
// Of all servers that claim to provide the file (and haven't
// been unsuccessfully tried before), find the one with the
// smallest number of currently active transfers
@ -402,7 +397,7 @@ s32 ClientMediaDownloader::selectRemoteServer(FileStatus *filestatus)
filestatus->available_remotes.begin() + best);
return best_remote_id;
}
}
void ClientMediaDownloader::startRemoteMediaTransfers()
@ -480,11 +475,9 @@ void ClientMediaDownloader::startConventionalTransfers(Client *client)
// Some media files have not been received yet, use the
// conventional slow method (minetest protocol) to get them
std::vector<std::string> file_requests;
for (std::map<std::string, FileStatus*>::iterator
it = m_files.begin();
it != m_files.end(); ++it) {
if (!it->second->received)
file_requests.push_back(it->first);
for (auto &file : m_files) {
if (!file.second->received)
file_requests.push_back(file.first);
}
assert((s32) file_requests.size() ==
m_uncached_count - m_uncached_received_count);

@ -42,10 +42,10 @@ public:
float getProgress() const {
if (m_uncached_count >= 1)
return 1.0 * m_uncached_received_count /
return 1.0f * m_uncached_received_count /
m_uncached_count;
else
return 0.0;
return 0.0f;
}
bool isStarted() const {

@ -4217,7 +4217,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|| runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
|| m_camera_offset_changed) {
runData.update_draw_list_timer = 0;
client->getEnv().getClientMap().updateDrawList(driver);
client->getEnv().getClientMap().updateDrawList();
runData.update_draw_list_last_cam_dir = camera_direction;
}