Remove Queue class which uses std::list and use native std::queue

This commit is contained in:
Loic Blot 2015-03-04 17:48:07 +01:00 committed by Craig Robbins
parent 9e67579315
commit b214cde5b4
11 changed files with 85 additions and 139 deletions

@ -512,7 +512,7 @@ void Client::step(float dtime)
ClientEvent event;
event.type = CE_PLAYER_DAMAGE;
event.player_damage.amount = damage;
m_client_event_queue.push_back(event);
m_client_event_queue.push(event);
}
}
else if(event.type == CEE_PLAYER_BREATH) {
@ -1429,7 +1429,8 @@ bool Client::getChatMessage(std::wstring &message)
{
if(m_chat_queue.size() == 0)
return false;
message = m_chat_queue.pop_front();
message = m_chat_queue.front();
m_chat_queue.pop();
return true;
}
@ -1445,14 +1446,14 @@ void Client::typeChatMessage(const std::wstring &message)
// Show locally
if (message[0] == L'/')
{
m_chat_queue.push_back((std::wstring)L"issued command: " + message);
m_chat_queue.push((std::wstring)L"issued command: " + message);
}
else
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
std::wstring name = narrow_to_wide(player->getName());
m_chat_queue.push_back((std::wstring)L"<" + name + L"> " + message);
m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
}
}
@ -1545,13 +1546,15 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
ClientEvent Client::getClientEvent()
{
if(m_client_event_queue.size() == 0)
{
ClientEvent event;
ClientEvent event;
if(m_client_event_queue.size() == 0) {
event.type = CE_NONE;
return event;
}
return m_client_event_queue.pop_front();
else {
event = m_client_event_queue.front();
m_client_event_queue.pop();
}
return event;
}
float Client::mediaReceiveProgress()
@ -1669,7 +1672,7 @@ void Client::makeScreenshot(IrrlichtDevice *device)
} else {
sstr << "Failed to save screenshot '" << filename << "'";
}
m_chat_queue.push_back(narrow_to_wide(sstr.str()));
m_chat_queue.push(narrow_to_wide(sstr.str()));
infostream << sstr.str() << std::endl;
image->drop();
}

@ -578,13 +578,13 @@ private:
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;
Queue<std::wstring> m_chat_queue;
std::queue<std::wstring> m_chat_queue;
// The seed returned by the server in TOCLIENT_INIT is stored here
u64 m_map_seed;
std::string m_password;
bool m_access_denied;
std::wstring m_access_denied_reason;
Queue<ClientEvent> m_client_event_queue;
std::queue<ClientEvent> m_client_event_queue;
bool m_itemdef_received;
bool m_nodedef_received;
ClientMediaDownloader *m_media_downloader;

@ -91,7 +91,7 @@ public:
data += itos(m_base_position.Z);
ActiveObjectMessage aom(getId(), false, data);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
}
@ -233,7 +233,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
std::string str = getPropertyPacket();
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
// If attached, check that our parent is still there. If it isn't, detach.
@ -320,7 +320,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
m_armor_groups);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
if(m_animation_sent == false){
@ -328,7 +328,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
std::string str = gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
if(m_bone_position_sent == false){
@ -337,7 +337,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
std::string str = gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
}
@ -346,7 +346,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
}
@ -461,7 +461,7 @@ int LuaEntitySAO::punch(v3f dir,
std::string str = gob_cmd_punched(result.damage, getHP());
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
if(getHP() == 0)
@ -610,7 +610,7 @@ void LuaEntitySAO::setTextureMod(const std::string &mod)
std::string str = gob_cmd_set_texture_mod(mod);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
@ -624,7 +624,7 @@ void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
std::string LuaEntitySAO::getName()
@ -664,7 +664,7 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
);
// create message and add to list
ActiveObjectMessage aom(getId(), false, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
bool LuaEntitySAO::getCollisionBox(aabb3f *toset) {
@ -856,7 +856,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
std::string str = getPropertyPacket();
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
// If attached, check that our parent is still there. If it isn't, detach.
@ -919,7 +919,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
);
// create message and add to list
ActiveObjectMessage aom(getId(), false, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
if(m_armor_groups_sent == false) {
@ -928,7 +928,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
m_armor_groups);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
if(m_physics_override_sent == false){
@ -938,7 +938,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
m_physics_override_sneak, m_physics_override_sneak_glitch);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
if(m_animation_sent == false){
@ -946,7 +946,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
std::string str = gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
if(m_bone_position_sent == false){
@ -955,7 +955,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
std::string str = gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
}
@ -964,7 +964,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
}
}
@ -1025,7 +1025,7 @@ int PlayerSAO::punch(v3f dir,
std::string str = gob_cmd_punched(0, getHP());
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
m_messages_out.push(aom);
return 0;
}
}

@ -1239,7 +1239,8 @@ void ServerEnvironment::step(float dtime)
while(!obj->m_messages_out.empty())
{
m_active_object_messages.push_back(
obj->m_messages_out.pop_front());
obj->m_messages_out.front());
obj->m_messages_out.pop();
}
}
}

@ -1058,22 +1058,19 @@ void UDPPeer::PutReliableSendCommand(ConnectionCommand &c,
if ( channels[c.channelnum].queued_commands.empty() &&
/* don't queue more packets then window size */
(channels[c.channelnum].queued_reliables.size()
< (channels[c.channelnum].getWindowSize()/2)))
{
< (channels[c.channelnum].getWindowSize()/2))) {
LOG(dout_con<<m_connection->getDesc()
<<" processing reliable command for peer id: " << c.peer_id
<<" data size: " << c.data.getSize() << std::endl);
if (!processReliableSendCommand(c,max_packet_size))
{
channels[c.channelnum].queued_commands.push_back(c);
if (!processReliableSendCommand(c,max_packet_size)) {
channels[c.channelnum].queued_commands.push(c);
}
}
else
{
else {
LOG(dout_con<<m_connection->getDesc()
<<" Queueing reliable command for peer id: " << c.peer_id
<<" data size: " << c.data.getSize() <<std::endl);
channels[c.channelnum].queued_commands.push_back(c);
channels[c.channelnum].queued_commands.push(c);
}
}
@ -1104,7 +1101,7 @@ bool UDPPeer::processReliableSendCommand(
bool have_sequence_number = true;
bool have_initial_sequence_number = false;
Queue<BufferedPacket> toadd;
std::queue<BufferedPacket> toadd;
volatile u16 initial_sequence_number = 0;
for(std::list<SharedBuffer<u8> >::iterator i = originals.begin();
@ -1129,19 +1126,20 @@ bool UDPPeer::processReliableSendCommand(
m_connection->GetProtocolID(), m_connection->GetPeerID(),
c.channelnum);
toadd.push_back(p);
toadd.push(p);
}
if (have_sequence_number) {
volatile u16 pcount = 0;
while(toadd.size() > 0) {
BufferedPacket p = toadd.pop_front();
BufferedPacket p = toadd.front();
toadd.pop();
// LOG(dout_con<<connection->getDesc()
// << " queuing reliable packet for peer_id: " << c.peer_id
// << " channel: " << (c.channelnum&0xFF)
// << " seqnum: " << readU16(&p.data[BASE_HEADER_SIZE+1])
// << std::endl)
channels[c.channelnum].queued_reliables.push_back(p);
channels[c.channelnum].queued_reliables.push(p);
pcount++;
}
assert(channels[c.channelnum].queued_reliables.size() < 0xFFFF);
@ -1156,7 +1154,7 @@ bool UDPPeer::processReliableSendCommand(
}
while(toadd.size() > 0) {
/* remove packet */
toadd.pop_front();
toadd.pop();
bool successfully_put_back_sequence_number
= channels[c.channelnum].putBackSequenceNumber(
@ -1193,7 +1191,8 @@ void UDPPeer::RunCommandQueues(
(commands_processed < maxcommands))
{
try {
ConnectionCommand c = channels[i].queued_commands.pop_front();
ConnectionCommand c = channels[i].queued_commands.front();
channels[i].queued_commands.pop();
LOG(dout_con<<m_connection->getDesc()
<<" processing queued reliable command "<<std::endl);
if (!processReliableSendCommand(c,max_packet_size)) {
@ -1201,7 +1200,7 @@ void UDPPeer::RunCommandQueues(
<< " Failed to queue packets for peer_id: " << c.peer_id
<< ", delaying sending of " << c.data.getSize()
<< " bytes" << std::endl);
channels[i].queued_commands.push_front(c);
channels[i].queued_commands.push(c);
}
}
catch (ItemNotFoundException &e) {
@ -1550,7 +1549,7 @@ bool ConnectionSendThread::rawSendAsPacket(u16 peer_id, u8 channelnum,
<<" INFO: queueing reliable packet for peer_id: " << peer_id
<<" channel: " << channelnum
<<" seqnum: " << seqnum << std::endl);
channel->queued_reliables.push_back(p);
channel->queued_reliables.push(p);
return false;
}
}
@ -1919,7 +1918,8 @@ void ConnectionSendThread::sendPackets(float dtime)
< dynamic_cast<UDPPeer*>(&peer)->channels[i].getWindowSize())&&
(peer->m_increment_packets_remaining > 0))
{
BufferedPacket p = dynamic_cast<UDPPeer*>(&peer)->channels[i].queued_reliables.pop_front();
BufferedPacket p = dynamic_cast<UDPPeer*>(&peer)->channels[i].queued_reliables.front();
dynamic_cast<UDPPeer*>(&peer)->channels[i].queued_reliables.pop();
Channel* channel = &(dynamic_cast<UDPPeer*>(&peer)->channels[i]);
LOG(dout_con<<m_connection->getDesc()
<<" INFO: sending a queued reliable packet "
@ -1942,10 +1942,11 @@ void ConnectionSendThread::sendPackets(float dtime)
unsigned int initial_queuesize = m_outgoing_queue.size();
/* send non reliable packets*/
for(unsigned int i=0;i < initial_queuesize;i++) {
OutgoingPacket packet = m_outgoing_queue.pop_front();
OutgoingPacket packet = m_outgoing_queue.front();
m_outgoing_queue.pop();
assert(!packet.reliable &&
"reliable packets are not allowed in outgoing queue!");
if (packet.reliable)
continue;
PeerHelper peer = m_connection->getPeerNoEx(packet.peer_id);
if (!peer) {
@ -1972,7 +1973,7 @@ void ConnectionSendThread::sendPackets(float dtime)
peer->m_increment_packets_remaining--;
}
else {
m_outgoing_queue.push_back(packet);
m_outgoing_queue.push(packet);
pending_unreliable[packet.peer_id] = true;
}
}
@ -1992,7 +1993,7 @@ void ConnectionSendThread::sendAsPacket(u16 peer_id, u8 channelnum,
SharedBuffer<u8> data, bool ack)
{
OutgoingPacket packet(peer_id, channelnum, data, false, ack);
m_outgoing_queue.push_back(packet);
m_outgoing_queue.push(packet);
}
ConnectionReceiveThread::ConnectionReceiveThread(unsigned int max_packet_size) :

@ -505,10 +505,10 @@ public:
ReliablePacketBuffer outgoing_reliables_sent;
//queued reliable packets
Queue<BufferedPacket> queued_reliables;
std::queue<BufferedPacket> queued_reliables;
//queue commands prior splitting to packets
Queue<ConnectionCommand> queued_commands;
std::queue<ConnectionCommand> queued_commands;
IncomingSplitBuffer incoming_splits;
@ -964,7 +964,7 @@ private:
Connection* m_connection;
unsigned int m_max_packet_size;
float m_timeout;
Queue<OutgoingPacket> m_outgoing_queue;
std::queue<OutgoingPacket> m_outgoing_queue;
JSemaphore m_send_sleep_semaphore;
unsigned int m_iteration_packets_avaialble;

@ -263,7 +263,7 @@ void Client::handleCommand_ChatMessage(NetworkPacket* pkt)
message += (wchar_t)read_wchar;
}
m_chat_queue.push_back(message);
m_chat_queue.push(message);
}
void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt)
@ -380,7 +380,7 @@ void Client::handleCommand_HP(NetworkPacket* pkt)
ClientEvent event;
event.type = CE_PLAYER_DAMAGE;
event.player_damage.amount = oldhp - hp;
m_client_event_queue.push_back(event);
m_client_event_queue.push(event);
}
}
@ -424,7 +424,7 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
event.type = CE_PLAYER_FORCE_MOVE;
event.player_force_move.pitch = pitch;
event.player_force_move.yaw = yaw;
m_client_event_queue.push_back(event);
m_client_event_queue.push(event);
// Ignore damage for a few seconds, so that the player doesn't
// get damage from falling on ground
@ -450,7 +450,7 @@ void Client::handleCommand_DeathScreen(NetworkPacket* pkt)
event.deathscreen.camera_point_target_x = camera_point_target.X;
event.deathscreen.camera_point_target_y = camera_point_target.Y;
event.deathscreen.camera_point_target_z = camera_point_target.Z;
m_client_event_queue.push_back(event);
m_client_event_queue.push(event);
}
void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt)
@ -735,7 +735,7 @@ void Client::handleCommand_ShowFormSpec(NetworkPacket* pkt)
// adding a std:string to a struct isn't possible
event.show_formspec.formspec = new std::string(formspec);
event.show_formspec.formname = new std::string(formname);
m_client_event_queue.push_back(event);
m_client_event_queue.push(event);
}
void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
@ -766,7 +766,7 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
event.spawn_particle.vertical = vertical;
event.spawn_particle.texture = new std::string(texture);
m_client_event_queue.push_back(event);
m_client_event_queue.push(event);
}
void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
@ -818,7 +818,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
event.add_particlespawner.texture = new std::string(texture);
event.add_particlespawner.id = id;
m_client_event_queue.push_back(event);
m_client_event_queue.push(event);
}
@ -832,7 +832,7 @@ void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt)
event.type = CE_DELETE_PARTICLESPAWNER;
event.delete_particlespawner.id = (u32) id;
m_client_event_queue.push_back(event);
m_client_event_queue.push(event);
}
void Client::handleCommand_HudAdd(NetworkPacket* pkt)
@ -880,7 +880,7 @@ void Client::handleCommand_HudAdd(NetworkPacket* pkt)
event.hudadd.offset = new v2f(offset);
event.hudadd.world_pos = new v3f(world_pos);
event.hudadd.size = new v2s32(size);
m_client_event_queue.push_back(event);
m_client_event_queue.push(event);
}
void Client::handleCommand_HudRemove(NetworkPacket* pkt)
@ -892,7 +892,7 @@ void Client::handleCommand_HudRemove(NetworkPacket* pkt)
ClientEvent event;
event.type = CE_HUDRM;
event.hudrm.id = id;
m_client_event_queue.push_back(event);
m_client_event_queue.push(event);
}
void Client::handleCommand_HudChange(NetworkPacket* pkt)
@ -928,7 +928,7 @@ void Client::handleCommand_HudChange(NetworkPacket* pkt)
event.hudchange.sdata = new std::string(sdata);
event.hudchange.data = intdata;
event.hudchange.v2s32data = new v2s32(v2s32data);
m_client_event_queue.push_back(event);
m_client_event_queue.push(event);
}
void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
@ -984,7 +984,7 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
event.set_sky.bgcolor = bgcolor;
event.set_sky.type = type;
event.set_sky.params = params;
m_client_event_queue.push_back(event);
m_client_event_queue.push(event);
}
void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt)
@ -1000,7 +1000,7 @@ void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt)
event.type = CE_OVERRIDE_DAY_NIGHT_RATIO;
event.override_day_night_ratio.do_override = do_override;
event.override_day_night_ratio.ratio_f = day_night_ratio_f;
m_client_event_queue.push_back(event);
m_client_event_queue.push(event);
}
void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt)

@ -906,7 +906,8 @@ void Server::AsyncRunStep(bool initial_step)
while(m_unsent_map_edit_queue.size() != 0)
{
MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
MapEditEvent* event = m_unsent_map_edit_queue.front();
m_unsent_map_edit_queue.pop();
// Players far away from the change are stored here.
// Instead of sending the changes, MapBlocks are set not sent
@ -1292,7 +1293,7 @@ void Server::onMapEditEvent(MapEditEvent *event)
if(m_ignore_map_edit_events_area.contains(event->getArea()))
return;
MapEditEvent *e = event->clone();
m_unsent_map_edit_queue.push_back(e);
m_unsent_map_edit_queue.push(e);
}
Inventory* Server::getInventory(const InventoryLocation &loc)
@ -1395,7 +1396,7 @@ void Server::peerAdded(con::Peer *peer)
c.type = con::PEER_ADDED;
c.peer_id = peer->id;
c.timeout = false;
m_peer_change_queue.push_back(c);
m_peer_change_queue.push(c);
}
void Server::deletingPeer(con::Peer *peer, bool timeout)
@ -1409,7 +1410,7 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
c.type = con::PEER_REMOVED;
c.peer_id = peer->id;
c.timeout = timeout;
m_peer_change_queue.push_back(c);
m_peer_change_queue.push(c);
}
bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
@ -1458,7 +1459,8 @@ void Server::handlePeerChanges()
{
while(m_peer_change_queue.size() > 0)
{
con::PeerChange c = m_peer_change_queue.pop_front();
con::PeerChange c = m_peer_change_queue.front();
m_peer_change_queue.pop();
verbosestream<<"Server: Handling peer change: "
<<"id="<<c.peer_id<<", timeout="<<c.timeout
@ -1837,7 +1839,7 @@ void Server::SendPlayerHP(u16 peer_id)
// Send to other clients
std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
ActiveObjectMessage aom(playersao->getId(), true, str);
playersao->m_messages_out.push_back(aom);
playersao->m_messages_out.push(aom);
}
void Server::SendPlayerBreath(u16 peer_id)

@ -582,7 +582,7 @@ private:
Queues stuff from peerAdded() and deletingPeer() to
handlePeerChanges()
*/
Queue<con::PeerChange> m_peer_change_queue;
std::queue<con::PeerChange> m_peer_change_queue;
/*
Random stuff
@ -606,7 +606,7 @@ private:
Queue of map edits from the environment for sending to the clients
This is behind m_env_mutex
*/
Queue<MapEditEvent*> m_unsent_map_edit_queue;
std::queue<MapEditEvent*> m_unsent_map_edit_queue;
/*
Set to true when the server itself is modifying the map and does
all sending of information by itself.

@ -218,7 +218,7 @@ public:
/*
Queue of messages to be sent to the client
*/
Queue<ActiveObjectMessage> m_messages_out;
std::queue<ActiveObjectMessage> m_messages_out;
protected:
// Used for creating objects based on type

@ -183,67 +183,6 @@ private:
std::map<T, u32> m_value_to_id;
};
/*
FIFO queue (well, actually a FILO also)
*/
template<typename T>
class Queue
{
public:
Queue():
m_list_size(0)
{}
void push_back(T t)
{
m_list.push_back(t);
++m_list_size;
}
void push_front(T t)
{
m_list.push_front(t);
++m_list_size;
}
T pop_front()
{
if(m_list.empty())
throw ItemNotFoundException("Queue: queue is empty");
typename std::list<T>::iterator begin = m_list.begin();
T t = *begin;
m_list.erase(begin);
--m_list_size;
return t;
}
T pop_back()
{
if(m_list.empty())
throw ItemNotFoundException("Queue: queue is empty");
typename std::list<T>::iterator last = m_list.back();
T t = *last;
m_list.erase(last);
--m_list_size;
return t;
}
u32 size()
{
return m_list_size;
}
bool empty()
{
return m_list.empty();
}
protected:
std::list<T> m_list;
u32 m_list_size;
};
/*
Thread-safe FIFO queue (well, actually a FILO also)
*/